Quote Originally Posted by Metterschlingel View Post
There is no need to make every content accessible for everyone. It doesn't even have story. It is meant to be super-difficult. On the other side, it isn't nintendo-hard. Also, if you are not good enough you don't have to clear it now but can wait for gear upgrades.

I think your miss-understanding the point. Its not about the difficulty being to hard, its about where they placed the difficulty spike. A1S+A2S are very close to old coil, and A3S+A4S are a bit of a new breed of difficulty. Having two completely separate difficulties in the same series just makes little to no sense. The mid-core raiders can do A1S+A2S rather easily while they will suffer in A3S+A4S. This wouldn't bother me so much if they didn't all in a sense share the same ilvl gear. I understand they tried to balance it with body/legs/weapon being in later turns as they do have greater stats on them, but it really doesn't feel right and/or balanced.

My other issue is that a lot of groups that are attempting A3S have found 1-2 members that have issues with a certain mechanic. And sometimes its the entire group, just with separate mechanics, but often times that 1 or 2 members gets singled out and 'banished' from the raid group. While this is fairly common with endgame communities, the amount of PF's I've been seeing and from other raid leaders I've spoken to, the amount that this is happening is STAGGERING.