Related to the OP's topic, I've always wondered why Yoshi P created Savage with the sole purpose of making it *even harder* than Coil (Unnerfed)?

(Note: Our group had T13 on farm before echo, but we're not close to any kind of "world records" or anything.)

Yoshi P has continually stated how he wants FF XIV to be accessible to all; to make sure it's easier for players to see the content, etc.

I totally get that the hardest of the hardcore want challenging content, or else they'd get bored and leave, but to this day I still run into players (from 2.0 era) who haven't cleared Turn 13.

It just felt weird that with all that talk about "casual" and "accessibility" that he goes and makes Alexander even harder than Coil?

It almost feels like the Combat Team is making new difficulty settings just to cater to the Hardest Core groups only, but if 99% of the player base can't clear it, is that ideal?

What's going to happen as new End Game Raids come out over time? Will the combat team keep upping the ante so that now it might take Lucrezia or other World's First groups... 2 - 3 MONTHS to clear? Which means the average End Game static would take 9 Months or more? (obviously it'd be nerfed by then, but as an example...)

It would be nice to hear from the Dev Team as to their philosophy on this.