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  1. #1
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    Join Date
    Mar 2011
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    Gridania
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    4,964
    Quote Originally Posted by AmyRae View Post
    If you want FFXI-style teleporting, you actually want more teleporting, not less.
    I want quantifyable teleports, I never said Anima porting was broken I actually found it to be fairly balanced because when your out...your out.

    I'm talking about the airship, if there is some sort of premium cost associated with the fast transport I really don't have an issue with it. If it's gil I think 10k for a quick trip sounds about right, good gil sink as well. In FFXI you never got to move around for free, teleports were rather costly for the most part.

    Getting a teleport from Jueno usually ran you 5-10k depending on server and inflation, Imperial silver peices ran about the same price and cost you Imperial standing if you weren't buying them, teleporting in WoTG cost you campaign points "the most leniant of quick warps" but the nature of the content in WoTG demanded access to quick warps around the world and still to get anywhere else "Content was actually spread away from stuff in XI" you still had to jog through a good deal of stuff that would munch off your face.

    So yeah XI had it right, even with more ways to teleport you always had a cost associated with it. Anima is associated with your time and has a fairly balanced cost I think.

    Airships? We got no damn clue.
    (1)

  2. #2
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Jynx View Post
    I want quantifyable teleports, I never said Anima porting was broken I actually found it to be fairly balanced because when your out...your out.

    I'm talking about the airship, if there is some sort of premium cost associated with the fast transport I really don't have an issue with it. If it's gil I think 10k for a quick trip sounds about right, good gil sink as well. In FFXI you never got to move around for free, teleports were rather costly for the most part.

    Getting a teleport from Jueno usually ran you 5-10k depending on server and inflation, Imperial silver peices ran about the same price and cost you Imperial standing if you weren't buying them, teleporting in WoTG cost you campaign points "the most leniant of quick warps" but the nature of the content in WoTG demanded access to quick warps around the world and still to get anywhere else "Content was actually spread away from stuff in XI" you still had to jog through a good deal of stuff that would munch off your face.

    So yeah XI had it right, even with more ways to teleport you always had a cost associated with it. Anima is associated with your time and has a fairly balanced cost I think.

    Airships? We got no damn clue.

    And I agree with this though no one has been discussing it needs to be free or not. It should cost more for the better means of travel. Its a great gil sink as you said. however the biggest thing about traveling on foot between the 2 games. is the huge server lag in XIV and the lack of sneak/invisible I can't tell you how many times I've heard people cry and log off because they were running somewhere and some random invisible level 90 mob or NM killed them. and have to teleport all the way back and do it again. until one of those issues get fixed. I'm kinda for having things close to the Camps.
    (0)

  3. #3
    Player
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    Mar 2011
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    Gridania
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    4,964
    Quote Originally Posted by Xianghua View Post
    And I agree with this though no one has been discussing it needs to be free or not.
    It's actually been brought up a few times, but it gets burried between the two camps fighting over instant airships or not without actually discussing the means and motive behind it. most of the people against it have mainly stated.

    "I don't want it to be unlimited" sure there are a few people who flat out don't want it (Hell I'd prefer it to not be that way but whatever) but I mainly just don't want it to be free, considering how the boat is free it's safe to assume they probably wont charge anything for the airship either. I don't mind it being free until they actually add the trip or whatever either but somewhere down the road I would like there to be some sort of cost associated with instant means of teleportation.

    Anima is perfect the way it is.
    (0)

  4. #4
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Xianghua View Post
    And I agree with this though no one has been discussing it needs to be free or not. It should cost more for the better means of travel. Its a great gil sink as you said. however the biggest thing about traveling on foot between the 2 games. is the huge server lag in XIV and the lack of sneak/invisible I can't tell you how many times I've heard people cry and log off because they were running somewhere and some random invisible level 90 mob or NM killed them. and have to teleport all the way back and do it again. until one of those issues get fixed. I'm kinda for having things close to the Camps.
    I implement a cost/risk/reward with actual content in the following thread:

    http://forum.square-enix.com/ffxiv/t...-Content-Ideas.
    (0)