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  1. #391
    Player
    DNO's Avatar
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    Mar 2011
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    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Jynx View Post
    You still didn't clap your hands and turn up wherever you wanted either. Fast travel in XI always had some sort of downside wether it being the quest to get the teleport spell or the trip to get your outpost/craig crystals. Or the Besieged/Campaign you needed to gain points to use to warp all willy nilly.

    I think XI did it right it allowed alot of transportation options but also had easy to obtain but limited supply of said warps.
    Yea your on to something... hmmm mab they can add something that you can only use a limited amount of time and... hmmm mab it recharges 1 point every 4 hours... and hmmmmmm mab you can only hold like 100 at one time... hmmm mab we can call it Anima????

    ..........
    (1)

  2. #392
    Player
    Rhomagus's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Gennosuke View Post
    I see you have put your reply to my post in your sig. you must be proud of it

    Anyway, to cut the whole post short, since i'm not fond of nitpicking on every little line in your comment, i think we can agree on the concept of giving both options to keep both crowds happy.I don't think I argued otherwise. My disagreement with you however is how to go about doing that. To re-iterate, my idea was to preserve the ride as a ride to keep it's flavour in the game for all those who choose to take that pathI support this as well and it's present in my "Future Airship Content Ideas" thread under option 2.) The cruiser ship., and in the same time provide alternatives to those who don't fancy spending couple of minutes of their time in those rides, something other than the airship itself. (Although i would still argue the impatience of some of the players on here not willing to spend few mins to get where they want. But i rather not drag this any further)Understood..
    I saw your new post, Some good ideas there and it certainly is better than what we currently have, though still not how i would tackle the issue but atleast your offering a solution, so, credit to you.I'm more interested in how you would tackle the issue. I didn't create that thread to boast my ideas. I created that thread in order to stimulate discussion and hopefully suggest meaningful content. I'd love for you to reply.
    We agree that we have agreed to disagree.
    (0)

  3. #393
    Player
    DNO's Avatar
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    Mar 2011
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    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by AmyRae View Post
    Teleporting in FFXI is even easier and far more abundant than that in FFXIV. Once your anima is up in 14, you can't teleport without getting help from someone (which means you're stuck walking or begging). To say that FFXI had it right (where there were multiple and even easier ways to teleport, and where slow-moving transports were largely ignored after the first couple of years) and suggest 14 has it wrong because it's too easy to travel means you really haven't thought this out.

    If you want FFXI-style teleporting, you actually want more teleporting, not less.
    lol so funny and so true
    (3)

  4. #394
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    Jul 2011
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    47
    Quote Originally Posted by Synapse View Post
    For people who prefer Instant Airship, i wanna hear your view on the following:

    What if they take the airship out of it, take the port out of it and instead place a NPC at the "departure" and NPC at the "arrival" of all the area? you talk to npc > loading screen > npc? surely you wont missing anything right?

    Now, lets do same thing for Chocobo(pay npc, arrive at a decided location(oh yeah, you choose location on the chat text when you talk to npc)).

    Now same for Levequest, port to Aetheryte > click on Aetheryte > loading screen > mobs, kill mobs > loading screen > aetheryte.

    Now do something similar to dungeons and i can get things done faster!

    ------

    I think the main argument isn't about spending quality time on Airship or Boat(heck, unless im camping a boat NM, i usually go afk), its about having everything fast forwarded to making things seems faster and small, if they set this as standard, future content will be instant stuff("man, why don't they have a aetheryte by the dungeon, its a drag to run thru all these all high level monsters"), because they are growing the player base in a "fast food" type of environment. Of course this will kill everything in the future with long goal oriented content("this is taking too long to get this item to drop, they should have made a npc sell it"), along with a longevity of the game.. get things fast, quit and move on seems like most players mind set.

    Oh yeah, please stop saying "don't use it if you don't want to".. if its there it will be used.. its like when you make your character screen, it says

    "Option 1: Start game naked with all classes level 1, 0 gil"
    "Option 2: Start game with maxed classes, max gil"

    Would you say Option 2 would kill the game? someone might say "it makes things faster.. i don't wanna spend time leveling and farming"

    I probably over exaggerated but its something along the lines of things getting affected int he future because of how things are getting implemented.
    Must agree that you exaggerated. We can't compare all things in the game the same way.
    (2)

  5. #395
    Player
    Rhomagus's Avatar
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    Mar 2011
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    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Jynx View Post
    While I agree aetherite allready has lore in the game, it also tells us that it's a bad thing too do it too much lol. "The logic behind waiting for anima to regenerate I'm guessing".

    But just to point out the flaw in your comparison...In Star Trek it's not like you could "Beam" someone to the other side of the galaxy you had a finite range in which you could do such things...but thats just being picky.
    Have you used your anima to go to the moon?
    (0)

  6. #396
    Player
    Xianghua's Avatar
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    Jul 2011
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    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    /sigh

    The whole point for chocobo's, Airship, Teleports are to get to the point B faster. They have never been put into a game for lore or anything else but faster travel. most people who need to use these fast travels are on some type of time limit and 10-15mins does matter. I can't tell you how many times people have been kicked or left behind because they couldn't get somewhere fast enough. In games time is of the essence people will not always wait for you because then you are wasting their time. So yes you need some type of instant travel in games. all games have them and always will have them. Yes airship rides and walking are nice the 1st couple of times. but be serious after you do it 2-3 times its just repeative and boring. take real life things for example. many ways to travel. walking is the best way to travel. you get good exercise, get to meet people, get to take your time and enjoy the journey. or you can take a car or bus and get there before the day ends and do what you need to get done. by the time you get done enjoying your lovely 30min walk to ul'dah. I could take the instant route and get done what I needed there and be doing other things making the most of my limited play time. If you seriously have more fun riding a 10 min airship or taking 30mins to walk from point A to point B. then getting to point B quickly and actually doing something. then you must be the most boring person on earth. I'm sorry not everyone has the same amount of time to waste on games and other things.

    Once again most of you confuse Time with difficulty. walking from point A to B is never hard never was never will be. it just takes more time. why its called a Time sink. Something is hard when you can't do it alone. and even with others its still takes skill to do it correctly. If pushing W is hard for you or standing on an airship I suggest stop playing games.

    Stop comparing FFXI to FFXIV the games have been different from day one. FFXI= they took there time and made it right. so of course its going to be better. XIV was released before it was even half way completed and that's the one and only reason that it failed. every other reason you guys keep coming up with ties into that. so yes of course its not going to have the lore and everything you had with XI, you're an idiot if you think otherwise.

    And one last thing.
    Az will you please shut the hell up already about instant level ups and gear. you constantly make yourself look very stupid every time you say it. Just because people want to travel faster does not mean they want everything in the entire world to be easier or think it should. killing Enemies, Leveling up, getting gear is the CORE of the game without it there is no game. by that logic, I can say you want everything in the game to take A lot of time to complete. so lets add 6hour boss fights. and take years just to hit max level. lets Take out every way to travel and auto-run and make people walk everywhere. You see how stupid and Ridiculous that sounds? So please for your own good shut up.
    (4)

  7. #397
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    Mar 2011
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    Gridania
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    Quote Originally Posted by AmyRae View Post
    If you want FFXI-style teleporting, you actually want more teleporting, not less.
    I want quantifyable teleports, I never said Anima porting was broken I actually found it to be fairly balanced because when your out...your out.

    I'm talking about the airship, if there is some sort of premium cost associated with the fast transport I really don't have an issue with it. If it's gil I think 10k for a quick trip sounds about right, good gil sink as well. In FFXI you never got to move around for free, teleports were rather costly for the most part.

    Getting a teleport from Jueno usually ran you 5-10k depending on server and inflation, Imperial silver peices ran about the same price and cost you Imperial standing if you weren't buying them, teleporting in WoTG cost you campaign points "the most leniant of quick warps" but the nature of the content in WoTG demanded access to quick warps around the world and still to get anywhere else "Content was actually spread away from stuff in XI" you still had to jog through a good deal of stuff that would munch off your face.

    So yeah XI had it right, even with more ways to teleport you always had a cost associated with it. Anima is associated with your time and has a fairly balanced cost I think.

    Airships? We got no damn clue.
    (1)

  8. #398
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    Quote Originally Posted by DNO View Post
    Yea your on to something...
    I guess this is what happens when someone assumes they know what your talking about without actually knowing...that or it's your brain on drugs.

    If you weren't paying attention my main qualm with anima is that you don't even need to earn the right to teleport to certain areas...you just do it. Hell I bet a good majority of people think at least walking to the camp once should be more than enough of a fair trade to be able to warp to it.
    (1)

  9. #399
    Player
    Xianghua's Avatar
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    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Jynx View Post
    I want quantifyable teleports, I never said Anima porting was broken I actually found it to be fairly balanced because when your out...your out.

    I'm talking about the airship, if there is some sort of premium cost associated with the fast transport I really don't have an issue with it. If it's gil I think 10k for a quick trip sounds about right, good gil sink as well. In FFXI you never got to move around for free, teleports were rather costly for the most part.

    Getting a teleport from Jueno usually ran you 5-10k depending on server and inflation, Imperial silver peices ran about the same price and cost you Imperial standing if you weren't buying them, teleporting in WoTG cost you campaign points "the most leniant of quick warps" but the nature of the content in WoTG demanded access to quick warps around the world and still to get anywhere else "Content was actually spread away from stuff in XI" you still had to jog through a good deal of stuff that would munch off your face.

    So yeah XI had it right, even with more ways to teleport you always had a cost associated with it. Anima is associated with your time and has a fairly balanced cost I think.

    Airships? We got no damn clue.

    And I agree with this though no one has been discussing it needs to be free or not. It should cost more for the better means of travel. Its a great gil sink as you said. however the biggest thing about traveling on foot between the 2 games. is the huge server lag in XIV and the lack of sneak/invisible I can't tell you how many times I've heard people cry and log off because they were running somewhere and some random invisible level 90 mob or NM killed them. and have to teleport all the way back and do it again. until one of those issues get fixed. I'm kinda for having things close to the Camps.
    (0)

  10. #400
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    Quote Originally Posted by Xianghua View Post
    And I agree with this though no one has been discussing it needs to be free or not.
    It's actually been brought up a few times, but it gets burried between the two camps fighting over instant airships or not without actually discussing the means and motive behind it. most of the people against it have mainly stated.

    "I don't want it to be unlimited" sure there are a few people who flat out don't want it (Hell I'd prefer it to not be that way but whatever) but I mainly just don't want it to be free, considering how the boat is free it's safe to assume they probably wont charge anything for the airship either. I don't mind it being free until they actually add the trip or whatever either but somewhere down the road I would like there to be some sort of cost associated with instant means of teleportation.

    Anima is perfect the way it is.
    (0)

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