
Originally Posted by
Rhomagus
Ummm....
No. I read your post very thoroughly and replied accordingly. I do that to all my posts. I also put in there potential airship content and why a custcene/scenario and supporting evidence for why there should be one. So in essence, I added to what airships could be just like you stated.
Then you say I didn't here:
You see how you didn't read my post now and how you are putting words in my mouth and misconstruing me? I never dictated anything. My argument is against dictation. I don't see how I could even continue with this thread if I had dictated anything. Honestly, I'd stop right away if I did that.
The only part I didn't take out was, "Let people have the option to skip it." There you go, now you don't need to add NPC's, you can just have an option that does both. Fulfilling all possible needs.
But let's look at that entire paragraph to be fair:
C'mon man I read your posts. I know it's a lot and it may not be worth your time but if you're going to reply please read it. Otherwise just ignore me and don't bother. I totally understand that.
I already posted concepts for airship content. I even agreed with some of your points. The fact remains, which is at the center of the argument here and to stay on topic, is that you need other people to play the game how you do so that you can feel vindicated for your time spent by comparing and contrasting accomplishments specifically those related to exploration.
We'll keep it narrowed to exploration. Don't want you to assume that I'm putting words in your mouth nor misappropriate the discussion at hand.
I don't think that is necessary for fun nor the longevity of the game to force time sinks on people. This only applies to the actual use of the airship itself. I realize the option to not use the airship. I also realize the scenario where someone runs out of anima. I also realize that it won't hurt gameplay and less development resources are needed to add a "skip cutscene" prompt OPTION than even adding NPC's that can port you like in XI. Occam's razor.
The same logic applies to cutscenes as it does the airship scenario. Airships as a theme are necessary in order to preserve the Final Fantasy feel that many people have been clamoring for. Same applies for cutscenes. This has been the motivation for including them into the aesthetics of Final Fantasy XIV. This is also the motivation for implementing their bare bones framework. Same goes for Chocobos. Retaining the function to travel quickly, conversely, retaining the function to just "rent" a chocobo, is only in the best interests of the player base and their real life time constraints and only adds adaptability to each individuals personal lives so that they can adapt they're gaming time "around" their life, not the other way around. Would you recommend that we ban the rental Chocobos when the the "My little Chocobo" system is implemented? I'd hope not. And I'm also asking that you take that sentiment one step further beyond yourself and don't call for the banning of the "skip cutscene" option for airship rides function as well, for those that would like it retained.
This particular aspect of implementing new features should always trump the biased philosophy of immersion especially when that person can still choose to experience the content or not experience the content in this case. Immersion is different to everyone as is their game experience.
Moving on.
Nope, absolutely not dictating that. I can't dictate what other people choose to do with their playtime. I can't dictate what options are available to them. I won't dictate what other people choose to do with their playtime. I won't call for features that dictate what other people will do with their playtime. I also don't appreciate the snarky attitude but that's another matter. You could do without the sarcasm. It'll open people up to your point of view if you do so.
Have you not teamed up with strangers to do Toto? It can be fun, if they know what they're doing and are prepared for it. Sometimes it's fun to teach new players how to go about it, but the filter of forming a party is still present.
Personally, I'd rather the airship content be so dynamic that people go out of their way to form strategies and carefully put groups together in order to overcome obstacles rather than random rag-tag who knows it randoms with crafting gear that left they're level 50 LNC at home and all they're doing is taking the airship to get to Ul'dah to sell their stuff but their out of anima.
Even then, the random rag-tag scenarios could still happen, and you'd be with people of the same mindset.
People who want to experience airship content.
That is better than your proposal while still including airship content and the option to skip it.
Next!
My suggestions appeal to a larger crowd. Fortunately for you that crowd also includes your own. Please understand this. I have your wishes in mind as well, but I also play with a stay at home mom, a stay at home dad (different relationship. They aren't both staying at home with their mutual children), an undersea oil rig robot pilot who works three weeks on three weeks off, a soldier, a teacher, a retail salesman, several college students, a lawyer, a retail manager, a small business owner, a musician, some veterans, an anti-missile engineer, a security guard, an English professor and a computer tech all from different timezones and areas around the world.