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  1. #321
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    1- Immersion is subjective.

    2- Like someone said in another thread, full airship travel breaks my immersion more because I am damn sure that I'm not staying there to watch it for 10 minutes. I'll either go make a sandwich or browse the internets.

    3- If you want immersion you shouldn't look for it in online games, all your efforts to ignore the hundreds of game systems, the GUI, etc. will go to hell when the Evil Warlock of Doom you are traveling with says "lol hold on, my cat just shat on my keyboard".
    (1)
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  2. #322
    Player
    Gennosuke's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Gennosuke Kouga
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rhomagus View Post
    Ummm....

    No. I read your post very thoroughly and replied accordingly. I do that to all my posts. I also put in there potential airship content and why a custcene/scenario and supporting evidence for why there should be one. So in essence, I added to what airships could be just like you stated.

    Then you say I didn't here:


    You see how you didn't read my post now and how you are putting words in my mouth and misconstruing me? I never dictated anything. My argument is against dictation. I don't see how I could even continue with this thread if I had dictated anything. Honestly, I'd stop right away if I did that.

    The only part I didn't take out was, "Let people have the option to skip it." There you go, now you don't need to add NPC's, you can just have an option that does both. Fulfilling all possible needs.

    But let's look at that entire paragraph to be fair:



    C'mon man I read your posts. I know it's a lot and it may not be worth your time but if you're going to reply please read it. Otherwise just ignore me and don't bother. I totally understand that.

    I already posted concepts for airship content. I even agreed with some of your points. The fact remains, which is at the center of the argument here and to stay on topic, is that you need other people to play the game how you do so that you can feel vindicated for your time spent by comparing and contrasting accomplishments specifically those related to exploration.

    We'll keep it narrowed to exploration. Don't want you to assume that I'm putting words in your mouth nor misappropriate the discussion at hand.

    I don't think that is necessary for fun nor the longevity of the game to force time sinks on people. This only applies to the actual use of the airship itself. I realize the option to not use the airship. I also realize the scenario where someone runs out of anima. I also realize that it won't hurt gameplay and less development resources are needed to add a "skip cutscene" prompt OPTION than even adding NPC's that can port you like in XI. Occam's razor.

    The same logic applies to cutscenes as it does the airship scenario. Airships as a theme are necessary in order to preserve the Final Fantasy feel that many people have been clamoring for. Same applies for cutscenes. This has been the motivation for including them into the aesthetics of Final Fantasy XIV. This is also the motivation for implementing their bare bones framework. Same goes for Chocobos. Retaining the function to travel quickly, conversely, retaining the function to just "rent" a chocobo, is only in the best interests of the player base and their real life time constraints and only adds adaptability to each individuals personal lives so that they can adapt they're gaming time "around" their life, not the other way around. Would you recommend that we ban the rental Chocobos when the the "My little Chocobo" system is implemented? I'd hope not. And I'm also asking that you take that sentiment one step further beyond yourself and don't call for the banning of the "skip cutscene" option for airship rides function as well, for those that would like it retained.

    This particular aspect of implementing new features should always trump the biased philosophy of immersion especially when that person can still choose to experience the content or not experience the content in this case. Immersion is different to everyone as is their game experience.

    Moving on.



    Nope, absolutely not dictating that. I can't dictate what other people choose to do with their playtime. I can't dictate what options are available to them. I won't dictate what other people choose to do with their playtime. I won't call for features that dictate what other people will do with their playtime. I also don't appreciate the snarky attitude but that's another matter. You could do without the sarcasm. It'll open people up to your point of view if you do so.

    Have you not teamed up with strangers to do Toto? It can be fun, if they know what they're doing and are prepared for it. Sometimes it's fun to teach new players how to go about it, but the filter of forming a party is still present.

    Personally, I'd rather the airship content be so dynamic that people go out of their way to form strategies and carefully put groups together in order to overcome obstacles rather than random rag-tag who knows it randoms with crafting gear that left they're level 50 LNC at home and all they're doing is taking the airship to get to Ul'dah to sell their stuff but their out of anima.

    Even then, the random rag-tag scenarios could still happen, and you'd be with people of the same mindset.

    People who want to experience airship content.

    That is better than your proposal while still including airship content and the option to skip it.

    Next!



    My suggestions appeal to a larger crowd. Fortunately for you that crowd also includes your own. Please understand this. I have your wishes in mind as well, but I also play with a stay at home mom, a stay at home dad (different relationship. They aren't both staying at home with their mutual children), an undersea oil rig robot pilot who works three weeks on three weeks off, a soldier, a teacher, a retail salesman, several college students, a lawyer, a retail manager, a small business owner, a musician, some veterans, an anti-missile engineer, a security guard, an English professor and a computer tech all from different timezones and areas around the world.
    I see you have put your reply to my post in your sig. you must be proud of it

    Anyway, to cut the whole post short, since i'm not fond of nitpicking on every little line in your comment, i think we can agree on the concept of giving both options to keep both crowds happy. My disagreement with you however is how to go about doing that. To re-iterate, my idea was to preserve the ride as a ride to keep it's flavour in the game for all those who choose to take that path, and in the same time provide alternatives to those who don't fancy spending couple of minutes of their time in those rides, something other than the airship itself. (Although i would still argue the impatience of some of the players on here not willing to spend few mins to get where they want. But i rather not drag this any further).
    I saw your new post, Some good ideas there and it certainly is better than what we currently have, though still not how i would tackle the issue but atleast your offering a solution, so, credit to you.
    (0)

  3. #323
    Player
    Join Date
    Aug 2011
    Posts
    684
    As long as we have chocobos, I dont see a problem with limiting anima or teleportation.

    It was only while we had no form of transportation other than running (slowly) that I would be adverse to anima system being restricted.

    I like a game where you have to travel long journeys, but sometimes that can just be annoying. FFXI had a nice balance when the tele-taxi system was set up (with WHMs shouting to tele people) and you still had to run a fair bit before you found yourself at your destination, so it set up an actual world which you had to traverse, rather than a set of points you instantly warped between.

    I guess my point is, sometimes you have to balance convenience with immersion, and ffxiv hasn't struck the right balance yet (with anima).
    (2)

  4. #324
    Player
    Join Date
    Aug 2011
    Posts
    684
    Also, some people just want to play a game and others want a world.
    (1)

  5. #325
    Player
    Ichi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    173
    Character
    Ichi Cero
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Ilean View Post
    1- Immersion is subjective.

    2- Like someone said in another thread, full airship travel breaks my immersion more because I am damn sure that I'm not staying there to watch it for 10 minutes. I'll either go make a sandwich or browse the internets.

    3- If you want immersion you shouldn't look for it in online games, all your efforts to ignore the hundreds of game systems, the GUI, etc. will go to hell when the Evil Warlock of Doom you are traveling with says "lol hold on, my cat just shat on my keyboard".
    Fun is subjective too so how about everyone shut up and let SE keep making game.

    I didn't think so.
    (1)

    Credit for the Elezen artwork goes to Naerko: http://naerko.deviantart.com/

  6. #326
    Player
    KevinSal's Avatar
    Join Date
    Aug 2011
    Posts
    8
    Character
    Axiom Kloud
    World
    Lamia
    Main Class
    Marauder Lv 38
    I know exactly what you're saying. It does take away from the immersion, but it allows people who don't have enough time to still do a couple levequests.

    My example would be from FFXI, where you would always have to run by the newbie area on your way our of town. Sure its annoying but you remember heading out seeing the low levels and preparing for the journey / quest your about to take on. Passing by the familiar places on the way out.

    When I teleport around in FFXIV I am missing a part of that immersion and it feels like I'm doing my own thing.

    That being said, there needs to be an option to do both or people without much time will not be able to do anything in the game. Especially when you have to run for 10-15 minutes to get to the place you need to be. Anima helps control the overuse of it. So eventually even the heavy users will have to walk the walk.
    (1)

  7. #327
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    The full airship ride isn't just to "immerse" the player, even for those who go AFK for a 5 minute trip at least feel the distance between the two cities, but man 5 minutes is 5 minutes too long!
    (3)

  8. #328
    Player
    Caliburn's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    95
    Character
    Caliburn Lucent
    World
    Zodiark
    Main Class
    Astrologian Lv 80
    We need a boat with random sea monster attacks, like the Selbina-Mhaura ride.

    OR AN AIRSHIP WITH RANDOM DRAGON ATTACKS. >=D

    Make it happen SE, make it happen.
    (3)

  9. #329
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Jynx View Post
    The full airship ride isn't just to "immerse" the player, even for those who go AFK for a 5 minute trip at least feel the distance between the two cities, but man 5 minutes is 5 minutes too long!
    But what is the point?
    (0)

  10. #330
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Rhomagus View Post
    My suggestions appeal to a larger crowd. Fortunately for you that crowd also includes your own. Please understand this. I have your wishes in mind as well, but I also play with a stay at home mom, a stay at home dad (different relationship. They aren't both staying at home with their mutual children), an undersea oil rig robot pilot who works three weeks on three weeks off, a soldier, a teacher, a retail salesman, several college students, a lawyer, a retail manager, a small business owner, a musician, some veterans, an anti-missile engineer, a security guard, an English professor and a computer tech all from different timezones and areas around the world.
    Every QQ thread that will ever be made is now irrelevant.
    (1)

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