Quote Originally Posted by Rhomagus View Post
Your criticisms can be answered without forcing players to do anything. I suggest you look at those options first.
all your arguments are basically that there doesn't need to be any feel to the world. Its ok to be the only one on an airship. Its ok to have parts of the world dead cuz its copy and paste. People can choose to go to places and level inefficiently if they want, etc.

Click my guide thingys in my sig. I've been to -every- zone in the game, -every- node, prettty well every little corner and niche spot on every map regardless of 1-shot kill mobs being there. When i made that guide 95% of the time i was the only person in the area i was experimenting with AND saw -no one- for hours.

Im not saying take away options, im saying streamline the game to create an experience rather than rely on the players to take the initiative and create the experience themselves.

That means
1. when your levelling you should see people running by you (even if on chocobo) occasionally
2. you should have to touch leves before you can warp there, and journeys to leves should be somewhat challenging
3. there should be a sense of accomplishment when you level up, like it makes the rest of the game more accessible to you, etc.
4. you should be able to partake in activities which proactively allow players to communicate and form friendships

if you don't want a game like that and just want an instance-fest or no world why are you playing an MMO? why not just go play oblivion? The concept of an MMO is to socialize and meet people and do things together. Not "warp here, kill nm for 5 min, warp back to city, spam normal synth for 5 hours"