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  1. #11
    Player
    Rhomagus's Avatar
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    Mar 2011
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    Rhomagus Asclepiot
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    Ragnarok
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    Weaver Lv 51
    Quote Originally Posted by Azurymber View Post
    this thread isn't about airships its about instant travel in general first of all.

    Airships becoming instant are just a missed opportunityI've provided actual content for that oppurtunity at this link: http://forum.square-enix.com/ffxiv/t...-Content-Ideas.. You have a game which has a storyline heavily centered on the skies. Garlemald is powerful because of their flying juggernauts, and Ishguard is fighting giant dragons.

    So instead of integrating sky fights and stuff into the game you make the 1 air-related thing instant....No one has yet to suggest this. You are putting words into peoples' mouths again. My link provides actual content related to sky fights while preserving a risk/reward mechanic for choosing each available option.

    But again, the point is the overall problem of instant travel and not just the airshipProvide examples of content that we can choose to do or not to do between destinations and then we'll talk. A true immersionist still has the choice not to instant travel.. FFXI had instant travel done rightOpinion, and poorly supported.. FFXIV has instant travel done lazyHow so?, and as such it makes FFXIV's world seem -dead-Lack of content makes the world seem dead but there isn't a lack of content, at least to me.
    There is plenty of content in the game in order to be immersed. The developers did implement these little things but the immersionists in this thread are unwilling to do the leg work in order to experience that.

    There's a frog near Phaia that only appears during rainstorms in the Black Shroud. A lot of people didn't even know little Ala Mhigo existed despite it being written on the map in Eorzean. There's a giant glowing mushroom monument in the Black Shroud. An NPC by the name Immodest Mouse says in the opening lines of his text: The ocean breathes salty.

    None of those little things would be experienced if the immersionist did not seek them out. Immerison is not a one way street nor should it be forced on players. This is even more true as the medium is more interactive. Less true for less interactive mediums but I've given an example in my post earlier of how even less interactive mediums utilized choice in order to add immersion.

    Isn't that the whole point of exploration. Forcing exploration on people defeats the merits of exploration in the first place.
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    Last edited by Rhomagus; 09-10-2011 at 09:09 AM.