Quote Originally Posted by Antipika View Post
Well travel time on XI was "ok" at first, when you discover the game, enjoy the Airhsip music, discover that monsters can spawn, get killed on the Airship and raised by someone etc. But after a while ? All people were doing was AFK'ing until the ship gets there, then AFK more during travel.

That's surely immersive...

I don't see the issue with instances as well... XI had tons, never been an issue. Would you call Salvage, xNMs, Assault, Nyzul not immersive just because they were instanced? What about private (not technically instanced, still reserved) areas like Dynamis, Limbus where there was only people you know in? We all did this, no one complained that it made the game "less immersive" because instanced.
i agree with you... XI was balanced, It had both open world content, created reason for people to actually -be- in the open world, and had well implemented instanced content.

XIV is instancing too much, and making it so you dont need to travel anywhere. As a result the world is dead, and will stay dead. Theres no reason for people to run around or to go certain places unless they are a DoL. Leves are repetitive so you always go to the same spots. etc.

In FFXI when you ran through the world it was alive, there were people doing different things from leveling, to nm hunting, to chocobo digging, to gathering, to fishing, etc.

In FFXIV when you run through the world its dead, until you get to a leve. And then the part associated with that leves quest may have people. But that means that people end up using maybe 10% max of the entire world and the rest is essentially filler space.

A lot of people here obviously like that. they aren't fans of an open world and would prefer to just have everything instanced. But that isn't what FF's are known for or good at. FF's are based around story and having dynamic open worlds. Look how many people raged at FF13 being so linear (even though it was a great game). If SE wants to make FFXIV successful they need to play to their strengths and not try to create something completely out of their comfort zone that mimics the big western successes.