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  1. #1
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Now I ask:

    Should damage still exist but be trivial amounts in the grand scheme?

    What if Tank DPS was rescaled down from potential 75% of True DPS to 5-10% of True DPS. You would still have the effective scaling factor of DPS to improve upon but it would matter far less in determining the success of a DPS check or the overall the success of the fights.

    This could also mean that the stacking of VIT is a larger DPS gain for Healers than the paltry amount you get from STR for this proposed scaling.

    You still get your feeling of 'reward' from doing damage, but the design would shift to you completely catering to your party members and boil down to you hoping that they can beat down that pinata before you get tired.

    Are you fine with being the guy holding up the pinata while everyone else beats the living @*$# out of it for the candies?

    (Once again; design only effective in Raid/Dungeon content where players are more or less forced to rely on other people)
    (1)

  2. #2
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by FallenWings View Post
    Now I ask:

    Should damage still exist but be trivial amounts in the grand scheme?

    What if Tank DPS was rescaled down from potential 75% of True DPS to 5-10% of True DPS. You would still have the effective scaling factor of DPS to improve upon but it would matter far less in determining the success of a DPS check or the overall the success of the fights.

    This could also mean that the stacking of VIT is a larger DPS gain for Healers than the paltry amount you get from STR for this proposed scaling.

    You still get your feeling of 'reward' from doing damage, but the design would shift to you completely catering to your party members and boil down to you hoping that they can beat down that pinata before you get tired.

    Are you fine with being the guy holding up the pinata while everyone else beats the living @*$# out of it for the candies?

    (Once again; design only effective in Raid/Dungeon content where players are more or less forced to rely on other people)
    Question:
    What if Tank DPS was rescaled down from potential 75% of True DPS to 5-10% of True DPS

    Healing or DPS Classes would be the new Tanks. People would complain about tanks being worthless and healers having more DPS and survivability. People would avoid raid content because it would turn into GW2 style burn quick with only DPS classes.

    For example in a Dungeon.

    3 DPS, a Healer would be way better then 1 Tank/1 healer/2 DPS
    or 2 Healer, 2 DPS combo would be better.

    DPS classes would just use Vitality gear and tank.
    (0)
    Last edited by Nektulos-Tuor; 09-08-2015 at 09:52 AM.

  3. #3
    Player
    Rhais's Avatar
    Join Date
    May 2014
    Posts
    240
    Character
    Sophie Miret-njer
    World
    Faerie
    Main Class
    Black Mage Lv 85
    Quote Originally Posted by FallenWings View Post
    Now I ask:

    Should damage still exist but be trivial amounts in the grand scheme?

    You still get your feeling of 'reward' from doing damage, but the design would shift to you completely catering to your party members and boil down to you hoping that they can beat down that pinata before you get tired.
    There is no reward when you know what you are doing is inconsequential. It's rewarding and enjoyable to have the option to make meaningful contributions to the primary goal of the party (bringing enemy HP down to 0), while still carrying out the responsibilities of the tanking role.
    (5)

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