You using hearthstone as a example really? That a free to play game to start with on top of being a pay to win game if you want to talk about money grabs.This is the only modern game that does this btw.
Imagine what would happen if say, wow started making you buy a separate copy for both Windows and Mac if you wanted to play on both(have to here, so its not just consoles).
It's stupid and no more than a money grab.
If I want to play Hearthstone on my phone, everything I bought for it on my pc is already on it. Telling people content is connected to device and not account would piss them off.
Also, op, if you try to log in a character in HW areas on your ps3 it'll give you an error. Because of their stupid money grab system.


The thought that Sony and/or Valve might have something to do with it didn't cross your mind by any chance? You can at least play the new jobs on a non-expansion platform, as long as you have them unlocked.
And saying how this is the only modern game doing this is kinda pointless, how many modern MMOs are cross-platform?
Last edited by Sove92; 09-08-2015 at 02:22 AM.



It's mostly just SE being greedy. Dungeons and new zones I get, but theres no reason they should gate exp. Sadly, they've changed (imo, for the worst) in the last few years and seem to not care, as long as it makes money. Take a look at the cash shop, what other subscription mmo also has you paying for things that should/used to be in game for free/tiny amount of gil? I heard WoW has one, but just because WoW does, doesn't make it a good idea. Remember the retainer excuse for "crashing the server" was to pay money for more retainers? What kind of crap servers is XIV running on that it can't handle more inventory? Plenty of mmos that have had less funding and even older ones from the early 2000s have had more inventory and it never "crashed the server".I figured that it was a feature added to the game (in general) not something that was a expansion feature, I know on FFXI if there were a lvl cap increase with a expansion it was across the whole game, I don't understand why SE made the lvl cap increase limited to those with HW installed and registered.
Which makes you think, with all the cheap little things they're doing to get you to spend real money, it sure feels like XIV isn't doing as well as SE wants people to think. 5 mil accounts =/= 5 mil players. I've explained it in another topic, but if you don't count rmt, people who aren't actively on and just running on extra time they bought and don't count the double subscriptions people got for the refer a friend thing, theres probably really only 300k-400k (600k or so if you count all of those things). Which is also why we can't do /sea all and see everyone who's online on our server. SE doesn't want to burst people's bubble when they find out theres really only ~700-1.1k online. If XIV was doing as well as SE wants people to think, do you really think they'd have cheap little gimmicks like gating exp to an expansion so you have to buy it multiple times, rather than it being account wide, or having a cash shop (even for minions, mounts and event items) and giving that excuse that we should pay real money for more inventory?


Your arguments might have a hint of logic to them if there was actually anything to do with those levels without the expansion. There isn't.
Assuming you could level to level 60, you won't have many of the new skills simply because most of them (all of them for some jobs) actually REQUIRE you to go to Heavensward areas. So you'd be level 60 in statistics only, unable to equip level 60 gear (since all of the level 60 gear is unsaleable, and only available through tomes and dungeons), and unable to use any of the skills.
Furthermore, there are no level 60 fights pre-expansion, so even if you magically had all the gear and skills there's nothing new to use them on.
I agree with most of what you said, I quoted this part to bring up a not so often occurrence, sometimes you'll see who is in a instance it'll say they are on "Another World" but I have noticed thats showing up less and less often, I don't know if it is supposed to be seen or not.
the only problem with this is, if your a crafter, you can get blue crafting/gathering scripts and gear (58) as well as the mastercraft III books in Mor Dohna, so gating lvl 50+ behind the expansion is a poor decision to make IMHO.Your arguments might have a hint of logic to them if there was actually anything to do with those levels without the expansion. There isn't.
Assuming you could level to level 60, you won't have many of the new skills simply because most of them (all of them for some jobs) actually REQUIRE you to go to Heavensward areas. So you'd be level 60 in statistics only, unable to equip level 60 gear (since all of the level 60 gear is unsaleable, and only available through tomes and dungeons), and unable to use any of the skills.
Furthermore, there are no level 60 fights pre-expansion, so even if you magically had all the gear and skills there's nothing new to use them on.
Last edited by DarkStaoneDragon; 09-08-2015 at 03:50 AM.





and to gather the mats and stuff for said scrips, you have to go to heavensward areas....
You can't even get the gatherer items since you can't go to heavensward areas at all. and for crafters you would have to buy them, so no.
Last edited by Valkyrie_Lenneth; 09-08-2015 at 04:22 AM.
I have seen tons of mats sell that I have gathered in the heavensward areas, heck I've even bought some to make my last 2 crafting trade items.





My point was that you can't access the scrip stuff without having the expansion so that complaint doesnt make sense.
I mean, by that logic, the entrance to Ishgard is in a 2.0 area, so you shouldn't have to get the expansion to access it.
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