Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast
Results 71 to 80 of 84
  1. #71
    Player
    VirusChris's Avatar
    Join Date
    Aug 2013
    Posts
    513
    Character
    Chris Corona
    World
    Malboro
    Main Class
    Ninja Lv 90
    I just want to them fix SMN and AST in PvP Sealed Rock... they're so damn broken!

    Honestly 10 DPS, including myself, where chasing down a single AST. Just a SINGLE one! And he kept on spamming his heals, shields, and cards and had near infinite HP even when he got his HP down to around 10 - 20% he can come back from it like nothing on his own and was sprinting all over the place. We had so many DPS on him and we couldn't kill him because his heals out-speed our damage output and that's just crazy and unfair. A Healer should not be able to survive and onslaught of 10 or so DPS on them and single-handedly take them on and live.

    Not to mention SMN just as bad, hits you with three to four debuffs on you and then somehow hits you with a second set of the same debuff (there was only one SMN around the time I came in contact with it) and hits me with Deathflare... instant KO. I find this utterly unacceptable... having a SMN to combo their skills together to dish out big damage is fine, but do combo their skills together to instantly KO someone within 3 seconds is wrong. I'm a Ninja and I know DPS don't have the best defense, but for a Ninja it takes them several hits to kill a single opponent and even with LB we may not KO them in one shot... yet a SMN can do that with their default skills and kill any target (I've seen Tanks go down super fast as well) with their debuff + Deathflare combo that's too OP.

    SMN and AST need to be nerf a little, like AST shouldn't spam heals so quickly that 5 to 10 or so DPS can't kill the same target and SMN should not kill any target single-handedly within 3 seconds... no other DPS I've seen can do that. NIN, DRG, BLM... sheesh they're not worth having on PvP if a SMN can do a lot of killing so fast! I see SMNs are the most "Battle High" on all of my PvP matches, they kill too quickly when Melee and other Magic DPS can't do the same!

    Also the Melee LB need so buff or something, I'm tired if someone pulling inches away only for my LB to stop and I lose my gauge and my chance to attack with LB because of the hills and not to mention I mostly can only take away down to 10 - 20% of an opponent's HP even when they're at 70 - 80%. They should at least die from them.

    I feel like the Melee DPS are at a big disadvantage in the Sealed Rock PvP map, PvP needs some more tweaking a bit.

    I do enjoy PvP, but I've only won 59 matches on my Flame Group and it's getting annoying that that's how many matches I've won 194 matches I've done... and it's usually in third place a lot. Sometimes the 3-side tag team you even when you're the lowest points team in the match and I find it annoying... sometimes I wish there was an "Enrage" feature that if a team member or team is constantly getting kill and beaten they gain an "Enrage" counter which makes them invulnerable with increase running speed and attack speed for short time. Like 2 to 3 minutes long considering it's a big map and only gain it when you return to the starting point and leave it, not when you're revived by a team mate.

    I hate feeling like it's a one-sided match... give something to let us bounce back and make it so that repeating beating someone has some consequences. Spice the PvP up a bit!
    (1)

  2. #72
    Player
    KaplanHomahru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    508
    Character
    Kaplan Homahru
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by VirusChris View Post
    Not to mention SMN just as bad, hits you with three to four debuffs on you and then somehow hits you with a second set of the same debuff (there was only one SMN around the time I came in contact with it)!
    This is not possible. A single smn can only have 1 set of dots up on a target. There must have been another smn, or a SCH.
    (2)

  3. #73
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    ...why did the 10 of you continue chasing the AST, then? Not their fault you played stupid. A SCH would have also likely survived that mess, especially if they used Dissipate to sac their fairy for extra Lustrates. You probably would have only been able to kill a WHM, and that's because they're the easiest healer to pin down solo, but the best at keeping an entire party alive through an onslaught.

    You also aren't watching correctly if your melee LB is only doing "down to 10-20%" of someone's HP. It hits me unbuffed as a healer for 9.3k damage (with tank accessories, that's still almost all of my HP). Either they are receiving heals while being LB'd, or they're not at 70-80% HP beforehand, or you are LBing a tank (hurr durr).

    SMNs can't stack more than one set of their dots, so you're already demonstrating that your situational awareness in PVP is lacking. No wonder people are able to easily LoS your melee LBs, lol.

    I also can't believe you are asking for a "I'm bad" invincibility buff, but I suppose I should expect no less considering the rest of your post.
    (4)

  4. #74
    Player
    Ronyx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    394
    Character
    Karse Farrence
    World
    Sargatanas
    Main Class
    Paladin Lv 72
    Simple put. This is not a PvP game nor SE have the experience to make one. So if you want PvP go play a MOBA or GW2 or something like that.
    (1)

  5. #75
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Laerune View Post
    ESO
    Quote Originally Posted by Laerune View Post
    their PvP is fun
    Nope.

    Spending 99% of your time mounted traveling from place to place is the most boring PvP I've ever experienced.

    If they add small-scale PvP, then their PvP might be fun.
    (0)

  6. #76
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Synestra View Post
    Not to mention that most ilvl180 pvp gears beats the shit out of law gears due better stats, still using tank chest from pvp and planning to do so untill that new 24man comes in hopes that it gives better chest than alex nm/eso.
    Does Morale not take up a secondary stat?
    (0)

  7. #77
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,486
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by VirusChris View Post
    Honestly 10 DPS, including myself, where chasing down a single AST.
    I won't lie, AST has some crazy survivability, but if you have up to 10 DPS actually hitting it (chasing but not hitting doesn't count), then most of those DPS are poor at what they do.

    No amount aspected noct benefict, Lightspeed frontloaded heals, one essential dignity, and whatever cooldown that isn't a CC (swiftcasted Blizzard II/ Stasis) will help them survive much more than 4-5 competent DPS who are in range.

    Some people really over exaggerate what AST is really capable of.
    (2)

  8. #78
    Player
    VirusChris's Avatar
    Join Date
    Aug 2013
    Posts
    513
    Character
    Chris Corona
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by loreleidiangelo View Post
    ...why did the 10 of you continue chasing the AST, then? Not their fault you played stupid. A SCH would have also likely survived that mess, especially if they used Dissipate to sac their fairy for extra Lustrates. You probably would have only been able to kill a WHM, and that's because they're the easiest healer to pin down solo, but the best at keeping an entire party alive through an onslaught.

    You also aren't watching correctly if your melee LB is only doing "down to 10-20%" of someone's HP. It hits me unbuffed as a healer for 9.3k damage (with tank accessories, that's still almost all of my HP). Either they are receiving heals while being LB'd, or they're not at 70-80% HP beforehand, or you are LBing a tank (hurr durr).

    SMNs can't stack more than one set of their dots, so you're already demonstrating that your situational awareness in PVP is lacking. No wonder people are able to easily LoS your melee LBs, lol.
    We bring his HP down from 100% to 10% within a few seconds he brings it up and he's constantly running around in our area with the node up and he was the only enemy around... basically trying to kill him means his team loses 5 points, but we were probably getting frustrated that he wouldn't die. If an AST can take 90% of their HP down in a few hits and bring it back to 100% within a 1 or 2 EVERY. DAMN. TIME. we bring it down to 10% without pause something wasn't right.

    Hell! I used my LB even when they're at 60% of their HP and I use buffs and bind them and most of the time they survive for some reason. I know I'm not wearing PvP gear and I'm only rank 36, but I still have high stats regardless with over 950 on attack power. Though there are times I can instantly KO someone from 100% to 0%... usually WHM, SCH, MCH, NIN, and DRG. Tanks I know I can't KO with and I only use it when they're at 50 - 60% to nearly finish them off... but then they run and I lose out on LB.

    I looked around when I was fighting the SMN and after I fell, I saw no one else around when I got hit with the double set of debuffs. Who knows, it might've glitched or something and I got a double case of debuffs. I ALWAYS look around in my map during PvP to know when and where to attack or retreat when I see the odds against or with my favors, I don't go rushing in. I do well most of the time as I've managed to escape death when a group of Mael or Adders come chasing me and I survive using my Healing abilities and items and flock to my group. I even gotten a few Battle Highs myself and help finish off a lot of people... but sadly my team or group sometimes bail on me in a fight and I get picked to death as they fled and I'm left in the open and it's hard to run with 10 or so people target me.

    It's my team most of the time that don't want to stick together when the going gets stuff and even then we find the other teams in our turf easily pushing else out.

    And also this:

    Quote Originally Posted by loreleidiangelo View Post
    I also can't believe you are asking for a "I'm bad" invincibility buff, but I suppose I should expect no less considering the rest of your post.
    I find this incredible rude and disrespectful of you. Maybe there shouldn't be a feature like this, but I was getting angry when I have the timer set to 30 because my team leave me to die and the Mael and Adder constantly attacks us Flame when we have the lowest points or none and it became increasingly frustrating. Not to mention we rarely have Heals on our team and when we do have more than enough... we lack the DPS to push the other teams.

    Just like how you assume I lack situational awareness, you jumped the gun here assuming I'm a bad player that wants a "I win button"... no I don't, though I wouldn't mind having a few extra seconds to punish the group of bullies ganging up on them and make them wish they didn't attack me. You didn't ask if I was sure there wasn't anyone else around and ask more about the "Enrage" thing I was talking about. Maybe it should be included in the last 5 minutes of the match to give another edge to the battle... not at the start.

    Also I use bind or stun on my opponents BEFORE I LB them to make sure I can hit the 100% of the time, but then my team mates hit them and unbind them or the stun effect wears off (it last 2 seconds) and they pull away in time before my LB finishes losing me out of my LB on them or the opposing team sneaks up and stuns me disabling me from using the LB or I get killed after the LB gauge finishes and my LB never hits (which I find the most irritating, I launched the move... allowing double KO'd in battle then) especially when the move JUST finishes its animation and I die and nothing.

    Plus refrain from jumping to conclusion without enough evidence or asking the right questions, I find this increasingly distasteful of people.


    Quote Originally Posted by Cidel View Post
    I won't lie, AST has some crazy survivability, but if you have up to 10 DPS actually hitting it (chasing but not hitting doesn't count), then most of those DPS are poor at what they do.

    No amount aspected noct benefict, Lightspeed frontloaded heals, one essential dignity, and whatever cooldown that isn't a CC (swiftcasted Blizzard II/ Stasis) will help them survive much more than 4-5 competent DPS who are in range.

    Some people really over exaggerate what AST is really capable of.
    We started with 3 to 5 and somehow the AST was able to CONSTANTLY heal without pause and I couldn't believe what I was seeing until the rest of the DPS came in, most of us were Melee but I think there were a few Range DPS as well but this AST kept pulling away and healing and running around, but we have been constantly hitting him too. I never seen an AST heal like that with some many guys on his tail! I said screw it and left and went back to protecting the nodes and scouting for more. Wasn't worth the trouble of making Mael lose 5 points.
    (0)
    Last edited by VirusChris; 09-07-2015 at 06:40 AM.

  9. #79
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by UBERHAXED View Post
    Let's not be silly here, the only gear it beats are the ones that have accuracy, since PvP gear has none.
    Actually most of new pvp accesories has accurasy for some reason, also i didnt mean all pieces are good but some of them are better than law items. Also its another gearset so it allows some flexibility when doing optimal PvE set(getting rid of uneeded acc, avoiding parry stat etc..)
    (0)

  10. #80
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by basketofseals View Post
    Does Morale not take up a secondary stat?
    Nope its just extra there besides secondaries, it used to use one secondary "slot" but after they reworked morale back in ARR(dont remember what patch it was)it became a bonus stat. Too bad materia slots doesnt work in PvE, but kinda understandable as it would make PvP gear superior compared to its PvE counterpart.
    (0)
    Last edited by Synestra; 09-07-2015 at 06:44 AM.

Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast