I just want to them fix SMN and AST in PvP Sealed Rock... they're so damn broken!
Honestly 10 DPS, including myself, where chasing down a single AST. Just a SINGLE one! And he kept on spamming his heals, shields, and cards and had near infinite HP even when he got his HP down to around 10 - 20% he can come back from it like nothing on his own and was sprinting all over the place. We had so many DPS on him and we couldn't kill him because his heals out-speed our damage output and that's just crazy and unfair. A Healer should not be able to survive and onslaught of 10 or so DPS on them and single-handedly take them on and live.
Not to mention SMN just as bad, hits you with three to four debuffs on you and then somehow hits you with a second set of the same debuff (there was only one SMN around the time I came in contact with it) and hits me with Deathflare... instant KO. I find this utterly unacceptable... having a SMN to combo their skills together to dish out big damage is fine, but do combo their skills together to instantly KO someone within 3 seconds is wrong. I'm a Ninja and I know DPS don't have the best defense, but for a Ninja it takes them several hits to kill a single opponent and even with LB we may not KO them in one shot... yet a SMN can do that with their default skills and kill any target (I've seen Tanks go down super fast as well) with their debuff + Deathflare combo that's too OP.
SMN and AST need to be nerf a little, like AST shouldn't spam heals so quickly that 5 to 10 or so DPS can't kill the same target and SMN should not kill any target single-handedly within 3 seconds... no other DPS I've seen can do that. NIN, DRG, BLM... sheesh they're not worth having on PvP if a SMN can do a lot of killing so fast! I see SMNs are the most "Battle High" on all of my PvP matches, they kill too quickly when Melee and other Magic DPS can't do the same!
Also the Melee LB need so buff or something, I'm tired if someone pulling inches away only for my LB to stop and I lose my gauge and my chance to attack with LB because of the hills and not to mention I mostly can only take away down to 10 - 20% of an opponent's HP even when they're at 70 - 80%. They should at least die from them.
I feel like the Melee DPS are at a big disadvantage in the Sealed Rock PvP map, PvP needs some more tweaking a bit.
I do enjoy PvP, but I've only won 59 matches on my Flame Group and it's getting annoying that that's how many matches I've won 194 matches I've done... and it's usually in third place a lot. Sometimes the 3-side tag team you even when you're the lowest points team in the match and I find it annoying... sometimes I wish there was an "Enrage" feature that if a team member or team is constantly getting kill and beaten they gain an "Enrage" counter which makes them invulnerable with increase running speed and attack speed for short time. Like 2 to 3 minutes long considering it's a big map and only gain it when you return to the starting point and leave it, not when you're revived by a team mate.
I hate feeling like it's a one-sided match... give something to let us bounce back and make it so that repeating beating someone has some consequences. Spice the PvP up a bit!