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  1. #10
    Player
    Glasya's Avatar
    Join Date
    Dec 2013
    Posts
    63
    Character
    Kriemhild Drachmann
    World
    Tonberry
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by TheUltimate3 View Post
    Out of curiosity, but what content could they possibly make that will make people "not bored"?
    To reiterate,
    Quote Originally Posted by Glasya View Post
    "FFXI" might be a dirty word around here but the developers could stand to take a few leaves from its book. Notorious Monsters, dungeons you explore within a time limit, dungeons in the overworld, frontier work helping out NPCs and defending caravans/fortifications from legitimately dangerous mobs, enemy raids on towns like XIV used to have with the Atomos events in 1.0.
    I say all that and I've never actually played XI. But I wish I had. Because it sounds awesome.
    You've also got stuff like the Gold Saucer.
    Here's another idea: Add combat GATEs to the Event Square rotation. Then add Battle Square as a sort of roguelike Light Party dungeon with dynamic iLv scaling and increasingly difficult waves of enemies with RNG-handicaps. Make the final boss harder than Savage Coil/Alexander even without handicaps and award like 1 million MGP for clearing it all (with the assumption people wont for a long time). Then add slightly sub-raid level gear to the MGP vendor so it's a viable method of obtaining gear. Any worse than the equivalent of i200 in the current patch cycle, or without auxiliary effects/procs, and it's pointless though.
    The reason people love FFVII's GS is because the rewards are good and the minigames are fun in their own right. XIV's is an embarassment, and all the protracted RNG/grind bullshit does is alienate people. Yoshi is deathly afraid of people having fun, but if Chocobo racing were more like Mario Kart I'd be playing it right now.
    (9)
    Last edited by Glasya; 09-07-2015 at 04:31 AM.