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  1. #51
    Player
    Katlyna's Avatar
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    Sep 2013
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    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    I started looking at some interesting rotation possibilities at higher gear requirements. This one is essentially a modification of Jade's brand approach but requires 774 craftsman (748 base and HQ Baked Onion Soup), 695 control and 444 CP (396 base and HQ Baked Onion Soup). To do the Precise/Basic touch you need 18 additional CP or 414 Base CP.



    The key to the approach is having enough craftsman that the final Careful Synthesis II can be done without Ingenuity II. This allows the rotation to be adjusted to be completed with only three SHII. The required Craftsmanship is 774 which is possible without any red scrip gear + Baked Onion soup (but the melds are fairly hard core). This is probably not sane until you have at least one two star piece of equipment already.

    The rotation has a 100% progress rate with 10 hasty touches, while one can be substituted with a precise/basic. I ran this today with good results, crafting my Boltmasters Dreadnought HQ. Likewise my synths were TERRIBLE but I was still able to comfortably HQ the end item.

    Its also interesting to note you could swap to Ingenuity 1 and complete this rotation with somewhere around 842-850 Craftsmanship. You could then save 8 CP which might allow someone to max CP at 472 with HQ Seafood and get another Precise/Basic touch. Also all classes get access to all key skills including Innovate and Reclaim, except goldsmithing. Goldsmithing looses access to Reclaim. PS: Hats off to Jade for proposing a Name/Brand rotation.
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    Last edited by Katlyna; 09-06-2015 at 08:01 AM.

  2. #52
    Player
    Sollux's Avatar
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    Sep 2015
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    135
    Character
    Ailandi Sensei
    World
    Tonberry
    Main Class
    Armorer Lv 60
    Hi there, I've been seeing a lot of different 2-Star rotations and I wanted to share mine as well. It's a slight variation of the rotation that I've already shared here: https://www.reddit.com/r/ffxiv/comme...list_crafting/



    This rotation has 12 SHII buffed HTs and can be done at the absolute minimum stats provided you have 443 CP, although with minimum stats if an FS is failed or replaced for a ToT an extra BS/SS/CSII will be needed.

    For classes that cannot fit all the cross-classes needed (Such as BSM) you can substitute Innovation/CSII for the other necessary skills. Additional CP gained through MMrk phase or from having 461+ to start with can be used for a Precise Touch and the rotation is quite flexible on where you can use ToT. Keep in mind that if you choose not to use Innovation you will be short 8 CP for Byregot's phase due to the leftover CZ stack.

    It is worth noting that while I do have multiple overmelded 2-Star items I can reliably 0%-100% 2-Stars at a 95% rate provided I have no more than 3+ failures. My stats (With Seafood Stew) are: Craftsmanship 838 Control 813 CP 472. I typically get at least 1 Good during MMrk phase which allows me to use 2 Precise Touches should more Goods pop up or end with 2 BTs before BB phase.
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    Last edited by Sollux; 09-06-2015 at 05:25 AM. Reason: Uploaded better image

  3. #53
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by Sollux View Post
    This rotation has 12 SHII buffed HTs...
    Well that is a really strange but interesting rotation. I guess the primary downside is you have to be prepared to adapt to RNG. I suppose with 465 CP you could SH 1 the start of your rotation. That would make your FS work almost every single time. With that said as you mentioned extra craftsmanship will progressively remove one or two FS from needing to complete. I guess my curiosity with the rotation is how flexible the FS portion becomes as craftsmanship increases. Thanks for posting this one, I don't follow reddit and hadn't seen a combined MaMa/PbP/Rapid

    I just put this in the calc and realized you need at least 828 craftsman just to nip the flawless down to 9/12 So at the minimum stats you basically have to hit all of your FS. Or plan on doing a Careful Synth II and 11 SHII HTs. So I would say at min stats this rotation isn't super enticing but as your stats scale it becomes interesting.

    Also that last SHII can be SHI. And Inner quiet would be cast best behind the second CZ.
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    Last edited by Katlyna; 09-06-2015 at 06:18 AM.

  4. #54
    Player
    Sollux's Avatar
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    Sep 2015
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    135
    Character
    Ailandi Sensei
    World
    Tonberry
    Main Class
    Armorer Lv 60
    Quote Originally Posted by Katlyna View Post
    Well that is a really strange but interesting rotation. I guess the primary downside is you have to be prepared to adapt to RNG. I suppose with 465 CP you could SH 1 the start of your rotation. That would make your FS work almost every single time. With that said as you mentioned extra craftsmanship will progressively remove one or two FS from needing to complete.
    With the extra ~12 steps in the rotation thanks to MMrk you have the flexibility to ToT a Good should it show up. If you're able to do this you can replace a HT with a PT essentially getting 2 guaranteed IQ stacks instead of an 80% chance at 1. This opens up the ability to give up 1 of the 12 HT and replace it with a BT/SS/BSII to make up for any failed/missed FS. Even if for some reason you don't get another Good the entire rotation you can still use the extra CP to guarantee a stack near the end.

    As for whether this is viable with the absolute minimum stats I honestly cannot say. For anyone wishing to attempt it I suggest testing on a cheap 1-Star as the Progress/Quality gains aren't much different. If you find yourself with excess Progress/Quality you'll have a better idea of whether you want to use it on a 2-Star.

    You're also correct that the last SHII can be SH which would make the total cost 440 CP. You're also right in that IQ can be used before the second CZ, however I recommend using it early if you get a Good during MMrk as it will allow you to ToT a second Good if it pops up and only miss out on 1 CP.
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    Last edited by Sollux; 09-06-2015 at 08:57 AM.
    Crafting is my Endgame, and I'm an Elitist.

  5. #55
    Player
    MN_14's Avatar
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    Feb 2015
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    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Katlyna View Post

    I just put this in the calc and realized you need at least 828 craftsman just to nip the flawless down to 9/12 So at the minimum stats you basically have to hit all of your FS. Or plan on doing a Careful Synth II and 11 SHII HTs. So I would say at min stats this rotation isn't super enticing but as your stats scale it becomes interesting.
    I don't think it's really suitable for minimum stats because in all likelihood, you're not going to land all of your FS. So in effect, it'll turn into an 11 HT rotation, removing some of it's benefits.

    Also, the pbp is used without SH, so there's a 10% chance of it missing. Each miss represents a loss of 15 CP, meaning that you'll want a higher base CP stat to absorb the loss or use tricks of the trade somewhere to compensate for it.

    Since the odds of landing all FS are stacked against you anyways, I'd probably recommend using tricks of the trade during the flawless synth phase as there don't appear to be many opportunities to use it until WN2 has worn off. However, you still need 9 FS to complete progress, so you have to keep that in mind too.
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  6. #56
    Player
    Sollux's Avatar
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    Sep 2015
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    135
    Character
    Ailandi Sensei
    World
    Tonberry
    Main Class
    Armorer Lv 60
    Quote Originally Posted by MN_14 View Post
    I don't think it's really suitable for minimum stats because in all likelihood, you're not going to land all of your FS. So in effect, it'll turn into an 11 HT rotation, removing some of it's benefits...
    Since I had yet to come up with this rotation until after I was well past the minimum stats I cannot speak on how reliable it would be at the bare minimum. I only claim that it is possible to do with the minimum stats and at lest 440 CP (Assuming you use SH for BB phase and not SHII like I have in the image). That being said, I do not recommend this rotation to those who cannot be flexible.

    Even if you are forced to replace a HT with a BS/CSII this still leaves you with 11 buffed HT and only 2 RS as part of your synthesis. Every ToT and +18 starting CP you can get changes that ratio to 1/2 guaranteed stacks and 10 HT chances, increasing in stability with more CP.

    As for the use of PbP, personally I feal a 10% failure chance is acceptable compared to wasting 1 MMrk step and 22 CP to be able to use SH for PbP. Should PbP fail then yes, you will need to use more CP and 10 more Dura however this rotation is 42 steps total with only 12 steps that cannot use ToT (WNII and BB phase). It is highly likely you will make up that CP with a ToT in that time. Also, compared to an INGII rotation this is much cheaper and more reliable.
    (0)
    Crafting is my Endgame, and I'm an Elitist.

  7. #57
    Player
    Rath's Avatar
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    Oct 2011
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    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Sollux View Post
    Even if you are forced to replace a HT with a BS/CSII this still leaves you with 11 buffed HT and only 2 RS as part of your synthesis. Every ToT and +18 starting CP you can get changes that ratio to 1/2 guaranteed stacks and 10 HT chances, increasing in stability with more CP.

    As for the use of PbP, personally I feal a 10% failure chance is acceptable compared to wasting 1 MMrk step and 22 CP to be able to use SH for PbP. Should PbP fail then yes, you will need to use more CP and 10 more Dura however this rotation is 42 steps total with only 12 steps that cannot use ToT (WNII and BB phase). It is highly likely you will make up that CP with a ToT in that time. Also, compared to an INGII rotation this is much cheaper and more reliable.
    1.) If you save IQ until after the FS are done you have an additional FS and a useable ToT chance as well. Not like you will use PT before then anyways.

    2.) Although I think your rotation is better then the one you linked to in reddit (honestly think that rotation is worse then almost any other I have seen), I think it is not very good for the CP required. You have 2 80% and 1 90% progress action. To me that feels like every second synth attempt with this rotation will always drop you down to at least 11 max HT. Then 2 average HT failures puts you at 9 HT on average.

    3.)Then you require 11 FS to succeed in order to keep your progress at 4 moves as well. With that being the case you can just use the rotation I posted with 437 CP required and base 2 star stats required. As it has 100% progress and can go to 12 HT (with 445 CP and 738 craft) if you get all of your FS as well, with 3 FS at 100%.
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    Last edited by Rath; 09-06-2015 at 11:59 AM.

  8. #58
    Player
    Sollux's Avatar
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    Sep 2015
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    135
    Character
    Ailandi Sensei
    World
    Tonberry
    Main Class
    Armorer Lv 60
    Quote Originally Posted by Rath View Post
    1.) If you save IQ until after the FS are done you have an additional FS and a useable ToT chance as well. Not like you will use PT before then anyways.
    MMrk uses 20 CP. PbP uses 15 CP. CZ will return 14 CP. The entire MMrk section uses 21 CP total meaning if you get more than 1 Good it will essentially be a waste as it isn't worth using ToT for 1 more CP. Using IQ early brings the total cost of the MMrk phase to 39 CP meaning you can ToT 2 Goods and will only lose out on 1 CP, AND pay for IQ at the same time. Yes you only benefit from using it early IF you get a second Good however you can hold off on using IQ until you've already gotten your first Good. Either way you do not have to use IQ during MMrk and can just delay it until afterwards.

    Assuming I'm looking at the right rotation our rotations are VERY similar however yours is much more limited in flexibility:

    1. Your rotation has 9 more steps than mine where ToT is not advised due to your large reliance on 9 FS being successful.

    2. This in turn makes it much more complicated to fit in a PT (Assuming you didn't start with 455+ CP).

    3. You mention the CP cost of my rotation, however if you don't plan to use INN then the cost is only 422 CP, 15 CP cheaper than yours.

    4. Without additional stats (445 CP and 738 craft) and a perfect MMrk phase your rotation only has 11 HT compared to my 12, then 2 average HT failures puts you at 9 HT on average. Combine that with limited places to ToT and consequently PT and you have much less likelihood of reaching 11 stacks.

    Your rotation is more stable than mine Progress-wise, but Quality-wise it has much less flexibility. Mine also gets more flexible the higher your stats are where yours stays relatively the same, save for an extra PT with 455 CP to start.
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    Last edited by Sollux; 09-06-2015 at 12:30 PM.
    Crafting is my Endgame, and I'm an Elitist.

  9. #59
    Player
    AnimaS's Avatar
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    Jun 2015
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    215
    Character
    Anima Soulcleanser
    World
    Adamantoise
    Main Class
    Goldsmith Lv 60
    MAMA is a means to fish for precise touch procs .......... using this process for anything but is absurd. Any how please take into consideration what IngenuityI does with rapid... i have no set rotation it adopts but ing+rapid with 800 area crafts ... that is roughly 375 progress. Ignoring this is foolish
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  10. #60
    Player
    Rath's Avatar
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    Oct 2011
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    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Sollux View Post
    MMrk uses 20 CP. PbP uses 15 CP. CZ will return 14 CP. The entire MMrk section uses 21 CP total meaning if you get more than 1 Good it will essentially be a waste as it isn't worth using ToT for 1 more CP. Using IQ early brings the total cost of the MMrk phase to 39 CP meaning you can ToT 2 Goods and will only lose out on 1 CP, AND pay for IQ at the same time.:
    Your rotation requires 12 FS, you will never be able to take those 2 ToT and still have 12 HT. Taking even one of them means you must spend that extra CP on either buffing your CS2 or SS.

    Quote Originally Posted by Sollux View Post
    1. Your rotation has 9 more steps than mine where ToT is not advised due to your large reliance on 9 FS being successful.
    Yours should not be advised as stated above.

    Quote Originally Posted by Sollux View Post
    2. This in turn makes it much more complicated to fit in a PT (Assuming you didn't start with 455+ CP).

    Your PT comes at the cost of your 12th HT unless you take a ToT in the same places advised in my rotation, which also allow for a PT under those same circumstances.

    Quote Originally Posted by Sollux View Post
    3. You mention the CP cost of my rotation, however if you don't plan to use INN then the cost is only 422 CP, 15 CP cheaper than yours.
    You can also drop the SH in mine and reduce the cost by 22 as yours already drops that SH in favor of a 90% PbP this is no different then your rotation I just add it in to guarantee the progress.

    Quote Originally Posted by Sollux View Post
    4. Without additional stats (445 CP and 738 craft) and a perfect MMrk phase your rotation only has 11 HT compared to my 12, then 2 average HT failures puts you at 9 HT on average. Combine that with limited places to ToT and consequently PT and you have much less likelihood of reaching 11 stacks.
    Read all of the above as yours, as is, is an 11 HT rotation unless perfect RNG happens on FS and your progress.

    Quote Originally Posted by Sollux View Post
    Your rotation is more stable than mine Progress-wise, but Quality-wise it has much less flexibility. Mine also gets more flexible the higher your stats are where yours stays relatively the same, save for an extra PT with 455 CP to start.
    I do not see much felixibility in your rotation due to the above reasons. At higher craftsmanship both rotations allow for less needed FS and higher CP helps everyone always. I am not saying the rotation is bad, I just do not think it should be posted as a 12 HT rotation as it requires a perfect run in order to do so, unless your stats are much higher then shown in your screen shot of the simulator. I had a very similar RS rotation around somewhere (to reduce progress to 40 dura) and came up with the same results pretty much. I will dig it up, but I believe it used 2 PbP and 1 RS.


    Your rotation with your posted stats. 9 FS shown as that is the minimum required for your synth.



    Same stats but with an altered rotation. 8 needed FS (7 if you gained 3 more craft). This is what I had been working on previously, but without very high stats it was not something I planned to post as these threads tend to have people with much less stats then this. I also did not have craft set this high and it required 9 FS when I first worked on it, think it was 812 as my bsm had that amount at the time. As you can see that innovation gives you only 900 quality and is not really needed. You could save the CP and use it for a PT. Just move the CZ back a step as done in my synth to prevent the clipping and add the last HT to your finisher instead.

    Now, if I did have your stats I wouldn't use either of our rotations as I have a 3 progress RS ingen 2 rotation worked out (the reason I tossed out my PBP/RS rotation) which has 13 HT and allows for 2 failed FS. Even if 1/2 the RS fail it only drops down to 12 HT.
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    Last edited by Rath; 09-06-2015 at 03:39 PM.

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