
Originally Posted by
Noxifer
Well, Warriors don't get damage reduction from their tank stance either.
Warriors get higher HP instead of Damage Reduction.
In your template, Red Mage gets:
Which should make them a bit more of a yoyo tank than Warriors and with less HP, since when they take damage, they take more damage than PLD/DRK, without the WAR hp buffer. But on the other hand, with boosts to both evasion and parry, they should (in theory) take damage less often.
Still, since the damage reduction is only during those 4 seconds of "animation lock"/channeling, it's fair enough.
But I am more than slightly concerned by the lack of Provoke. And that their only AoE Enmity skill is something with a cast time and deals damage. (That's one thing Flash is perfect for -- increasing enmity without dealing damage, which is excellent for those times when you have sleeping mobs you don't want to wake up ^^) That it does more damage than Overpower and especially Unleash is fair enough, considering it has a cast timer, but without an instant-cast AoE Enmity skill, it would most likely cause issues in parties where the party members are used to those instant-cast AoEs and time their own attacks/heals to that, resulting in attacking or healing before the RDM has aggro on them all.