These are just some immediate things I can see. There may be more pros and cons that I am not seeing.

Pros:

1) No more "stress" about completing the entire cycle of leves.

2) No more division of leves...more focus on what the player really wants to do.

3) Reduced cost and grind time.

Cons:

1) Exploitation of leve system (ie. pounding through multiple levels in a single sitting, never leaving town to complete crafting leves, only going to favored location to complete battle and gathering leves, farming a specific item through repeated use of a crafting leve etc.)

2) Reduced daily server activity by players. Instead of being on every 1-2 days people will only be online for 1-2 days a week, pound out their accumulated leves and disappear the rest of the week. Less activity gives the impression of even less players.

3) Keeping the exploitation methods in mind from my first con...new travel methods (as well as other methods of travel now in game) will be nullified by anima costs for favored locations. 56 battle leves per week at 8 per 24 hours for 7 days. 3 Leves per location. That would be 19 trips to a location at 2 anima for a grand total of 38 anima use. Going back to town to renew a leve would not be a worry with the return command. Regeneration of 6 anima per 24 hour period would mean you would have 42 anima per week to work with. With an average of 4500 per battle leve in the 40+ range even a solo person would pound through 2-3 levels per cycle with minimal effort and minimal time on this game.

Not sure how this will work out but I am seeing LS's recruiting based on when you will be on for your 1-2 days that week.