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  1. #1
    Player
    Arcell's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Felis View Post
    Current:
    36 hours = 16 leves (8 locals and 8 battles (+DoL and fractions))
    1 hour = 0,44 leves
    48 hours = 16 leves


    1.19:
    12 hours = 4 allowance points (to get a new leve or to reset a failed leve cost 1 point)
    1 hour = 0,33 points
    48 hours = 16 points

    I don't see a problem
    Well with the current it depends on what 48 hour span you're talking about. If you're talking about two consecutive reset days, that's 32 leves. If you're talking about a reset day and a day with no reset, that's 16 leves.
    (0)

  2. #2
    Player
    Estellios's Avatar
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    Mar 2011
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    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    It depends what you want to focus on though. You are getting 4 less leves overall but are being allowed to focus even more on any specific thing. Don't forget the battle changes that will most likely be making enemy grinding more rewarding and this system is tailored specifically for those with less time on their hands, who benefit immensely. I'm also willing to give up those extra leves to be able to marathon them 2 days a week, personally. I see the point on guild marks but those come easily enough as it is nowadays and I'd easily take this more flexible system anyway.
    (0)

  3. #3
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Estellios View Post
    It depends what you want to focus on though. You are getting 4 less leves overall but are being allowed to focus even more on any specific thing. Don't forget the battle changes that will most likely be making enemy grinding more rewarding and this system is tailored specifically for those with less time on their hands, who benefit immensely. I'm also willing to give up those extra leves to be able to marathon them 2 days a week, personally. I see the point on guild marks but those come easily enough as it is nowadays and I'd easily take this more flexible system anyway.
    oh i agree with you there. i was just showing why the people that aren't happy with it have been stating in the ls chats all morning why they do not like them. for them it's less leves which would mean less chances at guild marks over the same period of time. i have most all abilities and have nowhere near as much need for marks, but i can see the drawbacks others have.
    (0)


    http://crystalknights.guildwork.com/

  4. #4
    Player
    Jamison's Avatar
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    Jul 2011
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    75
    Character
    Jamison Rahl
    World
    Hyperion
    Main Class
    Lancer Lv 50
    As I've said elsewhere, I really like this system for a number of reasons. However, I do see one problem I would like the devs to keep in mind.

    If my math is right, DoL leves are going to give, percentage-wise, far too much SP per leve. Right now you can only get 6 (good) DoL leves per 36 hours, which is a reasonable balance of SP for that timeframe. However, if you can really get 12 DoL leves per 36 hours, ranking up (which is already insanely powerful with DoL leves) is just going to be absurd.

    Hopefully there is some balance that can be struck.
    (0)

  5. #5
    Player
    VisionHolder's Avatar
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    Mar 2011
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    168
    Character
    Kilea Maky
    World
    Seraph
    Main Class
    Marauder Lv 59
    Quote Originally Posted by Jamison View Post
    As I've said elsewhere, I really like this system for a number of reasons. However, I do see one problem I would like the devs to keep in mind.

    If my math is right, DoL leves are going to give, percentage-wise, far too much SP per leve. Right now you can only get 6 (good) DoL leves per 36 hours, which is a reasonable balance of SP for that timeframe. However, if you can really get 12 DoL leves per 36 hours, ranking up (which is already insanely powerful with DoL leves) is just going to be absurd.

    Hopefully there is some balance that can be struck.
    In the list of changes for 1.19, they said they would be making big changes to the DoL experience curve while they place an emphasis on harvesting in many locations. I suspect that following this update, people will not be getting insane exp through leves for those jobs.

    In fact, I wouldn't be surprised if we see adjustments to the amount of exp earned through leves. So for everyone fantasizing about spamming the highest-rewarding leves and leveling faster, I suggest a reality check. I'm not trying to criticize or cast a shadow of gloom, but I do hope people walk into this update open-minded and not like little kids on X-mas morning who "already know what they're getting"... only to end up very unhappy with the outcome. We saw it before when 1.18 was released, with all the flaming over how ARC, soloing, and the mage jobs were "hopelessly broken" and how the game was now "unplayable." Regardless of what happens, just keep an open mind and have fun.
    (0)

  6. #6
    Player
    BruceyBruceyBangBang's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by VisionHolder View Post
    In the list of changes for 1.19, they said they would be making big changes to the DoL experience curve while they place an emphasis on harvesting in many locations. I suspect that following this update, people will not be getting insane exp through leves for those jobs.

    In fact, I wouldn't be surprised if we see adjustments to the amount of exp earned through leves. So for everyone fantasizing about spamming the highest-rewarding leves and leveling faster, I suggest a reality check. I'm not trying to criticize or cast a shadow of gloom, but I do hope people walk into this update open-minded and not like little kids on X-mas morning who "already know what they're getting"... only to end up very unhappy with the outcome. We saw it before when 1.18 was released, with all the flaming over how ARC, soloing, and the mage jobs were "hopelessly broken" and how the game was now "unplayable." Regardless of what happens, just keep an open mind and have fun.
    I see by your signature you haven't hit 42+ on any gathering yet. If you do leves that are in your level block, they are granted less SP than a battlecraft would doing leves that range. The reason why it looks fast is because people usually start their R30's in gathering as soon as they get them (R25), and their 40's as soon as those are unlocked (R35). Where as in battlecraft you normally wouldn't. (Unless you're running a large group)

    When you get into your R40's you'll start to see a big drop as you progress. As you're not able to increase the stars for a difficulty bonus on your gathering leves the amount of granted SP starts to become out of balance with battlecraft progression. This more shows how unbalanced the leves are in terms of progression by mostly giving extremes of too much and too little.

    What SE needs to accomplish is not really working out the problem of gathering SP being too great during leves, but balancing them overall across the board. Which I don't know how they would be able to do unless they add grade 6 nodes.
    (0)

  7. #7
    Player
    VisionHolder's Avatar
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    Mar 2011
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    168
    Character
    Kilea Maky
    World
    Seraph
    Main Class
    Marauder Lv 59
    Quote Originally Posted by BruceyBruceyBangBang View Post
    I see by your signature you haven't hit 42+ on any gathering yet. If you do leves that are in your level block, they are granted less SP than a battlecraft would doing leves that range. The reason why it looks fast is because people usually start their R30's in gathering as soon as they get them (R25), and their 40's as soon as those are unlocked (R35). Where as in battlecraft you normally wouldn't. (Unless you're running a large group)

    When you get into your R40's you'll start to see a big drop as you progress. As you're not able to increase the stars for a difficulty bonus on your gathering leves the amount of granted SP starts to become out of balance with battlecraft progression. This more shows how unbalanced the leves are in terms of progression by mostly giving extremes of too much and too little.

    What SE needs to accomplish is not really working out the problem of gathering SP being too great during leves, but balancing them overall across the board. Which I don't know how they would be able to do unless they add grade 6 nodes.
    I've already experienced this when going from 20 to 25 and 30 to 35. And yes, I agree. In fact, I'm hoping that they even it out. However, I'm also worried we're going to see a lot of people coming on the forums after the update saying: "OMG, I used to get 10k+ SP per DoL leve, and now I'm only getting X!! SE nerfed leves and has broken everything!!"

    I'm just suggesting that we stop looking at individual exp/SP gains that come in big bursts and expecting that to always stay the same. One of the common themes I was picking up when reading the first few pages of this thread was that people were looking forward to spamming the high-SP/exp leves over and over to get even more than before. I'm just worried that expectation may fall flat on its face and result in a lot of unnecessary criticism and whining.
    (0)

  8. #8
    Player
    BruceyBruceyBangBang's Avatar
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    Mar 2011
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    Ul'dah
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    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by VisionHolder View Post
    I've already experienced this when going from 20 to 25 and 30 to 35. And yes, I agree. In fact, I'm hoping that they even it out. However, I'm also worried we're going to see a lot of people coming on the forums after the update saying: "OMG, I used to get 10k+ SP per DoL leve, and now I'm only getting X!! SE nerfed leves and has broken everything!!"

    I'm just suggesting that we stop looking at individual exp/SP gains that come in big bursts and expecting that to always stay the same. One of the common themes I was picking up when reading the first few pages of this thread was that people were looking forward to spamming the high-SP/exp leves over and over to get even more than before. I'm just worried that expectation may fall flat on its face and result in a lot of unnecessary criticism and whining.
    I just wanted to clarify, and I'm sorry if it came off this way, I wasn't insinuating that you didn't know what you were talking about. I was just putting emphasis on how extreme the progression varies from my personal experience deep into the 40's.

    I do agree with you that it can be worked into being too quick of a progression though. It really just needs to be balanced overall.
    (0)

  9. #9
    Player
    Estellios's Avatar
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    Mar 2011
    Location
    Ul'dah
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    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Does gathering fatigue affect guildleves? If it does that would be some kind of limiter.

    Having them level quickly might influence more people to level them up, though.
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
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    Besaid
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    Quote Originally Posted by Estellios View Post
    Does gathering fatigue affect guildleves? If it does that would be some kind of limiter.

    Having them level quickly might influence more people to level them up, though.
    it doesnt, your fatigue free during leves

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