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  1. #1301
    Player
    girlsimulation's Avatar
    Join Date
    Aug 2015
    Posts
    18
    Character
    Vinegar Vinegar
    World
    Balmung
    Main Class
    Paladin Lv 60
    The google doc opener says to pop HE before B4B, but last time I tested I found HE gave 2-3% more damage. Is this just an oddity with my stats?

    Quote Originally Posted by Elizabeth View Post
    Playing on PS4.
    My dps jumped up quite a bit when I switched from playstation to pc. 170 ms of latency is also going to make things very hard for you--I suspect your problem is mostly or entirely those two things.
    (0)
    Last edited by girlsimulation; 09-04-2015 at 09:27 PM.

  2. #1302
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    @ Elizabeth

    If you have high latency try this opener.

    Use QR to start with 4 Ammo

    HE》B4B》HS》Hyper+RS》LS》Split》WF 》Slug+Reload》Reasemble+Clean》GR+Rapid》Split+Rico》Slug+Head 》Clean+Blank》Split》Slug 》Clean

    QR goes on there somewhere too to get a final clean but it wont be within WF.
    (1)

  3. #1303
    Player
    DragonHunterG's Avatar
    Join Date
    Aug 2013
    Posts
    181
    Character
    Cyan Garamonde
    World
    Zalera
    Main Class
    Samurai Lv 80
    Question, what's an average amount of damage you should typically be doing with Wildfire? Disregarding the burst type opener, but just a real fight average you should be looking at. about 3-5k? or more? I guess item level would have an impact on this but lets just say 170-190, an average count.
    (0)

  4. #1304
    Player
    VitalSuit's Avatar
    Join Date
    Aug 2014
    Location
    Ul'Dah
    Posts
    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by DragonHunterG View Post
    Question, what's an average amount of damage you should typically be doing with Wildfire? Disregarding the burst type opener, but just a real fight average you should be looking at. about 3-5k? or more? I guess item level would have an impact on this but lets just say 170-190, an average count.
    Honestly if you don't screw up your rotations/CD usage your first wildfire should hit like 7-9k, your 2nd wildfire will always be weaker so it'll normally be 3-5k, and the next one should be just as strong as the first at 7-9k.

    And when I say 3k I mean very near to 4k like 3.7k+
    (0)

  5. #1305
    Player
    Akino's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Akino Miyazawa
    World
    Hyperion
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Aiurily View Post
    Quote Originally Posted by Aiurily View Post
    https://www.youtube.com/watch?v=A6ejJRugvFU

    2050~ burst @ i180, 7246 wildfire. this is, afaik the most optimal opener when it comes to wildfire burst. my highest hits are around 8.3k with drg at i185

    https://www.youtube.com/watch?v=Cevo2mwB81o

    this opener is worse, but crit luck was better. don't use this opener. 2187 burst @ i180

    2nd wildfire should look like this

    filler skills>HE+BFB come up>filler skill>HE>hot shot>BFB>lead shot>1>wildfire>1/2>rapidfire>1/2/3>quick reload>insert oGCDs as needed
    This opener has been giving me the most consistent numbers in my parses in and out of raid with wildfire avg. from 7.7K-9K* (*luck crits) and bursts between 2K-2.1K. This one just seems to flow better imo and other dont seem to. I'm not sure why wouldn't really use it.
    (0)

  6. #1306
    Player
    Jaeger's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Jaeger Meister
    World
    Balmung
    Main Class
    Armorer Lv 70
    Good guide here!

    Not sure OP is still perusing this post but it looks like some of the OP is incorrect in the AOE section:

    Quote Originally Posted by Cascadi View Post
    Game Version: 3.01
    Last Updated: 07/07/2015

    Introduction

    AoE
    Case 1: Hot Shot into Grenado Shot
    Let's set the GCD for Machinist to be around 2.4 seconds.
    The TP use for Hot Shot isn't included as we start at 1000 TP; Grenado Shot costs 160 TP so,
    TP: 80-240-560-720-880-1040-1200
    60 TP per 3 seconds regen, 6 GCDs (6 * 2.4/3 = 4.8 rounded down to 4 * 60 = 240)
    Looks like you missed one grenado in the calculation. 240tp next jump would be 400tp. This will add one more grenado (total of 7) in to initial calculation. Should make quite a difference in the total output.
    (0)
    Watch your thoughts for they become words. Watch your words for they become actions. Watch your actions for they become... habits. Watch your habits, for they become your character. And watch your character, for it becomes your destiny! What we think we become. -Margaret Thatcher (from "The Iron Lady")

  7. #1307
    Player

    Join Date
    Nov 2014
    Posts
    389
    here's a joke video on wildfire openers. please don't take it seriously (or use it seriously)

    https://www.youtube.com/watch?v=Vr2MUHBX8co
    (1)

  8. #1308
    Player
    KilluaKhan's Avatar
    Join Date
    Aug 2015
    Posts
    19
    Character
    Killua Khan
    World
    Mateus
    Main Class
    Machinist Lv 60
    so your saying that if you frontload all buffs before pull, you will be able to get 2nd clean shot in with all buffs and the ocds?
    (0)
    Dont take anything I may say or ask offensively, my purpose in life is to learn as much as possible, whether it be about you or about the subject.

  9. #1309
    Player

    Join Date
    Nov 2014
    Posts
    389
    yes. when i do he>bfb>hc>rs, i get 2 fully buffed clean shots
    (0)

  10. #1310
    Player
    KilluaKhan's Avatar
    Join Date
    Aug 2015
    Posts
    19
    Character
    Killua Khan
    World
    Mateus
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Myon88 View Post
    It's not possible to 'waste time' pre-buffing because DPS only counts after the boss is pulled, as that is when enrage timers start being meaningful. These buffs increase your damage yes, but the GCD you spend casting them itself deals no damage, so you can actually think of it as a smart thing, to stuff all these 0 damage GCDs into the pre-pull period where the DPS loss doesn't count.

    But in your case the only difference is that they're being applied to Turret shots and autoattacks - probably only 1 of each, maybe 2 autoattacks. In my opinion it's not a good enough upside to sacrifice being able to DPS at full tilt from 0:00 of the fight.

    When you use them pre-pull it's like basically getting a rolling start in a race.

    A rolling start with a rng based rotation again after, think of it like this, i wasted 5secs in fight while attacking with buffed up 5 shots(hc + 2 aa each from me n turret, jus check pic) then i do the usual WF burst optimizing it so that buffs lasts for as long as possible since our first WF is crucial especially in enrage timers. Then lets skip till end of your wf - normal attacks with no buffs except hotshot for the 5secs u beat me in. Then you seee during that time im still casting buffed attacks. So long run i get longer duration of buffed attacks while optimizing wf. Because when our first wf ends, back to usual priority. Just u start urs earlier with no buff vs mine thst had first few buffed attacks. N honestly second wf r usually gnna b same as my starter anyways,attkin while bufffin so i dont se how i lose in long run at all.
    (0)
    Last edited by KilluaKhan; 09-05-2015 at 10:53 PM. Reason: Added
    Dont take anything I may say or ask offensively, my purpose in life is to learn as much as possible, whether it be about you or about the subject.

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