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  1. #1
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
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    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Just reading through your whole reply, i can't help but think you missed the core concept behind my post.
    To answer your question, No the game does not force me to insta-port and by the same token it does not force you to take an airship ride.
    My suggestion for that issue, if you cared to pay a bit of attention was that SE could easily introduce alternatives for people like you, such as NPC's to cater for insta ports at some cost other than Anima.
    Ummm....

    No. I read your post very thoroughly and replied accordingly. I do that to all my posts. I also put in there potential airship content and why a custcene/scenario and supporting evidence for why there should be one. So in essence, I added to what airships could be just like you stated.

    Then you say I didn't here:
    The point here is that you shouldn't dictate what the Airship should grow and flourish to be, hopefully an exciting part of the game, and not just merely an instant travel tool.
    You see how you didn't read my post now and how you are putting words in my mouth and misconstruing me? I never dictated anything. My argument is against dictation. I don't see how I could even continue with this thread if I had dictated anything. Honestly, I'd stop right away if I did that.

    The only part I didn't take out was, "Let people have the option to skip it." There you go, now you don't need to add NPC's, you can just have an option that does both. Fulfilling all possible needs.

    But let's look at that entire paragraph to be fair:

    My main point here is that Airship should be an Airship ride, not an insta port.I know. You dont want to be dictated? That's Fine, i agree with you.Awesome Request for npc's for porting, we had them in XI, they can easily do them again.Or just add Cancel>cancel> Skip Cutscene [yes] [no] Even easier yes? Perhaps if we stress that, it will come to pass. I nowhere dictated the Immersionist's style of play for those who can't be stuffed.This is where I lost you. I'm unfamiliar with what is being referenced to "who can't be stuffed" The point here is that you shouldn't dictate what the Airship should grow and flourish to be, hopefully an exciting part of the game, and not just merely an instant travel tool.Replied above. we've all seen the intro movie A lot of times and thankfully we don't have to watch every time we log in.with the airship battles and that was something highly anticipated to be a part of the game.Agreed.
    C'mon man I read your posts. I know it's a lot and it may not be worth your time but if you're going to reply please read it. Otherwise just ignore me and don't bother. I totally understand that.

    I already posted concepts for airship content. I even agreed with some of your points. The fact remains, which is at the center of the argument here and to stay on topic, is that you need other people to play the game how you do so that you can feel vindicated for your time spent by comparing and contrasting accomplishments specifically those related to exploration.

    We'll keep it narrowed to exploration. Don't want you to assume that I'm putting words in your mouth nor misappropriate the discussion at hand.

    I don't think that is necessary for fun nor the longevity of the game to force time sinks on people. This only applies to the actual use of the airship itself. I realize the option to not use the airship. I also realize the scenario where someone runs out of anima. I also realize that it won't hurt gameplay and less development resources are needed to add a "skip cutscene" prompt OPTION than even adding NPC's that can port you like in XI. Occam's razor.

    The same logic applies to cutscenes as it does the airship scenario. Airships as a theme are necessary in order to preserve the Final Fantasy feel that many people have been clamoring for. Same applies for cutscenes. This has been the motivation for including them into the aesthetics of Final Fantasy XIV. This is also the motivation for implementing their bare bones framework. Same goes for Chocobos. Retaining the function to travel quickly, conversely, retaining the function to just "rent" a chocobo, is only in the best interests of the player base and their real life time constraints and only adds adaptability to each individuals personal lives so that they can adapt they're gaming time "around" their life, not the other way around. Would you recommend that we ban the rental Chocobos when the the "My little Chocobo" system is implemented? I'd hope not. And I'm also asking that you take that sentiment one step further beyond yourself and don't call for the banning of the "skip cutscene" option for airship rides function as well, for those that would like it retained.

    This particular aspect of implementing new features should always trump the biased philosophy of immersion especially when that person can still choose to experience the content or not experience the content in this case. Immersion is different to everyone as is their game experience.

    Moving on.

    One major potential issue i see with it being instanced is that if you do choose to take the ride, my impression is that you will be on the ride on your own instead of with other players where people can for example enjoy content on airship together such as teaming up with strangers on-board to fight against enemies in airship battles and such. That would just plain suck, and in that case aren't you dictating what other players could have enjoyed as a result of your beloved insta-port system?
    Nope, absolutely not dictating that. I can't dictate what other people choose to do with their playtime. I can't dictate what options are available to them. I won't dictate what other people choose to do with their playtime. I won't call for features that dictate what other people will do with their playtime. I also don't appreciate the snarky attitude but that's another matter. You could do without the sarcasm. It'll open people up to your point of view if you do so.

    Have you not teamed up with strangers to do Toto? It can be fun, if they know what they're doing and are prepared for it. Sometimes it's fun to teach new players how to go about it, but the filter of forming a party is still present.

    Personally, I'd rather the airship content be so dynamic that people go out of their way to form strategies and carefully put groups together in order to overcome obstacles rather than random rag-tag who knows it randoms with crafting gear that left they're level 50 LNC at home and all they're doing is taking the airship to get to Ul'dah to sell their stuff but their out of anima.

    Even then, the random rag-tag scenarios could still happen, and you'd be with people of the same mindset.

    People who want to experience airship content.

    That is better than your proposal while still including airship content and the option to skip it.

    Next!

    The other issue is, realistically speaking, when you give the option to instaport or not, it would be silly not take the instaport optionNot to those that want to experience the content mentioned., everyone will just start instaportingExcept for those that want to experience the content., killing off the airship feature when it should be an integral part of the gameExcept not even in your hypothetical scenario.. You can go ahead and blame the immersionist for choosing not to take that option to rideI don't need to blame them. I just don't need them to force me. Ultimately though the choice is within their hands to take the airship in the first place. They could use their anima too., but some things should be enforced for the good of the gameSuperfluous timesinks for timesinks sake is not one of them.. By your logic, they should also make the ferry insta port as wellDepending on your goals. To be fair, they should add a chocobo carriage from Grid to Thanalan to even out the distance, and effort, it takes to travel between cities. Make both of those skippable and you're golden. Also add content for something to do on the carriage and you're set. As of now the ship can be necessary for fishing which is a gameplay oriented aspect of the game. So in short I don't disagree with you hear but it needs balancing for the other city-states as well., and hey, why not have the guards by the city gates insta port us to any guild in the townNever suggested this but if you want to add a fee or some gameplay mechanic on top of it go ahead. so we dont have to run in the city anymore? Then, you tell me, who wouldn't use that option if it existed?Those who prefer to enjoy the sites of the city and the ambience. Also implementing other content in town would offer a risk reward scenario in lieu of teleporting. Shall we just remove Anima costNope I like the dynamic. I also like the dynamic of being able to pay people or conversely, paying for an airship to get a similar effect.? Heck.. lets just remove running All togetherNow you're getting... nevermind., so with a click of a button in the menu, people can reach their destination in a split of a second and not waste any game timeNever advocated this. Also never asked for doing this type of thing without an accompanying risk reward mechanic attached.. It's just becoming ridiculous.To be honest, and I don't mean to rage you, but yes. I also never suggested it. These are your own slippery slope machinations.
    I don't advocate mindless time-sinks and neither do i advocate dictating those limited in time or uninterestedThen we're in agreeance., but we should strike a balance and there should be a line drawn somewhereIt's been drawn and you are the one coloring outside the lines.. In this case, i'd like see these rides remain rides and not portsWhy not both. You're argument is unconvincing.. There is a teleportation system, let's utilize that for those who can't be bothered.And for those who've run out of anima. Specifically crafters that don't actually like running around all day and all their local leves require them to go to multiple cities and different camp locations. Why don't we just ease up on them a little bit, allow the option to view a cutscene which should be implemented post 1.19, and retain the option to quickly port for those weekend warriors that actually put a lot of game time in a short time span.
    My suggestions appeal to a larger crowd. Fortunately for you that crowd also includes your own. Please understand this. I have your wishes in mind as well, but I also play with a stay at home mom, a stay at home dad (different relationship. They aren't both staying at home with their mutual children), an undersea oil rig robot pilot who works three weeks on three weeks off, a soldier, a teacher, a retail salesman, several college students, a lawyer, a retail manager, a small business owner, a musician, some veterans, an anti-missile engineer, a security guard, an English professor, a computer tech, and a physically disabled person all from different timezones and areas around the world.

    It is merely my feeling that i think its a sad sight to see, where people in an MMO can't be bothered spending some time to explore/experience the world because they feel it's a time-sink when it plays a huge factor in the overall experience of the game. But Meh, To each his own.If you truly mean this you know that's the end of the argument right?
    Granted, i can see the short comings of taking this path myself in the current state of the game, it is rather dull as it stands.To you. I just don't fancy seeing the game turning into an insta-everything for the sake of convenience and as a result compromise encouraging exploration and adventure and whatever else the game has to offer but.I agree. But the exploration is not going be forced upon nor spoon fed to you. And it shouldn't. Removing personal choice pulls out the whole fun and accomplishment of exploration. You took it upon your own to discover something new, to you, and hopefully you've brought back some nuggets of wisdom to share with the rest of the community as Azury and DoctorMog have done.. that's just my opinion anyway.And that's all it is.
    (8)
    Last edited by Rhomagus; 09-12-2011 at 04:58 AM.

  2. #2
    Player
    Gennosuke's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Gennosuke Kouga
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rhomagus View Post
    Ummm....

    No. I read your post very thoroughly and replied accordingly. I do that to all my posts. I also put in there potential airship content and why a custcene/scenario and supporting evidence for why there should be one. So in essence, I added to what airships could be just like you stated.

    Then you say I didn't here:


    You see how you didn't read my post now and how you are putting words in my mouth and misconstruing me? I never dictated anything. My argument is against dictation. I don't see how I could even continue with this thread if I had dictated anything. Honestly, I'd stop right away if I did that.

    The only part I didn't take out was, "Let people have the option to skip it." There you go, now you don't need to add NPC's, you can just have an option that does both. Fulfilling all possible needs.

    But let's look at that entire paragraph to be fair:



    C'mon man I read your posts. I know it's a lot and it may not be worth your time but if you're going to reply please read it. Otherwise just ignore me and don't bother. I totally understand that.

    I already posted concepts for airship content. I even agreed with some of your points. The fact remains, which is at the center of the argument here and to stay on topic, is that you need other people to play the game how you do so that you can feel vindicated for your time spent by comparing and contrasting accomplishments specifically those related to exploration.

    We'll keep it narrowed to exploration. Don't want you to assume that I'm putting words in your mouth nor misappropriate the discussion at hand.

    I don't think that is necessary for fun nor the longevity of the game to force time sinks on people. This only applies to the actual use of the airship itself. I realize the option to not use the airship. I also realize the scenario where someone runs out of anima. I also realize that it won't hurt gameplay and less development resources are needed to add a "skip cutscene" prompt OPTION than even adding NPC's that can port you like in XI. Occam's razor.

    The same logic applies to cutscenes as it does the airship scenario. Airships as a theme are necessary in order to preserve the Final Fantasy feel that many people have been clamoring for. Same applies for cutscenes. This has been the motivation for including them into the aesthetics of Final Fantasy XIV. This is also the motivation for implementing their bare bones framework. Same goes for Chocobos. Retaining the function to travel quickly, conversely, retaining the function to just "rent" a chocobo, is only in the best interests of the player base and their real life time constraints and only adds adaptability to each individuals personal lives so that they can adapt they're gaming time "around" their life, not the other way around. Would you recommend that we ban the rental Chocobos when the the "My little Chocobo" system is implemented? I'd hope not. And I'm also asking that you take that sentiment one step further beyond yourself and don't call for the banning of the "skip cutscene" option for airship rides function as well, for those that would like it retained.

    This particular aspect of implementing new features should always trump the biased philosophy of immersion especially when that person can still choose to experience the content or not experience the content in this case. Immersion is different to everyone as is their game experience.

    Moving on.



    Nope, absolutely not dictating that. I can't dictate what other people choose to do with their playtime. I can't dictate what options are available to them. I won't dictate what other people choose to do with their playtime. I won't call for features that dictate what other people will do with their playtime. I also don't appreciate the snarky attitude but that's another matter. You could do without the sarcasm. It'll open people up to your point of view if you do so.

    Have you not teamed up with strangers to do Toto? It can be fun, if they know what they're doing and are prepared for it. Sometimes it's fun to teach new players how to go about it, but the filter of forming a party is still present.

    Personally, I'd rather the airship content be so dynamic that people go out of their way to form strategies and carefully put groups together in order to overcome obstacles rather than random rag-tag who knows it randoms with crafting gear that left they're level 50 LNC at home and all they're doing is taking the airship to get to Ul'dah to sell their stuff but their out of anima.

    Even then, the random rag-tag scenarios could still happen, and you'd be with people of the same mindset.

    People who want to experience airship content.

    That is better than your proposal while still including airship content and the option to skip it.

    Next!



    My suggestions appeal to a larger crowd. Fortunately for you that crowd also includes your own. Please understand this. I have your wishes in mind as well, but I also play with a stay at home mom, a stay at home dad (different relationship. They aren't both staying at home with their mutual children), an undersea oil rig robot pilot who works three weeks on three weeks off, a soldier, a teacher, a retail salesman, several college students, a lawyer, a retail manager, a small business owner, a musician, some veterans, an anti-missile engineer, a security guard, an English professor and a computer tech all from different timezones and areas around the world.
    I see you have put your reply to my post in your sig. you must be proud of it

    Anyway, to cut the whole post short, since i'm not fond of nitpicking on every little line in your comment, i think we can agree on the concept of giving both options to keep both crowds happy. My disagreement with you however is how to go about doing that. To re-iterate, my idea was to preserve the ride as a ride to keep it's flavour in the game for all those who choose to take that path, and in the same time provide alternatives to those who don't fancy spending couple of minutes of their time in those rides, something other than the airship itself. (Although i would still argue the impatience of some of the players on here not willing to spend few mins to get where they want. But i rather not drag this any further).
    I saw your new post, Some good ideas there and it certainly is better than what we currently have, though still not how i would tackle the issue but atleast your offering a solution, so, credit to you.
    (0)

  3. #3
    Player
    Rhomagus's Avatar
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    Mar 2011
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    Rhomagus Asclepiot
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    Ragnarok
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    Weaver Lv 51
    Quote Originally Posted by Gennosuke View Post
    I see you have put your reply to my post in your sig. you must be proud of it

    Anyway, to cut the whole post short, since i'm not fond of nitpicking on every little line in your comment, i think we can agree on the concept of giving both options to keep both crowds happy.I don't think I argued otherwise. My disagreement with you however is how to go about doing that. To re-iterate, my idea was to preserve the ride as a ride to keep it's flavour in the game for all those who choose to take that pathI support this as well and it's present in my "Future Airship Content Ideas" thread under option 2.) The cruiser ship., and in the same time provide alternatives to those who don't fancy spending couple of minutes of their time in those rides, something other than the airship itself. (Although i would still argue the impatience of some of the players on here not willing to spend few mins to get where they want. But i rather not drag this any further)Understood..
    I saw your new post, Some good ideas there and it certainly is better than what we currently have, though still not how i would tackle the issue but atleast your offering a solution, so, credit to you.I'm more interested in how you would tackle the issue. I didn't create that thread to boast my ideas. I created that thread in order to stimulate discussion and hopefully suggest meaningful content. I'd love for you to reply.
    We agree that we have agreed to disagree.
    (0)

  4. #4
    Player Eekiki's Avatar
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    Mar 2011
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    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Rhomagus View Post
    My suggestions appeal to a larger crowd. Fortunately for you that crowd also includes your own. Please understand this. I have your wishes in mind as well, but I also play with a stay at home mom, a stay at home dad (different relationship. They aren't both staying at home with their mutual children), an undersea oil rig robot pilot who works three weeks on three weeks off, a soldier, a teacher, a retail salesman, several college students, a lawyer, a retail manager, a small business owner, a musician, some veterans, an anti-missile engineer, a security guard, an English professor and a computer tech all from different timezones and areas around the world.
    Every QQ thread that will ever be made is now irrelevant.
    (1)