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  1. #31
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Croisciento View Post
    He doesn't. If Grit/Sword-Shield Oath would be oGCD it would be totally broken. A maximum HP increase and an increase HP recovery via curing magic is nothing compared to a flat 20% damage reduction. on the off gcd it would only work as a blank damage reduction cooldown. Yes I agree it would be great to be able to stance dance freely but if they do that at least put a penatly for the first few seconds. I don't play paladin but WAR are able to stance dance like that because defiance is just effective after being healed.
    What if it was coupled with a 20-30 second cooldown?
    (0)

  2. #32
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    I agree with most of the OPs ideas.

    As far as the Shield Oath and Grit go. If you put them oGCD you must change Defiance to heal you 25% of your current health when activated. That's the price for oGCD: You don't gain eHP by simply turning on Defiance.
    Sword oath, on the other hand, would be fine as an oGCD as-is.

    On Defiance and abilities: To me it seems like this was just an oversight since instant heal abilities were percentage based before so it didn't matter. Now I really think Lustrate should benefit from it, at least. Changing it to abilities would also buff Equilibrium.
    (0)
    Last edited by Rbstr; 09-03-2015 at 11:47 PM.

  3. #33
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    I said this as well.

    Apparently it's an accepted bug according to a poster not long after.

    Still waiting on sauce.

    With regard to OP; most of the PLD changes are QoL or exchanging (removing!) one tool for another, the WAR one is an undeniable buff. PLD needs more, especially if WAR is being buffed.

    Edit: spelling.
    (0)
    Last edited by MeeYow; 09-04-2015 at 12:19 AM.

  4. #34
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by MeeYow View Post
    Still waiting on sauce.
    No kidding. I've been at this table for over an hour and they haven't brought me my sauce either ffs. The service here is deplorable.

    p.s. there are no tank adjustments we can all agree on.

    #EndlessArgument
    (0)
    YouTube.com/c/iBluairjgr

  5. #35
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by MeeYow View Post
    Apparently it's an excepted bug according to a poster not long after.
    Even if something is moved to the "Accepted" section of the Bug Reports forums, it doesn't mean it's actually a bug. It means the Bug Report was filed correctly and it will be looked into, not that the bug has actually been confirmed. If it was accepted and is no longer there, they've probably realized it's not a bug.

    Yoshi's statement in regards to this seems to confirm that, as he was pretty clear that Lustrate and the rest don't increase specifically because they're abilities. It's an annoying issue. It also affects self-healing buffs with the most annoying example being Dissipation. Sacrifice your fairy for a 20% healing potency buff and get 3 Aetherflow stacks, the Lustrates/Indomitabilities from which don't gain any benefit of the boost.

    They probably won't change it unless they decide healing potencies need a boost in general, though.
    (0)

  6. #36
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rbstr View Post
    I agree with most of the OPs ideas.

    As far as the Shield Oath and Grit go. If you put them oGCD you must change Defiance to heal you 25% of your current health when activated. That's the price for oGCD: You don't gain eHP by simply turning on Defiance.
    Sword oath, on the other hand, would be fine as an oGCD as-is.

    On Defiance and abilities: To me it seems like this was just an oversight since instant heal abilities were percentage based before so it didn't matter. Now I really think Lustrate should benefit from it, at least. Changing it to abilities would also buff Equilibrium.
    Then make me take damage to go into SwO... i'd take that trade.
    (1)

  7. #37
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by FriendlyUncle View Post
    This isn't a bug, look at your tooltip ffs. Defiance: Increases HP recovery via healing magic by 20% for self. Lustrate is a healing ability. There is a clearly defined difference between spell and a spell-like ability in the game.
    The interesting thing is before 3.0 the main healing abilities were affected by defiance just in a slightly different way. Both benediction and lustrate where percent max hp and defiance raised max hp so it affected those abilities. It's ultimately an absolutely stupid decision that healing abilities arn't affected by healing buffs. Sch for example has a skill that gives them aetherflow stacks and a bonus to healing output. Except it doesn't work with any skill that actually uses the aetherflow stacks they got. On top of that shield oath and grit don't reduce the healing received by abilities so why should warrior's tank stance in effect do that?

    Don't want that added to war? Fine then I say shield oath and grit should have a new effect added "reduces healing received by healing abilities by 20%."
    (0)

  8. #38
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    No kidding. I've been at this table for over an hour and they haven't brought me my sauce either ffs. The service here is deplorable.

    Umm...

    Welcome to the party, fashionably late as always.

    We have plenty of dip, but no sauce
    (0)

  9. #39
    Player
    Kaizer's Avatar
    Join Date
    Mar 2011
    Posts
    71
    Character
    Kaizer Mach
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    I like these suggestions. I really hope the devs don't get lazy and homogenize everything. They should really work on getting a particular "feel" for the class and concentrate on making that uniqueness stand out and then balance it. Right now I feel like they are taking the easy route and just giving "%20 mitigation" different names and animation.
    (0)

  10. #40
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Kaizer View Post
    I like these suggestions. I really hope the devs don't get lazy and homogenize everything. They should really work on getting a particular "feel" for the class and concentrate on making that uniqueness stand out and then balance it. Right now I feel like they are taking the easy route and just giving "%20 mitigation" different names and animation.
    I feel that there are largely 3 areas that cover tanking:
    Clutch mitigation
    DPS
    Party support/Utility

    We have 3 tanks, just make each tank superior in one, weaker in another and set an even ground in the third.

    The disparity would of course have to be larger in mitigation than DPS or party support, because the latter two are much more valuable, its tunable and a simple way of setting classes apart.

    Currently having eye/path (albeit most don't use both simultaneously), top DPS and very low cooldown invunerabilities and core buster mitigation which is again very low cooldown, garunteed (I am looking at Intuition vs Bulwark and Dance here) and insensative to damage type gives WAR an edge on virtually all of those things.
    (3)
    Last edited by MeeYow; 09-04-2015 at 12:50 AM.

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