

What if it was coupled with a 20-30 second cooldown?He doesn't. If Grit/Sword-Shield Oath would be oGCD it would be totally broken. A maximum HP increase and an increase HP recovery via curing magic is nothing compared to a flat 20% damage reduction. on the off gcd it would only work as a blank damage reduction cooldown. Yes I agree it would be great to be able to stance dance freely but if they do that at least put a penatly for the first few seconds. I don't play paladin but WAR are able to stance dance like that because defiance is just effective after being healed.
I agree with most of the OPs ideas.
As far as the Shield Oath and Grit go. If you put them oGCD you must change Defiance to heal you 25% of your current health when activated. That's the price for oGCD: You don't gain eHP by simply turning on Defiance.
Sword oath, on the other hand, would be fine as an oGCD as-is.
On Defiance and abilities: To me it seems like this was just an oversight since instant heal abilities were percentage based before so it didn't matter. Now I really think Lustrate should benefit from it, at least. Changing it to abilities would also buff Equilibrium.
Last edited by Rbstr; 09-03-2015 at 11:47 PM.

I said this as well.
Apparently it's an accepted bug according to a poster not long after.
Still waiting on sauce.
With regard to OP; most of the PLD changes are QoL or exchanging (removing!) one tool for another, the WAR one is an undeniable buff. PLD needs more, especially if WAR is being buffed.
Edit: spelling.
Last edited by MeeYow; 09-04-2015 at 12:19 AM.



Even if something is moved to the "Accepted" section of the Bug Reports forums, it doesn't mean it's actually a bug. It means the Bug Report was filed correctly and it will be looked into, not that the bug has actually been confirmed. If it was accepted and is no longer there, they've probably realized it's not a bug.
Yoshi's statement in regards to this seems to confirm that, as he was pretty clear that Lustrate and the rest don't increase specifically because they're abilities. It's an annoying issue. It also affects self-healing buffs with the most annoying example being Dissipation. Sacrifice your fairy for a 20% healing potency buff and get 3 Aetherflow stacks, the Lustrates/Indomitabilities from which don't gain any benefit of the boost.
They probably won't change it unless they decide healing potencies need a boost in general, though.


Then make me take damage to go into SwO... i'd take that trade.I agree with most of the OPs ideas.
As far as the Shield Oath and Grit go. If you put them oGCD you must change Defiance to heal you 25% of your current health when activated. That's the price for oGCD: You don't gain eHP by simply turning on Defiance.
Sword oath, on the other hand, would be fine as an oGCD as-is.
On Defiance and abilities: To me it seems like this was just an oversight since instant heal abilities were percentage based before so it didn't matter. Now I really think Lustrate should benefit from it, at least. Changing it to abilities would also buff Equilibrium.
The interesting thing is before 3.0 the main healing abilities were affected by defiance just in a slightly different way. Both benediction and lustrate where percent max hp and defiance raised max hp so it affected those abilities. It's ultimately an absolutely stupid decision that healing abilities arn't affected by healing buffs. Sch for example has a skill that gives them aetherflow stacks and a bonus to healing output. Except it doesn't work with any skill that actually uses the aetherflow stacks they got. On top of that shield oath and grit don't reduce the healing received by abilities so why should warrior's tank stance in effect do that?
Don't want that added to war? Fine then I say shield oath and grit should have a new effect added "reduces healing received by healing abilities by 20%."

Umm...
Welcome to the party, fashionably late as always.
We have plenty of dip, but no sauce![]()
I like these suggestions. I really hope the devs don't get lazy and homogenize everything. They should really work on getting a particular "feel" for the class and concentrate on making that uniqueness stand out and then balance it. Right now I feel like they are taking the easy route and just giving "%20 mitigation" different names and animation.

I feel that there are largely 3 areas that cover tanking:I like these suggestions. I really hope the devs don't get lazy and homogenize everything. They should really work on getting a particular "feel" for the class and concentrate on making that uniqueness stand out and then balance it. Right now I feel like they are taking the easy route and just giving "%20 mitigation" different names and animation.
Clutch mitigation
DPS
Party support/Utility
We have 3 tanks, just make each tank superior in one, weaker in another and set an even ground in the third.
The disparity would of course have to be larger in mitigation than DPS or party support, because the latter two are much more valuable, its tunable and a simple way of setting classes apart.
Currently having eye/path (albeit most don't use both simultaneously), top DPS and very low cooldown invunerabilities and core buster mitigation which is again very low cooldown, garunteed (I am looking at Intuition vs Bulwark and Dance here) and insensative to damage type gives WAR an edge on virtually all of those things.
Last edited by MeeYow; 09-04-2015 at 12:50 AM.
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