This man speaks the truth.
He doesn't. If Grit/Sword-Shield Oath would be oGCD it would be totally broken. A maximum HP increase and an increase HP recovery via curing magic is nothing compared to a flat 20% damage reduction. on the off gcd it would only work as a blank damage reduction cooldown. Yes I agree it would be great to be able to stance dance freely but if they do that at least put a penatly for the first few seconds. I don't play paladin but WAR are able to stance dance like that because defiance is just effective after being healed.


What if it was coupled with a 20-30 second cooldown?He doesn't. If Grit/Sword-Shield Oath would be oGCD it would be totally broken. A maximum HP increase and an increase HP recovery via curing magic is nothing compared to a flat 20% damage reduction. on the off gcd it would only work as a blank damage reduction cooldown. Yes I agree it would be great to be able to stance dance freely but if they do that at least put a penatly for the first few seconds. I don't play paladin but WAR are able to stance dance like that because defiance is just effective after being healed.
This is honestly the only thing I really see that should for sure be changed minus shield bash being of gcd. Chain stunning is very situational but a nice thing to have every now and then. (Adds in factual etc.)
Which is why there situational skills. You don't need shield swipe for added dps anymore it's use is now to ease tp starvation and clemency can be used to support healers that either A. Are a tad weaker than most and need help or B. Simply provide support during progression. It's the single strongest heal of any tank in the game. I play both pld and drk I also Maine pld in 2.x I know how the class plays and I know how it stacks up. Both pre 3.0 and post. And that 3 seconds you lose on those rare occasions must just flat out murder your dps.You don't play PLD, do you? Shield Swipe's only marginal utility is an incredibly small TP regain, its otherwise a DPS loss regardless of when you use it, its a bad skill, the proc should be skipped the majority of the time, its just, flat out not good. Clemency is incredibly clunky, overheals most of the time, and has you doing 0 DPS for 3 straight seconds.

CBA to repost,
https://www.reddit.com/r/ffxiv/comme...ceived/cuoap0p
PLD practically needs buffs/fixes in just about every aspect of the class.
Making defiance work with abilities is a bad idea because WAR is currently top tier in almost all aspects of tanking, it needs to have one downside somewhere, and this one is getting off lightly.
Use the instant cures on someone else and pre-cast the cures for the extremely predictable damage the war takes.
If WAR gets this buff then something will have to take a hit, and quite drastically, because SE will have made a class with an incredibly important strength, and no significant weakness in sight.
This is an issue when you compare Scholar that gets 1800 potency a minute in the form of instant heals that don't get buffed + extra stacks from Dissipation compared to White Mage that only gets 700 or Astrologian that only gets 600 (400/40s). Defiance is already 5% less effective in buffing heals than Shield Oath or Grit so Warrior doesn't need to be even more disconnected from the healers.
If WAR needs a nerf, it should come as an adjustment elsewhere. It shouldn't be just leaving in a bug that's poorly balanced like this.
Last edited by eagledorf; 09-03-2015 at 11:09 AM.

Is this an accepted bug or something you personally want? (Spoiler: It's not a bug) There is a big difference between those two things.
Is it maybe not a coincidence that WAR became so powerful at the same time a lot of the new healing skills introduced were abilities?
What about Convalescence?
Either quote the whole argument or don't quote at all. Context.This is an issue when you compare Scholar that gets 1800 potency a minute in the form of instant heals that don't get buffed + extra stacks from Dissipation compared to White Mage that only gets 700 or Astrologian that only gets 600 (400/40s). Defiance is already 5% less effective in buffing heals than Shield Oath or Grit so Warrior doesn't need to be even more disconnected from the healers.
If WAR needs a nerf, it should come as an adjustment elsewhere. It shouldn't be just leaving in a bug that's poorly balanced like this.
Also, see my response to the previous quote. Include fact I already pointed out in my original post that most serious healers can get around this problem with little difficulty, or that before we consider that the scholar could just heal the other tank. Or the ever so convenient heal that comes with inner beast.
So lets put that context back in. If you insist on fixing this 'bug' (that actually seems suspiciously deliberate - see the above) then we get back to end of my post where i said something else has to give way.
So.......you agree with me.
I would rather it was 'fixed', because the heal bonus is a non issue with proper forward planning on the healers part, and buffing it in exchange for lowering something else might actually level the playing field a bit.
But seriously, it's NOT a bug, it was a conscious decision made by the dev team and is working as they intended at the time whether you like it or not.
Don't try and justify anything by it being a bug.
Otherwise you have put so much of the emphasis of your argument on a statement that simply isn't true.
Last edited by MeeYow; 09-03-2015 at 11:52 AM.

Cursory check of the English language accepted section showed nothing, but if this is true than I stand corrected. But there is no point discussing changes that will already be made.
Edit: I am not taking your word for this. Source please.
Ignore Iagainst, just trolling at this point.
Last edited by MeeYow; 09-03-2015 at 11:47 PM.
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