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  1. #21
    Player
    Bman10119's Avatar
    Join Date
    Jul 2015
    Posts
    54
    Character
    Karybdus Frostblade
    World
    Midgardsormr
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by SpecialKK View Post
    The problem with traits is it won't change how a job plays. And that's just not going to cut it for an expansion. It needs to be enough of achange that players will feel new. Adding skills gives new experience, but also bloat. It's a fine line.
    The easiest way to solve both of these is to make a majority of the new abilities superior replacements to old ones in a rotation. still getting new things, still can have a few fully new goodies. of course then theres the problem of still needing the old low level abilities on hotbar for when you get level synched...
    (0)

  2. #22
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Quote Originally Posted by SpecialKK View Post
    The problem with traits is it won't change how a job plays. And that's just not going to cut it for an expansion. It needs to be enough of achange that players will feel new. Adding skills gives new experience, but also bloat. It's a fine line.
    If the traits provide a change to gameplay, then it'd be perfectly fine. Most obvious case would be something like Greased Lightning IV, or procs for other classes. Maybe Astro's can get something that allows them to use two cards at once, or some such thing. Black Mages can get Astral Fire IV, dragoons can get wheeling thrust to reset cooldown on Dragonfire Dive with a 50% chance while claw and fang resets elusive jump with 100% chance.
    (0)

  3. #23
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Maybe Bard's can make it so that straight shot procs remove cast times from next two skills, white Mages can make it so that divine seal now increases range of cure 3 or some such thing, a lot of traits can cause dramatic changes that add a fun boost to gameplay, so I think two abilities and 3 traits will help prevent too many abiltites from taking up space (imagine getting another 5) and the traits will still provide enough changes in gameplay that things remain fresh.
    (1)

  4. #24
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    They would need to revamp macros..
    (0)

  5. #25
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Hey, leave archers out of this! I like Straight Shot just the way it is! As for the original point...
    Quote Originally Posted by Duelle View Post
    (0)

  6. #26
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    I'd be okay with it... if it replaced some lower level abilities. Otherwise im gonna have to find a way to put more buttons on my controller.....
    (0)

  7. #27
    Player
    SpecialKK's Avatar
    Join Date
    Dec 2013
    Posts
    172
    Character
    Kulit Kulitin
    World
    Adamantoise
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Altijacek View Post
    If the traits provide a change to gameplay, then it'd be perfectly fine. Most obvious case would be something like Greased Lightning IV, or procs for other classes. Maybe Astro's can get something that allows them to use two cards at once, or some such thing. Black Mages can get Astral Fire IV, dragoons can get wheeling thrust to reset cooldown on Dragonfire Dive with a 50% chance while claw and fang resets elusive jump with 100% chance.
    I don't think that's enough. That means were still doing the same rotations a year and a half later. People will get bored of doing the same things with the same job.

    Haging new skills replace old ones is usually how other games do it, but that's a problem with this games level sync system
    (1)

  8. #28
    Player
    PotatoWafflez's Avatar
    Join Date
    Aug 2013
    Posts
    280
    Character
    Endless Paradox
    World
    Cerberus
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by SpecialKK View Post
    I don't think that's enough. That means were still doing the same rotations a year and a half later. People will get bored of doing the same things with the same job.

    Haging new skills replace old ones is usually how other games do it, but that's a problem with this games level sync system
    If the traits modify older less used skills into newer and more powerful ones that would probably fix most of the issues because once you get synced and lose the trait temporarily all the skills would just revert to the pre-trait version without needing to modify hotbars.

    You wouldn't lose any hotbar space you'd just be "switching" the old skills for the new ones without doing anything when synced.

    Only downside is you'd then have a >60 rotation and a 60< rotation with little to no cross over and nearly all the skills being replaced at some point.
    (0)

  9. #29
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    While I would love traits in the next expansion, I would also prefer they implement a new weapon skill to be introduced into the usual 123 rotation that offers the same potency or less potency for an added effect. For example,

    Butcher's Block = 280 potency can be replaced by Deep Cut = 200 potency + Bleed (20 potency for 12 seconds)

    Both deal 280 potency but offer different ways of dealing said damage. However, if they do implement traits (which I hope they do) in 4.0 Warriors need the trait "Rage" - able to hold two stacks of Infuriate.
    (0)

  10. #30
    Player
    SpecialKK's Avatar
    Join Date
    Dec 2013
    Posts
    172
    Character
    Kulit Kulitin
    World
    Adamantoise
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by PotatoWafflez View Post
    If the traits modify older less used skills into newer and more powerful ones that would probably fix most of the issues because once you get synced and lose the trait temporarily all the skills would just revert to the pre-trait version without needing to modify hotbars.

    You wouldn't lose any hotbar space you'd just be "switching" the old skills for the new ones without doing anything when synced.

    Only downside is you'd then have a >60 rotation and a 60< rotation with little to no cross over and nearly all the skills being replaced at some point.
    SE really needs to figure out something, as the level sync stuffs limit some design choices moving forward
    (0)

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