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  1. #41
    Player
    Kazzoey's Avatar
    Join Date
    Jan 2015
    Posts
    56
    Character
    Blade Haven
    World
    Mateus
    Main Class
    Gladiator Lv 80
    I'm down for new abilities but they need to merge a few currently. For example, why does MCH have two separate skills for dismantle? One does 5% Physical the other Magical and you can only use one. Why not just 5% both?

    Traits can also get good gameplay changing aspects to act as a skill instead of flat buffs.

    They can also change the progression in the game. I say allow all base Class Abilities(no cap), put a cap of 10 or 15 Job Abilities, a cap of 5 or 10 Traits, and 5 Cross Class Abilities cap.
    This way they can still add in new skills and traits buy it gives us a clean UI and diversity.
    (0)

  2. #42
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    I'm fine with that if they do some pruning of the abilities we have now.
    (0)

  3. #43
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    I'll need my 8th action bar.
    (0)

  4. #44
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 100
    That might be a good idea to give us more but then cap us and make us pick...wow that would be weird.
    (0)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  5. #45
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mikedizzy View Post
    That might be a good idea to give us more but then cap us and make us pick...wow that would be weird.
    If there was anything to change what is essentially "necessary" in a part (e.g. shaking up traditional Trinity dependence), I'd actually really like this. It would allow us not only rotational variance, for those who could enjoy a given job far more if it just played a little differently, but also toolkit changes in more than just the sense of different flavors, AoE vs. ST dps, or flexibility vs. optimization, for facing different situations. In other words, it would be one of those things that could make DRG/MNK/NIN pseudo-tanks (or even, say, DRK as full or GLD as opportunistic DPS) possible. I'd be all for that.
    (1)

  6. #46
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    I'd hope they simply replace skills/concepts rather than adding. Especially considering button bloat etc
    (1)

  7. #47
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Easy fix.

    Take old additional added skills like for example Strength down on paladin and move it to the new ability that has a new skill.

    Keep the old ability's there for old dungeons but improve new skills with old added skills.

    This way its not flooded I can swap this way its easier for controller users.

    Example

    lets say this is a new sword skill.

    Raging slashes
    it comes with 240 potency and adds a debuff of evasion but they take rage of halones 10% strength down and move it there but keep rage of halone around for old content.
    (0)
    Last edited by Zeonx; 09-05-2015 at 08:32 AM.

  8. #48
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    I'd rather not have any levels and 10 new traits instead. Or achievement points or talents.

    Redesigning the talent system and making it where every 10 levels you can pick traits for each ability to customize your character.
    (1)

  9. #49
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    If it is on top of what we currently have without any changes to how the combat system works, my reaction would be /facepalm.
    (0)

  10. #50
    Player
    Saerie's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Rie Akasuki
    World
    Behemoth
    Main Class
    Gunbreaker Lv 80
    They should just upgrade most of the things we have now, and name it with something lame like Dragon kick ll , Howling Fist ll etc. and give them a flashier effect l0l

    But yes I want new traits as well (As long as it changes gameplay, Like Bard's river of blood , GL etc)
    (1)

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