A macro system that isn't intentionally awful would go a long way. If I could put heals and dots on the same keys and actually have it be responsive I could play scholar again.

A macro system that isn't intentionally awful would go a long way. If I could put heals and dots on the same keys and actually have it be responsive I could play scholar again.




I've always liked traits. They make me feel cool for being the class that I am, rather than using the same ability crossed onto another class.
What I personally would like to see is some restructuring of the entire movepool all around. Put in less abilities learned 1-50. Fluff them up with some more traits and give the level 60 cap an extra cross class ability. It's a mighty task to re-balance everything from the ground up, but when an MMO mouse lacks enough buttons to play, you know you have an issue. I use a g600, which has 20 buttons and I'm still using about 9 keybinds from my keyboard. I manage to make this fluid enough but I don't know how much further I can push that. I've already had to eat into my QoL hotbars just to fit everything now.
I like the idea of giving classes more stuff to do, making them more technical and more powerful feeling, that is complacent with the feeling of growth. But if they continue on in the trend they have now, it's simply too much. And really, the only solution I see to that in the long run is condensing the total amount learned, which would require restructuring and rebalancing absolutely everything. That's a lot of work! So it's probably not something that'd happen soon.
http://king.canadane.com

Maybe I didn't say what I wanted to say correctly, but these traits would change gameplay enough that our rotations change with them. More decision making on the fly, and more choice in what to do depending on the enemy and party composition, etc.I don't think that's enough. That means were still doing the same rotations a year and a half later. People will get bored of doing the same things with the same job.
Haging new skills replace old ones is usually how other games do it, but that's a problem with this games level sync system

Perhaps a new Job tier unlock, with a different set of skills and traits? (aka, a new Job, but one that follows on the theme of the previous one, with skills that follow in kind, but work differently, and offer more depth/variation.)I don't think that's enough. That means were still doing the same rotations a year and a half later. People will get bored of doing the same things with the same job.
Having new skills replace old ones is usually how other games do it, but that's a problem with this games level sync system
e.g. Gladiator -> Paladin -> Paladin - Holy Templar.
Lancer -> Dragoon -> Dragoon - Azure Guard.
I guess new traits would be good as it'll help flesh out current and new abilities.
Whm could really use some as 2 of their special traits were taken away.
- graniteskin
- proshell



I say remove cross class skills and then I would be OK with 5 new abilities, something to make each job more unique.



They were removed because they pretty much made having a white mage mandatory for difficult content, which is bad if you want to introduce new healers.


Traits are boring...gonna get crap like Heavy Thrust duration +5, or slight potency increase for Fracture. Having no new abilities is un-fun because there's no new animations and thus no toys...just gear...and higher stats...mehhh I want toys!


Honestly, I wouldn't mind five new abilities with an overhaul of what we consider "essential" for the Jobs. It's pretty bad when all three of one role (tank) struggle to fill their cross-class abilities with meaningful abilities. And, at least for melee, combos are clunky and waste space as well. And then there are oddities like Inner Beast/Fell Cleave or Blood Weapon/Price, both of which really should just be one ability a piece and change based on your stance. And then there abilities that are flat-out upgrades in everything but style like Abyssal Drain and Unleash. While I wouldn't want to live without most of these, there are ways to cut down on how much hotbar space is eaten up by abilities.
Edit: Another possibility would be to increase the complexity of certain abilities by combining them. For example, Souleater could easily eat up Dark Passenger (which is Souleater by another name), and just throw out the shadow magic when you use it under Dark Arts. Or Rockbreaker on a Monk also incorporates Howling Fist once you learn Howling Fist at lv46 as an auto-ability.
Last edited by MiniPrinny; 09-03-2015 at 06:28 AM.



The problem is that some jobs are so bloated that they're drowning in toys. I don't know how they could add another 5 next expansion without consolidating some things we have now.
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