Results 1 to 10 of 186

Hybrid View

  1. #1
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    I read some mentioned about RDM tanking in FF11. First you have to know why Ninja is a tank in FF11.

    Ninja has a spell "utsusemi" which creates shadown images to absorb enemy attack, so keeps casting utsusemi I and II made it possible to tank. Of course, Ninja tanks must sub-job Warrior to access Provoke.

    DEV explicitly said it was unexpected that NINJA was used as tank, they designed NINJA as a DD, but they let it be.

    So any job sub-Job NINJA could cast "utsusemi" which had less image copies, and it would not enough to tank. Red Mage fast cast trait allowed casting "utsusemi" much faster with significant shorter recast timer, in addition Red Mage could generate aggro by self-healing or casting some high enmity spells (ie. Sleep) on the target.

    But, that was just something like "ast solo heal x", "8war kill x"..etc, someone did it intentionally.
    Actually RDM was paper weak and RDM was not a tank. ^^;
    (1)
    Last edited by Nicobo; 09-02-2015 at 12:52 PM. Reason: 1000

  2. #2
    Player
    Klife's Avatar
    Join Date
    Nov 2012
    Location
    Limsa Lominsa
    Posts
    11
    Character
    Klife Kepler
    World
    Ultros
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Nicobo View Post
    Snip

    I just want to clarify that, while utsusemi did help, it wasnt the only reason they were good tank.
    It was mostly because of the set of tool they had on their own. namely The glorious Phalanx, Stoneskin, protect/shell, and all their debuff that made the moster almost stop attaking them (slow/paralyze/blind/dia/bio) all those debuff could be merited for some more potent version of the spell. Add refresh, haste and self heal to that, they were pretty darn good tank.

    I've used red mage in low man group a lot in ffxi and they were pretty fun to use as tank/self healer. This version of red mage couldnt work in ffxiv with the current set up we have, it just won't balance well, like most things that were a thing in ffxi.

    Whatever they do if they implement red mage in ffxi, i will not be any of the red mage we know from previous game for obvious balance reason. But whatever they do with it ill play it. Red mage hold a dear spot in my heart.
    (0)
    Last edited by Klife; 09-02-2015 at 01:22 PM.