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  1. #61
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    If tanks can take massive damage and have huge HP pool but also deal 60-70% the damage of a dedicated DPS job, maybe they should increase DPS defense and buff our cool downs since DPS have the damage mitigation of a wet tissue right now (until defense scaling rises with higher ilvl to the way it was at Lv50/ilvl130). Shouldn't it be a recipricol? If tanks can specialize in tanking but also dish out 70% of a DPS's damage, shouldn't DPS be able to tank about 70% of what a tank job can defend? Maybe buff Keen Flurry/Forsight as cross class skills, buff Second Wind/Featherfoot, give one or two more defensive cool downs to DRG MNK NIN. Just don't see why tanks can dish out 70% of a DPS job's damage AND be tanks, while DPS deal 30% more than tanks roughly, but take huge amounts of damage.
    (0)

  2. #62
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jonnycbad View Post
    snip
    Sure? You could have that but it wouldn't really change much in the meta. Regardless, a competent DPS does good DPS no matter what the situation is.

    A good tank will put out good DPS when he/she is able too. It recquires more than a single person to accomplish that. There has to be a solid understanding of the fight and cooperation of the healers to make that kind of damage output even plausible. It's an apples to oranges comparison.

    Quote Originally Posted by Neophyte View Post
    An excellent DPS will near to never compensate a bad tank in almost all content. The other way round.. well. Why should a game with trinity be designed in a way, that one job can be compensated by the other too, only slowing content down (instead of wiping, as it happens when tank/heals are bad).
    That's kinda true. Good DPS can output damage and perform fight mechanics. If DPS are putting out mediocre numbers and you have a slightly weak healer... then it's gonna be a wipe. Really solid DPS that dodge aoe's and output good damage can make a fight go much faster, which also lowers the stress on the healer and the tank. It's really visible when your in the tank seat if you have good or bad DPS.

    Plus the ratio is 1 tank for 2 dps. One DPS might not make that big difference, but 2 good DPS certainly will.
    (0)
    Last edited by karateorangutang; 09-02-2015 at 01:46 AM.

  3. #63
    Player
    Ilyanat's Avatar
    Join Date
    Jul 2015
    Posts
    21
    Character
    Ilyana Cantata
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by cgbspender View Post
    Dps should be dodging a lot of the attacks, while a tank only has to dodge the critical hits. This only could justify the difference in DPS. The difference on a small pack of trash will seem insignificant. Compare this to a 12-minutes raid where every dps has to run around dodging, and yeah, I'm not surprised the difference could be 300, despite the most optimal damage output by the actual damage dealers.
    We're hitting as we're dodging usually. Look up Dervy's video on Ravana he mentions tagging him with phleb's during the add phases, even when we're dodging aoe's we're still finding ways to sneak hits in. Also, if you're seriously not dodging aoe's as a tank can I ask why?
    (2)

  4. #64
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by HoodRat View Post
    I believe their unique niche is the ability to do more dps than tanks and healers can. You just gotta find dps who aren't completely clueless...if they even exist.

    Wow. I'm seeing a constant pattern here.

    Tanks think Healers and DDs are clueless.
    Healers think Tanks and DDs are clueless.
    DDs think Tanks and Healers are clueless.

    Can't we all just get along?
    (5)
    Last edited by Leonus; 09-02-2015 at 04:14 AM.

  5. #65
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    This is just my opinion, but I think all non-Warrior/Scholar/Summoner players are clueless; why waste so much valuable time leveling something other which is downright inferior to those 3 Jobs and their unstoppable prowess.


    #shotsfired!!!!! #realizeagagwhenyouseeone
    (2)

  6. #66
    Player
    Misha_Tameshigiri's Avatar
    Join Date
    Feb 2015
    Posts
    51
    Character
    Misha Tameshigiri
    World
    Diabolos
    Main Class
    Dark Knight Lv 60
    The reason DPS tend to be bad is because there's nothing in leveling content that forces a DPS player to learn rotations aside from sporadic (and very easy) DPS checks.
    >inb4 read the tooltips
    Clearly these theoretical DPS players with i200 weapons pulling 400 DPS don't read tooltips.
    As far as leveling content is concerned:
    If your tank doesn't know how to do his job, the party wipes.
    If your healer doesn't know how to do his job, the party wipes.
    If your DPS doesn't know how to do his job, the run takes 10 minutes longer.
    (1)

  7. #67
    Player
    Ilyanat's Avatar
    Join Date
    Jul 2015
    Posts
    21
    Character
    Ilyana Cantata
    World
    Balmung
    Main Class
    Lancer Lv 60
    I agree Misha, the people talking about people dealing 400 dps and beating them in damage is just their own unfortunate experiences with bad dps players. I've been on a Neverreap run where a paladin didn't use shield oath the entire time, and a lot of the paladins I saw in leveling hardly used flash so clearly all paladins must never read their tooltips right? I'm sure a lot of paladins would facepalm reading this, it goes the same for dps and as well as healers. People that don't know their class are going to make it look bad.
    (0)

  8. #68
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Iagainsti View Post
    This is just my opinion, but I think all non-Warrior/Scholar/Summoner players are clueless; why waste so much valuable time leveling something other which is downright inferior to those 3 Jobs and their unstoppable prowess.


    #shotsfired!!!!! #realizeagagwhenyouseeone
    All hail the three great classes!

    Btw, you forgot the hashtag again! I'll remind you every time!
    (0)

  9. #69
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Neophyte View Post
    An excellent DPS will near to never compensate a bad tank in almost all content. The other way round.. well.


    Why should a game with trinity be designed in a way, that one job can be compensated by the other too, only slowing content down (instead of wiping, as it happens when tank/heals are bad).

    Hm, maybe we just need more dps-checks, which can't be done by the tank (e.g. Boss has to stay in some position (mandatory) and adds far away must be killed asap), idk.
    With some more effort than all those 1-hit-adds like in Fractal pls.
    Please no thank you. Every serious fight in the game right now is a DPS check basically.
    (0)

  10. #70
    Player
    konpachizaraki's Avatar
    Join Date
    May 2015
    Posts
    173
    Character
    Grandfall Fraxinus
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by ckc22 View Post
    Please no thank you. Every serious fight in the game right now is a DPS check basically.
    but still DPS die in the middle of the match in dps check doesn't mean the party can't do the rest(especially if they have limit break)
    but if the tank died(especially in the fight when the boss splits or there are 2 boss
    it's like 90 % chance the party will wipe
    (0)

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