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  1. #741
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I know I'm a little late, but I started school so less time for forums. In my experience instant transportation doesn't automatically kill immersion, but it does seem to cause less appreciation for the world. In Eorzea I wouldn't really want to not have instant transportation since there aren't that many nuances within the gameworld (plants that are cool to look at, weird cave not used for ANYTHING [not even a cut scene]). But once chocobos come our you might find us appreciating the world a little more. My thing is in XI the map was so, IDK, if you followed the road in xi that was the long way, seems like some zones in XIV are made specifically so we wouldn't jank hug this wall or something to get through zones faster, just something I noticed. example "lemme cut this corner here so I can get through this long winding loop in Gridania faster"....."log wtf, why is there a log covered by a bush?" :[ guess I'll stop cutting corners like a lazy person you got me SE!
    (1)

  2. #742
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by zaviermhigo View Post
    I know I'm a little late, but I started school so less time for forums. In my experience instant transportation doesn't automatically kill immersion, but it does seem to cause less appreciation for the world. In Eorzea I wouldn't really want to not have instant transportation since there aren't that many nuances within the gameworld (plants that are cool to look at, weird cave not used for ANYTHING [not even a cut scene]). But once chocobos come our you might find us appreciating the world a little more. My thing is in XI the map was so, IDK, if you followed the road in xi that was the long way, seems like some zones in XIV are made specifically so we wouldn't jank hug this wall or something to get through zones faster, just something I noticed. example "lemme cut this corner here so I can get through this long winding loop in Gridania faster"....."log wtf, why is there a log covered by a bush?" :[ guess I'll stop cutting corners like a lazy person you got me SE!
    Following the path set on the mini-map/ground also helps to avoid aggroable mobs. Mobs around the path have a tendency to be level 3 marmots.

    Follow the yellow brick road (b'.')b

  3. #743
    Player
    Join Date
    Aug 2011
    Posts
    684
    This thread is a mess.
    (1)

  4. #744
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    I just realised I made a grievous error in my comedy Star Trek sketch

    Quote Originally Posted by Konachibi View Post
    "Chocobo Riker, take us to wark 3 immediately"

    "Aye aye Captain, ready for wark"

    "Make it kupo!"
    Now it is fixed (b'.')b

  5. #745
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Konachibi View Post
    Following the path set on the mini-map/ground also helps to avoid aggroable mobs. Mobs around the path have a tendency to be level 3 marmots.

    Follow the yellow brick road (b'.')b
    I also find the whole minimap thing to ruin the sense of immersion as well. I end up looking at it more than i look at the actual world. And i realize i could prob remove it or something but thats not the point. Its conveniant and all so i will use it. But at the same time it will make me feel more disjointed from the game...
    Maybe if it was like -really- seethrough it would help
    (1)
    Mew!

  6. #746
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Konachibi View Post
    I can explain it.

    Just hop into my airship moiunted crossbow whilst I point it at Gridania, and the truth shall be revealed.
    We need the cannon travel service from Secret of Mana. That TOTALLY didn't break immersion.
    (1)

  7. #747
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Azurymber View Post
    I also find the whole minimap thing to ruin the sense of immersion as well. I end up looking at it more than i look at the actual world. And i realize i could prob remove it or something but thats not the point. Its conveniant and all so i will use it. But at the same time it will make me feel more disjointed from the game...
    Maybe if it was like -really- seethrough it would help
    I have a GPS in my car. That ruins my sense of immersion in the real world.
    (1)

  8. #748
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Azurymber View Post
    I also find the whole minimap thing to ruin the sense of immersion as well. I end up looking at it more than i look at the actual world. And i realize i could prob remove it or something but thats not the point. Its conveniant and all so i will use it. But at the same time it will make me feel more disjointed from the game...
    Maybe if it was like -really- seethrough it would help
    A character is able to sense gathering points as if by magic
    Perhaps they are also able to sense the localised geography of the area they're in also as if by magic.

    Does this help stop the mini-map from decreasing the immersion?

    And at this point, at 748 posts across 75 pages... does anyone care anymore?

  9. #749
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Eekiki View Post
    I have a GPS in my car. That ruins my sense of immersion in the real world.
    it ruins my sense too :x nothing beats a good old fashioned giant map in your windshield ^^

    and the mini map thing is more like theres no reason to really go off the path most of the time so instead of watching the pretty world they made and spent hours on when you run from place to place you watching a line denoting a path on the minimap

    this would -easily- be fixed by implementing agro mobs so people would actually have to watch the game and not the map.
    (1)
    Mew!

  10. #750
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Azurymber View Post
    it ruins my sense too :x nothing beats a good old fashioned giant map in your windshield ^^

    and the mini map thing is more like theres no reason to really go off the path most of the time so instead of watching the pretty world they made and spent hours on when you run from place to place you watching a line denoting a path on the minimap

    this would -easily- be fixed by implementing agro mobs so people would actually have to watch the game and not the map.
    I see your point. Chocobos are only going to make the 'follow the yellow brick road' method even more popular.

    Kinda nice then that gathering forces you off the beaten path, sometimes into areas you've never seen before. (I went fishing in Mor Dhona just so I'd get some eye-candy whilst getting 'materials' to turn into shards and sand)

    They did mention somewhere in a dev blog though that treasure chests were going to be added into the game as an open world thing, you don't need to be in a leve now to find one, you could just randomly come across one. If there was information on what kind of things we could expect from random treasure chests, it may give more people reason to wander into the wilderness.

    However not knowing what you may get then receiving a 'blue' weapon or item of clothing could be more exciting.

    Maybe they could just give hints. Hold the surprise, but let them know that there is indeed a surprise.

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