Took a bit more time than usual to think up this part of the reply, but here you go:
Tidus is an odd duck, but ultimately he gets a special exemption for being the player character. What Bahamut told him ultimately amounted to "if you beat the final boss, the game ends." It's the Klonoa rule: when you beat the game, the credits roll, and that's that. You can't stick around in the world you saved. By virtue of being the player character, he accepts that his story will end when he creates the ending he desires: saving Yuna and ending the Sprial of Death.
The Spiral of Death itself is Spira's culture of fatalism: by accepting unquestioningly that sacrifices must be made, Spira has trapped itself in a cycle, endlessly repeating the same sacrifice simply because they believe that it is the way things have to be. Of course, Yuna has a speech in X-2 to the effect that they ultimately only traded one sacrifice for another, which is true, but ultimately what mattered is that they didn't simply accept the first chance to sacrifice someone as "the way things have to be," choosing instead to understand and confront the root of the problem. Getting to shove Tidus on his smug, self-sacrificing ass afterwards was just an optional extra for players who believed that the growth Yuna went through because of his sacrifice wouldn't be undone if he came back.
It's never acts of sacrifice that bug me, it's when a Final Fantasy game simply accepts the necessity without question (on top of the supposedly affected characters never mentioning it again) that chafes more than a bit. Nearly 30 years of history can build some pretty hefty expectations.



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