
Originally Posted by
Cilia
Technically true but our presence is a bit arbitrary. If you cut out the fight sequences and NPCs took initiative, there's no real need for us to be in +95% of the content. We aren't really a character, per sé, just a tool to kill whatever is in the way of the real characters. Crystal Tower, for instance, could happen completely without us if G'raha were a skilled enough fighter.
I mean, I understand why that is. (And I have played the original Final Fantasy.) It's a limitation that comes with adding MMO to the RPG. It's just... kinda annoying sometimes, especially when RPGs and Final Fantasy have mostly evolved past the "silent protagonist" archetype or at least give you a personal impetus to go on the adventure. Here you immigrate to a city-state looking to become an adventurer, and end up getting roped into being the world's savior with all that implies.
The problem with that is, thus far, there is very little moral grey area. The Dragonsong War is a bit morally grey, but aside from Thordan and the Knights starting the war 1000 years ago, Ishgard's plight is portrayed entirely sympathetically. (Understandably, since everyone but the upper echelons of the Church are in the dark.) Everything we do is objectively good, since it all minimizes suffering. What NPCs do isn't up to us, and we can't object to boneheaded stunts like G'raha pulled because of the silent protagonist angle. We respect everyone's decisions because we are, again, just a tool to fulfill others' desires.
Would the Warrior of Light let Yuna go though with the Final Summoning? Probably, because we respect everyone's decisions even if they're boneheaded. At the same time we'd probably not let it end there, and embark on a long journey to find a way to defeat Sin forever in those 10 years. Expecting victory without cost is just unrealistic; even if Yuna doesn't die, Tidus does unless you get the Perfect Ending in X-2. Minimizing casualties is nice, but sometimes people have to die or sacrifice themselves for the greater good...
It's not so much that the game portrays selfishness as bad, but that selfish actions are completely unavailable. We don't have a morality. The Scions have a morality, the Alliance has a morality, Ishgard has a morality, but we're just a tool to fix their problems. Tools don't have morality. Everything we do so far has been portrayed positively, but it's not our will - it's because Hydaelyn said to do it, or because we've a debt to pay. It's Hydaelyn's morality that really needs to be questioned, because everything revolves around "Hydaelyn / Light = good, Zodiark / Darkness = bad." (Really hope Elidibus shakes up that notion sometime soon.)
The Warrior of Light still isn't able to take selfish actions, and as the DRK 50 quest suggests selfishness is bad here. (I'd like to go Dark Knight on some wenches who are essentially mugging a man in the lower area of Limsa, and steal Animus books from G'jusana since she's extorting people for tomestones, but noooooooo...)
... it's not even about having branching quest outcomes that are ultimately meaningless (that's just an illusion of choice). It's about having our character's personality influence the story, or exploring who we are beyond "Eorzea's hope" / "Hydaelyn's Champion." Which will never happen except in bits and pieces (and absolutely never affect the MSQ) because we're blank slates to be written as each player sees fit.