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  1. #11
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Maybe you can point out where I'm going wrong? This is what I'm looking at (my character's current stats are plugged in).
    http://puu.sh/jUCaO/a07a245d72.png

    I've got calculations going there for IR and BL based on critrate, Life Surge gains calculated based on critrate, the % boost calculated based on relation of pps gain v pps values of skills+jump+dot all together. AA/Skills/Jumps (botd)/dots all split out as separate PPS calculations because of different buffs on each of them. I'm really curious where exactly I've missed something. I have the crit adjustment all the way at the end, affecting the final DPS calculation, because I assume the crit buff would be added to the "buffs" section and it shouldn't make a huge difference putting it there v building it into each DPS calculation.

    This spit out 1355 which was pretty much what I parsed when testing.

    And it's all multiplicative, so applying buffs to PPS or putting them under the "Buffs" section is literally the exact same thing.


    woooop~

    It's also not about holding B4B - it's about holding Geirskogul. The former should (generally) be used on cooldown. The latter has 3 uses per 60s, so it's flexible (within reason) when to pop it without dps loss. Should be 2 under b4b, 2 out of b4b in general, outside of the opener where you just get 1 under your first b4b.
    (0)
    Last edited by JackFross; 08-31-2015 at 12:43 PM.