How much should a drg be on average and at best be parsing in bismark ex?
How much should a drg be on average and at best be parsing in bismark ex?
wait is botd 8pps including the + from jump and spineshatter?
whats the +-pps only counting the 4th combos
what if you have no jumps up, would it maybe be more dps to let botd drop instead of skipping phleb?

We can make estimates for general cases easily enough (which will be listed below, but verification left as an exercise to the reader). The real devil is in the details, which I realize is what you're probably asking for but meh.
Let's say the SS buff to DoTs isn't in effect since we don't know in detail how that works. Let's say we leave the crit buff to crits at 1.5x for the same reason, and have an arbitrarily chosen 14% crit chance. Let's say you have ~2.4s GCD enabling a full Heavy Thrust uptime.
Then the 24-step GCD rotation is 148.0 pps and a 10-step GCD rotation is 155.3 pps. (with GCD buffs and debuffs factored in, with average crit, without any CD aside from BotD).
What if you can only hit from the front?
Then the 24-step GCD rotation is 140.7 pps and a 10-step GCD rotation is 127.1 pps.
Jump / Power Surge + Jump is 500 potency per minute (note that oGCDs account for less in practice because GCDs outpace them, and latency/lag and other delays in execution creep up on them). 500 * 1.1 * 1.15 * 1.07 / 60 -> 11.28 pps without BotD, 14.66 pps with. A 3.38 pps improvement.
Spineshatter Dive is 170 potency per minute -> 170 * 1.1 * 1.15 * 1.07 / 60 -> 3.84 pps without BotD, 4.99 pps with. A 1.15 pps improvement.
Geirskogul, I am gathering from the previous pages, should be 600 potency per minute under ideal conditions. 600 * 1.1 * 1.15 * 1.07 / 60 -> 13.54 pps.
So, BotD is about 18 pps improvement to other cooldowns when you add up the improvements. 127.1 + X + 18 pps -> 145 + X pps , which beats out 140.7 + X pps. Even with the drastic potency drop from wrong positionals, it's worth it to maintain BotD if the fight will last the whole cycle. In practice, though, I've had trouble simply keeping BotD up between mobs in HW open world stuff since they're spaced out a bit. I just hit 60 last night and haven't picked Geirskogul up yet, but I imagine it's more practical and plenty damaging to just blow your BotD against not-bosses.
That's just the raw PPS from the rotation alone, no oCDs.
Also, getting higher and higher. i173, i180 weapon. Drac-Pot usage this time however, no ninja, unmerged.
I've got a vid on a few sneaky tips/tricks you can do to cheese your DPS up in the works if anyone is interested. I'll also do a write up for those who cba.
Last edited by Dervy; 06-30-2015 at 06:20 AM.

Where's that? I feel very confused on Bis Ex in where and when to pop/save CDs. Not only in a matter of Sustained DPS, but in order to pass some phases properly.
it's pretty fun actually
from memory what i do
regular opener with pot at the start; save dfd. after your first CT combo, do two FT combos so the 3rd CT combo hits on prelude; use dfd on prelude, skip PH reapplication halfway into the cast in favor of landing a 4th hit before you disconnect too. get 3 gk's in prelude.
then for liberation just do your regular opener using everything, and skip PH for a 4th hit again. botd will wear off for a bit into warlord shell phase, but eh. as soon as he comes down, do ht (bfb if up, i forgot)>ph and snapshot PH on the damage vulnerable ravana before he changes, then continue regular rotation. if adds are ok even without you for a bit, remember to refresh CT and PH on the boss. save litany for swift dives, DFD on the boss when there's like 3 adds next to him; and if you have trouble hitting the adds with positionals, just hit them on the boss if he's close. make sure all of your major dps cooldowns are basically used up after the 3rd wave of adds.
after he comes back from chandrahas, HT as soon as he's vulnerable again and snapshot a normal PH before he changes into defensive mode. start CT combo and botd on disembowel; jump back in with ssd as soon as you get pushed then only use cooldowns that will come back up for swift liberation, keeping botd up while doing so. for roses, you can be pretty greedy and get a few hits in a few seconds after kiting; or even better, you can just walk up to the boss after they start moving if you don't have one tethered on you.
then for swift liberation, all of your cds should be up, including xpot and litany pop them all and just murder the boss, then be sure to use whatever else is up before the end of final liberation. after the fire aoe comes out, you can get really greedy and HT->ID the boss and get away before the spin knockback hits, just be sure to be at max range. if you do get that off, you can snapshot a chaos thrust on the increased damage form before he does warlord shell, then just kill him from here. ideally you kill him before final liberation finishes casting with lb3 etc to get better numbers
whats my dummy parse supposed to be at i171?
What phases in particular do people need help on? I'll try to include it.

I was eager to see what the effect of SS on DoTs was. At 768 STR, 378 DET, 523 SS (displayed recast: 2.43), I used a rotation of HT CT CT for a few minutes. After taking out unbuffed hits and crits...
Chaos Thrust ticked for 117 - 130.
Heavy Thrust hit for 615 - 678.
Impulse Drive hit for 652 - 716.
Disembowel hit for 796 - 878.
Chaos Thrust hit for 909 - 995.
With Disembowel factored out but Heavy Thrust applied to both, that puts physical hits at around 3.45843461 dpp and Chaos Thrust ticks at around 3.52857143. That's about 2.028% buff to DoTs for about 2.88% boost to direct GCD damage. And while that's more than before, uh... it doesn't quite appear to take SS-induced clipping penalties out of the game, now, does it ._.
Last edited by SunnyHirose; 07-01-2015 at 07:26 PM.
Eh, more of a boost than you're accounting for. Recall that there's a subtraction that happens after the potency multiplier (or at least there was in 2.5). This means that your CT ticks should have started out (in a 0 SS build) at less than 35/250 of your CT hits, even after factoring out Disembowel. In 2.5, seeing your Disembowel numbers, I would have pegged CT ticks as being about 113 minimum damage to about 125 maximum. If you manage to get the same STR/DET/WD with 0 SS, those are the numbers I would call even now. So I would say it's more like a 3% or 4% boost.With Disembowel factored out but Heavy Thrust applied to both, that puts physical hits at around 3.45843461 dpp and Chaos Thrust ticks at around 3.52857143. That's about 2.028% buff to DoTs for about 2.88% boost to direct GCD damage. And while that's more than before, uh... it doesn't quite appear to take SS-induced clipping penalties out of the game, now, does it ._.
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