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  1. #61
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Phoenicia View Post
    Allot has a whole different meaning from "a lot".

    Also Lustrate heals 25% less on WAR, not 5%. Lustrae is better when it crits than it used to, true. But regardless, all healing abilities, crit or otherwise, are worse when used on a WAR than the other tanks.
    Quote Originally Posted by Alahra View Post
    Which they should really fix. DPS oGCDs get the benefits of Blood for Blood and the others, so it's pretty silly that healer oGCDs don't benefit from their potency buffs.
    Read this again but look at the math:
    "This change was overall better for Pld/drk (~5%less on War) and always better for all tanks when it crits."

    PLD Tank has 15k health
    War has 15k base (18.5k with defiance)

    Old Lustrate (25%)
    PLD Tank is healed 3750.
    War in defiance is healed 4688.

    New Lustrate. (600 potency)
    PLD Tank is healed 4400
    War in Defiance is also healed 4400.

    New Lustrate. (600 potency+crit)
    CRITICAL! PLD Tank is healed 6600.
    CRITICAL! War in Defiance is also healed 6600.
    Old vs New Lustrate
    PLD Net gain:+15%.
    War in Defiance:~-7%.

    Old vs Crit Lustrate:
    PLD Net gain:+~43%.
    War in Defiance:~+29%.

    If Lustrate/abilities could positively be affected by heal potency boosts, then they would also have to be affected negatively by heal potency reduction.
    (0)

  2. #62
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Just make Lustrate and Tetragrammaton percentage based (again) and make Cleric Stance F them up.

    Cleric Stance: Swaps your whatever and changes the damage/healing potencies by who cares. Also reduces the effectiveness of Lustrate, Tetragrammaton, and Essential Dignity by 90% because GET OUT OF CLERIC STANCE AND HEAL ME.
    (0)

  3. #63
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Phoenicia View Post
    [*]All weaponskills are GCDs and usually cost TP (Only exception to my knowledge are WAR's wrath moves) and are affected by SKILL speed.
    I'll just add an exception to that, Empyreal Arrow (level 54 BRD skill) is an off-GCD weaponskill that costs 60 TP and has a 15s recast timer.
    (0)

  4. #64
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Nadirah View Post
    It's because those skills are abilities, not spells.

    Healing increase on WAR only affects spells.
    I know exactly *why* it happens, it's just kind of stupid that it works that way. Self-healing buffs (like Divine Seal, etc.) don't generally boost them either, which leads to wonky stuff like Dissipation boosting healing, giving you 3 Aetherflow stacks, and not actually increasing the Lustrates you get from those stacks.
    (0)

  5. #65
    Player
    darkbat069's Avatar
    Join Date
    Aug 2013
    Location
    Ames, Iowa
    Posts
    1
    Character
    Elric Melnibone
    World
    Diabolos
    Main Class
    Gladiator Lv 80

    Dark Knights are over powered with threat

    Yes, I know, first of all all Dark Knights are going to deny this, lol. But I've played many Roulettes and Trials with so many other tanks. I'm a Paladin and have no problems sharing enmity with a Warrior when we have to switch off. However even with Dark Knights equal lvl or just a few below mine and I can't pull threat off them. I've exhausted my mana and TP trying to pull threat off of them. The only thing that will do it is Provoke and even then ONLY for a fraction of a second. No wonder all the servers are flooded with Dark Knights!!! If you are going to favor the new job classes, then you might as well delete the old ones...sheesh!!!!
    (0)

  6. #66
    Player
    Misha_Tameshigiri's Avatar
    Join Date
    Feb 2015
    Posts
    51
    Character
    Misha Tameshigiri
    World
    Diabolos
    Main Class
    Dark Knight Lv 60
    I'm not going to deny that PLD has the lowest threat generation, but: threat isn't an issue unless both players ignore the provoke.
    Provoke puts you 1 enmity above the current #1 on the target's aggro chart.
    What this means is you need to follow up with an aggro generating move immediately.
    For every tank class, this means at range you use your ranged aggro grab and in melee you use your aggro combo's 3rd attack uncombo'd.
    tl;dr git gud
    (0)

  7. #67
    Player
    DestinovaTrueblade's Avatar
    Join Date
    Aug 2015
    Location
    Ul'dah
    Posts
    62
    Character
    Destinova Trueblade
    World
    Malboro
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by darkbat069 View Post
    Yes, I know, first of all all Dark Knights are going to deny this, lol. But I've played many Roulettes and Trials with so many other tanks. I'm a Paladin and have no problems sharing enmity with a Warrior when we have to switch off. However even with Dark Knights equal lvl or just a few below mine and I can't pull threat off them. I've exhausted my mana and TP trying to pull threat off of them. The only thing that will do it is Provoke and even then ONLY for a fraction of a second. No wonder all the servers are flooded with Dark Knights!!! If you are going to favor the new job classes, then you might as well delete the old ones...sheesh!!!!
    Did they turn off grit? While DRK generate more aggro than PLD, you shouldn't have trouble pulling off them in Shield oath with Halone combo if they turn off grit.
    And really, DRK has nothing on WAR on enmity generation #Unchained
    (0)

  8. #68
    Player
    Drakkaelus's Avatar
    Join Date
    Feb 2015
    Posts
    129
    Character
    Drakkaelus Grimkaiser
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Sandamar View Post
    Everything is fine at the moment. Why would you want to kill one of the fun aspect of tanking atm ?
    MMO tanking must be dry and uninteresting at all times. No damage, no flashy moves, no options. I propose that we remove DPS stances entirely and make dps combos/cooldowns unusable while tanking. Too many tanks out there are trying to have fun.
    (0)

  9. #69
    Player
    SwordswornFox's Avatar
    Join Date
    Jun 2015
    Posts
    124
    Character
    Khudaj'a Surenhai
    World
    Siren
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Drakkaelus View Post
    MMO tanking must be dry and uninteresting at all times. No damage, no flashy moves, no options. I propose that we remove DPS stances entirely and make dps combos/cooldowns unusable while tanking. Too many tanks out there are trying to have fun.
    No flashy moves kills paladin tanking. They are the flashiest tank around.
    (0)

  10. #70
    Player
    JMadFour's Avatar
    Join Date
    Nov 2013
    Posts
    269
    Character
    Malthoran Madyson
    World
    Leviathan
    Main Class
    Summoner Lv 71
    Quote Originally Posted by Drakkaelus View Post
    MMO tanking must be dry and uninteresting at all times. No damage, no flashy moves, no options. I propose that we remove DPS stances entirely and make dps combos/cooldowns unusable while tanking. Too many tanks out there are trying to have fun.
    Or we could just remove Tanks from the game entirely, and make us all DPS.

    too many Tanks who want to be Tanks and not just DPS with faster Queue times.

    see, ridiculous hyperbole works both ways.
    (0)

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