i love people that want to believe in the dream anyway....
when yoshida talk about the role of a jobs, is rarely for change later.... more important, they are not fast at give information of this type. at the first SAM was developped as tank, but with heavensward, they have feel it was better to give the dark knight this role, more to bring dark knight over the samurai. 2 reason at that:
- 1) the lore was easier to explain with this
- 2) they did feel that 2 japanese theme jobs that close was a bad idea (kinda funny, since a large part of the community is not japanese and they only have 2 jobs that are heavily tie to the japanese theme)
then like said, yoshida did explain that for now samurai will not come and if he do come he feel the jobs is better as dps (what is normal, since a samurai is not know for endure damage but more for kill the enemy)
2 weapon is often link to damage dealer, we are not talking about irl here, but game, find me a tank that dual wield sword? they are quite rare exept game that try to break the stereotype. you can say it's more for parry and such, but the advantage to have 2 weapon, is to allows to attack more not defend more. (i doubt samurai will end with 2 sword since is more a ronin that do this.)
Samurai in all FF, exept for the 11 where the dev team did try to do something dumb.... is a dps, they do have some move based on fast counter, but since it's tie to solo game, it's hard to use it as reference.
indeed the jobs will emphazie on parry, since he don't have a shield... other point, no magic into this it's often called technic not magic, samurai is always shown in every final fantasy game as a warrior with a katana.... no magic into this.
finally, about the repartition of the jobs, you do have 3 tank, 3 healer for 3 melee jobs, 4 ranged jobs (magic and caster) however, in dungeon, you have 1 tank, 1 healer and 2 dps. what the point to add another tank? especially since each tank fill a type of tanking.
- paladin = the defensive one, they are mainly the one that can absorb the most damage dealed to them
- warrior = the offensive one, the one that can deal the most damage of the three type of tank all of him attack are the physical type.
- dark knight = the magic one, the one that will steal hp, mp, debuff the enemy and such, more important a lot of him capacity are based on the mana and the gestion of this.
what will be a samurai? please enlight me master.
you simply want to have a samurai tank, ok, but don't try to say you have valid point for make mandatory.
if we take irl standpoint, samurai is a killer, nothing more nothing less, all him technique, all him training is for only one goal, kill the enemy that threaten them life or the life of them master. them life don't belong to them, actually they are often don't fearing death and are close of a controlled berserker. they are not knight, they are not paladin or any some sort of templar.... they are warrior! make it a jobs tank is like trying to make an european idea fit into a concept of warrior that belong to japan.
ps: one more time, add a new type of tank, will not make the game have more tank... people will probably not play samurai tank as main even if they level up it... check how many people have stay on the dark knight after leveling it (i'm talking of the dps player not the tank one)
pss: actually they have reach a balance with the three tank. add another one now is risky move since they need to make it different than the other. in wow, they had 4 tank nothing more nothing less, 1 physical (warrior), 1 buffing/magic (paladin), 1 debuffing/magic (death knight), 1 polymorph (druide and some can argue that it quite close of the warrior in the use)
add another tank, yes, if it can bring something different not only a flavor based on the lore around it, but about him mechanic.