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  1. #11
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    @Blood-Aki This is not how a good game design goes. I have played all FFs before, and the one thing I learned is that everything, even outdated abilities can have a good use in certain situations. Adding utility to a skill that would be replaced not only makes it have a situational use beyond LV54 but enhances low-level gameplay. There are a lot of players coming to the game after Heavensward. We didn't need it before because Stone 2 was our best spammable spell after Holy.

    @EinherjarLucian I would be happy enough with more procs for "chain healing" just like we have for targeted healing (Cure > Freecure > Cure II > Overcure > Cure III) but for AOE. Enhanced Medica could proc with Medica or Medica II to make the next Medica spell have increased range to 20 yalms or cost less MP.

    There are a lot of things that can be done with only traits to make WHM more unique, like adding a "Cup of Life" Trait that returns X% of the overhealed amount to the caster, they could also add a single target Haste spell with long cooldown (most previous FF had Haste as a WHM spell), or create a "Pray" skills that heals for a minimal amount all the party members without costing any MP, so we could try to save our DPS friend who is stuck with 10% health at 90 yalms from you.

    For a bigger change, since everyone now have HoTs, and SCH is the Shield Healer, AST is the Lightspeed Healer, WHM could be even more of an AOE healer, with better range for all skills.
    (1)
    Last edited by Fevelle; 08-29-2015 at 08:52 AM.