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Thread: Lure

  1. #1
    Player

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    Mar 2011
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    Lure

    lets add strategy to camping monsters. I would like to see implemented Lures. (Totems)

    When in a party you find a spot and you cast a Lure, would be an Item, bought or gained from quest.

    The lure can be targeted. From there you can :

    - Use different kinds of foods to attrack-repel monsters with smell.
    - Cast fire or other spell on it to attrack-repel with sight.
    - Heal the Lure when damaged with healing magic.
    - Add part with crafting skills to change it shape and attract-repel monsters much like a scarcrow
    - Make it play music to attract-repel by sound
    - You could also be able to find fixed Lure in some area, this would indicate that you can attract specials monsters if you give it the right proprieties. Thoses could easly be story related and be part of the main story or new kind of quests.
    -You could be able to get specials Lures that a group member can carry around while hunting enemies.

    This would add very much fun for camping monsters. I think it's a unique way to improve partying while making hunting monster more strategic and less random.

    I can already imagine people camping cave around LL and luring mobs in there :P Would actually make those cave usefull.

    What do you think? help me improve the idea.
    (0)
    Last edited by Kaboushi; 03-17-2011 at 09:45 AM.

  2. #2
    Player
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    Mar 2011
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    Gridania
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    778
    Quote Originally Posted by Kaboushi View Post
    lets add strategie to camping monsters. I would like to see implemented Lures.

    When in a party you find a spot and you cast a Lure, would be an Item, bought or gained from quest.

    The lure can be targeted. From there you can :

    - Use different kinds of foods to pull monsters with smell.
    - Cast fire or other spell on it to attrack-repel with sight.
    - Heal the Lure when damaged with healing magic.
    - Add part with crafting skills to change it shape and attract-repel monsters much like a scarcrow
    - Make it pay music to attract-repel by sound

    This would add very much fun for camping monsters. I think it's a unique way to improve partying while making hunting monster more strategique and less random.

    What do you think? help me improve the idea.
    strategique is the best thing in game, ever.
    (0)

  3. #3
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    Quote Originally Posted by Gath View Post
    strategique is the best thing in game, ever.
    Strategic, sorry , my english still not good
    (0)

  4. #4
    Player
    Raxxon's Avatar
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    Mar 2011
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    Gridania
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    Character
    Raxxon Aiel
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    I think we all understood what you mean and personally I think it's a good idea. It's like the system in Monster Hunter where you leave meat in an area to lure the monster in.
    (0)

  5. #5
    Player
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    In a later topic either me of my lesion will be posting, we have a similar idea but for the BST/Tamer type of job.
    (0)

  6. #6
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    Mar 2011
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    sweet, love it
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  7. #7
    Player

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    Very interesting idea... after all the months Ive lost camping HNM's this would add an excellent element to camping.
    (0)

  8. #8
    Player
    Neptune's Avatar
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    Mar 2011
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    Gridania
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    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    this would be sick. hope they do creative stuff like this after they bring the game up to par.
    (0)

  9. #9
    Player
    Nephera's Avatar
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    Mar 2011
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    Gridania
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    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Cool idea A+
    (0)

  10. #10
    Player
    Ceska_Zbrojovka's Avatar
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    Mar 2011
    Location
    Ul'dah
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    64
    Character
    Ceska Zbrojovka
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I can imagine a 'lure' skill being appropriate to a Beastmaster class/job
    And it's application being desirable to grind parties.

    But to have it as an Item/Totem/Marker that anyone of any class could use?
    I have to say.. nice, but there's already a lack of class differentiation as it is.
    Having every one being able to manipulate mob activity would diminish BST's role in party/group dynamics.
    (0)
    Eorzea's "Okayest" Scholar

  11. 03-17-2011 04:01 AM

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