ページ1/2 1 2 最後最後
全11件中1~10件目

スレッド: Lure

  1. #1
    Player

    登録日
    2011/03/08
    投稿
    92

    Lure

    lets add strategy to camping monsters. I would like to see implemented Lures. (Totems)

    When in a party you find a spot and you cast a Lure, would be an Item, bought or gained from quest.

    The lure can be targeted. From there you can :

    - Use different kinds of foods to attrack-repel monsters with smell.
    - Cast fire or other spell on it to attrack-repel with sight.
    - Heal the Lure when damaged with healing magic.
    - Add part with crafting skills to change it shape and attract-repel monsters much like a scarcrow
    - Make it play music to attract-repel by sound
    - You could also be able to find fixed Lure in some area, this would indicate that you can attract specials monsters if you give it the right proprieties. Thoses could easly be story related and be part of the main story or new kind of quests.
    -You could be able to get specials Lures that a group member can carry around while hunting enemies.

    This would add very much fun for camping monsters. I think it's a unique way to improve partying while making hunting monster more strategic and less random.

    I can already imagine people camping cave around LL and luring mobs in there :P Would actually make those cave usefull.

    What do you think? help me improve the idea.
    (0)
    2011/03/17 09:45; Kaboushi が最後に編集

  2. #2
    Player
    登録日
    2011/03/08
    Location
    Gridania
    投稿
    778
    Quote 引用元:Kaboushi 投稿を閲覧
    lets add strategie to camping monsters. I would like to see implemented Lures.

    When in a party you find a spot and you cast a Lure, would be an Item, bought or gained from quest.

    The lure can be targeted. From there you can :

    - Use different kinds of foods to pull monsters with smell.
    - Cast fire or other spell on it to attrack-repel with sight.
    - Heal the Lure when damaged with healing magic.
    - Add part with crafting skills to change it shape and attract-repel monsters much like a scarcrow
    - Make it pay music to attract-repel by sound

    This would add very much fun for camping monsters. I think it's a unique way to improve partying while making hunting monster more strategique and less random.

    What do you think? help me improve the idea.
    strategique is the best thing in game, ever.
    (0)

  3. #3
    Player

    登録日
    2011/03/08
    投稿
    92
    Quote 引用元:Gath 投稿を閲覧
    strategique is the best thing in game, ever.
    Strategic, sorry , my english still not good
    (0)

  4. #4
    Player
    Raxxon's Avatar
    登録日
    2011/03/10
    Location
    Gridania
    投稿
    76
    Character
    Raxxon Aiel
    World
    Excalibur
    Main Class
    剣術士 Lv 60
    I think we all understood what you mean and personally I think it's a good idea. It's like the system in Monster Hunter where you leave meat in an area to lure the monster in.
    (0)

  5. #5
    Player
    登録日
    2011/03/08
    Location
    Gridania
    投稿
    778
    In a later topic either me of my lesion will be posting, we have a similar idea but for the BST/Tamer type of job.
    (0)

  6. #6
    Player

    登録日
    2011/03/15
    投稿
    11
    sweet, love it
    (0)

  7. #7
    Player

    登録日
    2011/03/12
    Location
    Gridania
    投稿
    252
    Very interesting idea... after all the months Ive lost camping HNM's this would add an excellent element to camping.
    (0)

  8. #8
    Player
    Neptune's Avatar
    登録日
    2011/03/08
    Location
    Gridania
    投稿
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    呪術士 Lv 80
    this would be sick. hope they do creative stuff like this after they bring the game up to par.
    (0)

  9. #9
    Player
    Nephera's Avatar
    登録日
    2011/03/08
    Location
    Gridania
    投稿
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    槍術士 Lv 50
    Cool idea A+
    (0)

  10. #10
    Player
    Ceska_Zbrojovka's Avatar
    登録日
    2011/03/15
    Location
    Ul'dah
    投稿
    64
    Character
    Ceska Zbrojovka
    World
    Hyperion
    Main Class
    学者 Lv 90
    I can imagine a 'lure' skill being appropriate to a Beastmaster class/job
    And it's application being desirable to grind parties.

    But to have it as an Item/Totem/Marker that anyone of any class could use?
    I have to say.. nice, but there's already a lack of class differentiation as it is.
    Having every one being able to manipulate mob activity would diminish BST's role in party/group dynamics.
    (0)
    Eorzea's "Okayest" Scholar

  11. 2011/03/17 04:01

ページ1/2 1 2 最後最後