According to tests earlier in the thread, skill speed doesn't affect turrets at all. It doesn't provide a damage increase either like spell speed does for summoner pets.If anyone is doing some Turret testing, pay special attention to Skill Speed. I know I said it looks like it doesn't effect attack speed, but after testing a bit on SMN pets, it could just be that it's such a small increase that it could be overlooked, so I wouldn't completely rule it out yet.
Not a whole lot since you are getting much more primary stats in return.Yea that is the same BiS I have. More of the question was the gear I pick out -right now- and the following few weeks is going to bring my DET very low. Everything will fall in place -eventually-, but very low DET will be a thing for a while. How much will very low DET affect the process of getting to BiS is what I am trying to ask.
Right....I'm the person who said that lol. Also, Spell Speed doesn't increase SMN pet damage, only frequency of attacks, which in turn increases their damage.
That's why I was mentioning, that SPD may be an increase for Turret frequency of attacks, but similar to SMN pets you may need a lot of SPD + test for a long duration to see any gains of note. (which I didn't do in my initial testing as I figured that the gains would be apparent with only a couple hundred SPD)
Last edited by Judge_Xero; 08-28-2015 at 11:39 AM.
"I don't always drink beer, but when I do, it's often."
Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community
Did two parses,
First 745 skill speed, 55 autos from turret at 3:03
Second at 406 skill speed, 54 autos at 3:00
If I had allowed the second parse to go for another 3 seconds it would have done the 55th swing. Skill speed does nothing for turret attack frequency.
That or its just an insane amount to increase it by 1 attack.
Xero you are just looking to try to get pet scaling with stats?
Considering the attack interval of turrets is pretty much 3 seconds (you get up to 5 charged shots within Hypercharge's 15s duration too), isn't 55 autoattacks at 3:03 and 54 autoattacks at 3:00 precisely what you'd expect to see?
Last edited by Myon88; 08-28-2015 at 06:51 PM.
Pretty much. Even if it wasn't the case If you needed 300+ SS to see one more turret auto in 3 minutes it would not even be worth it.
That's exactly what I'm talking about for testing.
As an example I am testing SMN pets at 751 SPD over 28 minutes VS base SPD of 354.
Not exactly looking whether it's worth it or not, just whether it is effected.Pretty much. Even if it wasn't the case If you needed 300+ SS to see one more turret auto in 3 minutes it would not even be worth it.
Thanks for checking though, and if you could do a comparison of high SPD over 20 mins or so VS base SPD. that would be awesome.
"I don't always drink beer, but when I do, it's often."
Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community
I pretty much discovered it cause I just wanted to see slug shot's animation by just mashing it on the dummy. Neat that you can take advantage of this with ammo, still don't like it though.Think of it as a fail safe, machinist has a lot to keep track on and that micromanagement can sometimes lead to messing up like accidentally pressing slug instead of split, if such thing happens there is still a chance that clean procs so that your mess up don't end up ruining it all.
I'm not saying that it is the reason why, just that it can't hurt to have something like a net every now and then.
I can do that after I get home from work.That's exactly what I'm talking about for testing.
As an example I am testing SMN pets at 751 SPD over 28 minutes VS base SPD of 354.
Not exactly looking whether it's worth it or not, just whether it is effected.
Thanks for checking though, and if you could do a comparison of high SPD over 20 mins or so VS base SPD. that would be awesome.
Thanks for this guide. However I'm quite disapointed with MCH. Its require a confuse and long rotation, one where buff is a requirement and also its RNG based. You go through all this and still gets a very meager damage. I'm still working out my job, but so far, I felt like MCH is the botton feeder of FFXIV, and I don't see no future playing this job.
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