
That or its just an insane amount to increase it by 1 attack.
Xero you are just looking to try to get pet scaling with stats?
Considering the attack interval of turrets is pretty much 3 seconds (you get up to 5 charged shots within Hypercharge's 15s duration too), isn't 55 autoattacks at 3:03 and 54 autoattacks at 3:00 precisely what you'd expect to see?
Last edited by Myon88; 08-28-2015 at 06:51 PM.
Pretty much. Even if it wasn't the case If you needed 300+ SS to see one more turret auto in 3 minutes it would not even be worth it.



That's exactly what I'm talking about for testing.
As an example I am testing SMN pets at 751 SPD over 28 minutes VS base SPD of 354.
Not exactly looking whether it's worth it or not, just whether it is effected.Pretty much. Even if it wasn't the case If you needed 300+ SS to see one more turret auto in 3 minutes it would not even be worth it.
Thanks for checking though, and if you could do a comparison of high SPD over 20 mins or so VS base SPD. that would be awesome.
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I can do that after I get home from work.That's exactly what I'm talking about for testing.
As an example I am testing SMN pets at 751 SPD over 28 minutes VS base SPD of 354.
Not exactly looking whether it's worth it or not, just whether it is effected.
Thanks for checking though, and if you could do a comparison of high SPD over 20 mins or so VS base SPD. that would be awesome.

Thanks for this guide. However I'm quite disapointed with MCH. Its require a confuse and long rotation, one where buff is a requirement and also its RNG based. You go through all this and still gets a very meager damage. I'm still working out my job, but so far, I felt like MCH is the botton feeder of FFXIV, and I don't see no future playing this job.
Thanks for this guide. However I'm quite disapointed with MCH. Its require a confuse and long rotation, one where buff is a requirement and also its RNG based. You go through all this and still gets a very meager damage. I'm still working out my job, but so far, I felt like MCH is the botton feeder of FFXIV, and I don't see no future playing this job.
On that note, I found simply having a /facetarget macro with nothing else is incredibly helpful here. Tying it to gauss is a bit much, but it does help a lot.
Last edited by Cloacers; 09-03-2015 at 11:12 AM.
Yeah that's what I mean, Wildfire placement doesn't really change - you normally put it in after the first Split Shot which, in the case of the first opener, gives you 2 Split, 3 Slug, and 2 Clean Shots inside the Wildfire.
You can do the same thing with the second one except it goes after the Slug Shot, and you're now getting 2 Split, 2 Slug, and 3 Clean Shots inside the Wildfire.
Split (Wildfire), Slug, Clean, Split, Slug, Split, Clean, Slug
Slug (Wildfire), Clean, Split, Slug, Split, Clean, Slug, Clean
I probably should have included the notation to show where Wildfire went.
Overall it's still a net loss due to the massive potency deficit of starting off with a non-proc'd Slug Shot, but it's an interesting curiosity.
Last edited by Myon88; 08-28-2015 at 11:39 PM.
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