Why would you reduce the time to heal them back up? 6 seconds would then REQUIRE either Benediction or multi Lustrate. With the current 10 seconds, it's easy to remove with standard heals + maybe one Lustrate or TetraWhy not have LD have the effects of both Holmgang and hallowed ground. Popping LD would give you 10 sec of a safety net that you won't die if you hit 1 hp. Once WD is actived then hallow ground is in effect where you take no damage for 6 sec but still need to be healed so you arn't low on hp once the effect ends.
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