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  1. #1
    Player
    MaxDetroit's Avatar
    Join Date
    Nov 2013
    Posts
    67
    Character
    Bju Jojojoni
    World
    Lich
    Main Class
    White Mage Lv 95

    [Suggestion] New Cross Class SKills

    Hi! To come directly to the point: I really think the game should implement new cross class skills. And they should come with a high level requirement (like level 52 or 54).
    Here are my Pros and Cons, why I think this would be a good idea:

    Pros:
    - More incentive for leveling up alternative classes / jobs
    - Cross class skill unlocking is a long time goal and a big reward for leveling up
    - This gives players a lot to do while waiting for new content
    - Also: More interesting choices / more build varity / more individualization

    Cons:
    - Balancing issues, cross class skills get to strong, imbalanced
    (therefore I tried to suggest cross class skills that not influence dps or hps at all, but are more general useful tools)

    Some concrete Ideas:

    Marauder / Gladiator:
    Level: 54
    Cast Time: Instant
    Cooldown: 90s
    Range: 0
    Radius: 0
    Description: Next Attack has increased emnity
    Additional Effect: Does not affect skills with already increased emnity
    Idea behind it: If Provoke is on Cooldown you can use this in emergency situations together with a non-emnity attack, to gain back aggro, can also be useful for tank switches during fights

    Conjurer / Arcanist:
    Level: 52
    Cast Time: Instant
    Cooldown: 2.5s (gcd)
    MP Cost: 5 (MP Cost is based on a level 1 character. As you level up, MP Cost of spells will increase.)
    Range: 25y
    Radius: 0
    Description: Emnity gets reduced by 30% for selected target
    Idea behind it: If e.g. shroud of saints is on cooldown and a new spawned add attacks you, you can sacrifice a gcd for reducing emnity on the selected target

    Pugilist / Lancer:
    Level: 52
    Cast Time: Instant
    Cooldown: 90s
    Range: 0
    Radius: 0
    Description: Preventing knockback and draw-in effects for the next attack for 10s.
    Idea behind it: Works like Tempered Will of Paladin, but only the knockback and draw-in effect part. Also it counts only for the next incoming attack. So it needs to be timed pretty precisely.

    Archer/ Rogue:
    Level: 54
    Cast Time: Instant
    Cooldown: 180s
    Range: 0
    Radius: 0
    Description: The next sprint does not cost any TP for 10s.
    Idea behind it: Sprinting should be useful and possible in certain situations. If you are not a mage, you can not use sprint during fights at all. With this skill you get a 10s buff, that will allow you to sprint without loosing any TP, can only be used every 180s, so you have to use it with care. Since it is a Archer Cross Class Skill it will be very intersting for Machinists, but for Machinists only.


    Hope you dig the ideas.
    Greetings, Bju
    (0)
    Last edited by MaxDetroit; 08-28-2015 at 12:55 AM.
    Allein sitzen, allein ruhen, allein gehen. Indem er sich selbst zähmt, wird er glücklich allein - allein im Wald.

  2. #2
    Player
    DkDerek's Avatar
    Join Date
    Nov 2013
    Posts
    159
    Character
    Derek Skyshadow
    World
    Leviathan
    Main Class
    Dragoon Lv 60
    No. Cross class skills are not a choice, they become requirements. They need to move away from this garbage.

    Also, ast needs the enmity dump, not sch lol.
    (1)

  3. #3
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by DkDerek View Post
    No. Cross class skills are not a choice, they become requirements. They need to move away from this garbage.

    Also, ast needs the enmity dump, not sch lol.
    Personally, I'd like more choice with my cross class skills. Right now most jobs get 4-5 essential ones and 2-3 garbage/useless ones (enmity generation on DPS, +Dex on non dex classes etc). It would be great if each job had 10 great choices and could only pick 3-4 of them.
    (0)

  4. #4
    Player
    DkDerek's Avatar
    Join Date
    Nov 2013
    Posts
    159
    Character
    Derek Skyshadow
    World
    Leviathan
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Kaurie View Post
    Personally, I'd like more choice with my cross class skills. Right now most jobs get 4-5 essential ones and 2-3 garbage/useless ones (enmity generation on DPS, +Dex on non dex classes etc). It would be great if each job had 10 great choices and could only pick 3-4 of them.
    And to that poor soul that joins the game tomorrow who has to level classes for the next 6 months. Grinding fates isn't particularly fun.
    (3)

  5. #5
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    Well there\\'s just a few problems in that your suggestions aren\\'t altogether all that useful anyway.

    The first one: the skill is useless because if a tank needs aggro, they\\'ll be using their enmity combo anyway so the only skill it would work on would be the first in their enmity combo. And unless it gave a HUGE amount, it wouldn\\'t be enough to make a difference anyway.

    2: skill already exists, called Smoke screen, Ninja has it. It reduces enmity generation too for the duration. And a healer shouldn\\'t be stealing hate anyway unless the tank is bad or they\\'re over healing too much.

    3. Monks and Dragoons can just shoulder tackle/SSD/DFD back to their target. Plus there isn\\'t much utility for this currently, as knockbacks are few and far between, and not many people would focus to press the button in advance while trying to maintain GL3/BOTD, especially with how crowded hot bars are now.
    (0)

  6. #6
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    4. Shukuchi and Repelling Shot exist for a reason. Not to mention I don\\'t know of any scenario where anyone has to actually sprint in battle. If they do that means they were lazy and are using sprint to avoid an easily avoidable attack if they were on point. For Bards especially since that now they have cast times, ANY movement is a DPS loss unless it\\'s small enough that it fits into the "you can move during the tail end of your cast" (in which case it\\'s probably small enough that you don\\'t need sprint).



    That\\'s just my thoughts. The utility is too small to matter
    (0)

  7. #7
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by DkDerek View Post
    And to that poor soul that joins the game tomorrow who has to level classes for the next 6 months. Grinding fates isn't particularly fun.
    Eh, levelings alts for cross classes and unlocking jobs was what originally hooked me on the game. I remember leveling ACN to unlock WHM and then getting hooked, so i brought that up for SMN and then leveled THM, and got hooked on that, so I went to go level a BLM and started playing ARC and got hooked and so on.

    However, i did HATE leveling lancer for blood for blood, ugh.

    That said, I think the issue is not the cross classes, but that leveling is made particularly boring for alternates in this game. The reason is because there are no/few quests, and you are forced to 'grind' fates or dungeons.

    I'd propose they make a change so that side quests are unlocked per job and not character.
    Alternatively, I could see any of the following be alright:
    - Experience potions - purchasable with tomestones of law/poetics.
    - Monsters with high difficulty in semi-remote areas that grant large amounts of experience per kill
    - Random quests generated (similar to levemates I guess in repeat-ability etc, but more similar to traditional quests in execution)
    (0)

  8. #8
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Ashelia_Ferron View Post
    4. Shukuchi and Repelling Shot exist for a reason. Not to mention I don\\'t know of any scenario where anyone has to actually sprint in battle. If they do that means they were lazy and are using sprint to avoid an easily avoidable attack if they were on point. For Bards especially since that now they have cast times, ANY movement is a DPS loss unless it\\'s small enough that it fits into the "you can move during the tail end of your cast" (in which case it\\'s probably small enough that you don\\'t need sprint).



    That\\'s just my thoughts. The utility is too small to matter
    I sprint in battle all the time on my healer jobs.

    But no, I'd be more in favor of getting rid of them entirely.
    (0)

  9. #9
    Player
    Ashelia_Ferron's Avatar
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    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Nadirah View Post
    I sprint in battle all the time on my healer jobs.

    But no, I'd be more in favor of getting rid of them entirely.
    But is it out of necessity or convenience? I main healer and I've never been REQUIRED to use Sprint to dodge an AOE or anything
    (0)

  10. #10
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Ashelia_Ferron View Post
    But is it out of necessity or convenience? I main healer and I've never been REQUIRED to use Sprint to dodge an AOE or anything
    If you want to reach the other side of the room for say, last boss in Library, you are often likely to miss it without sprinting.

    I've sprinted to dodge aoe on first boss in fractal because it farking telegraphed with me directly in the middle of it.

    If they make it "mandatory" ever, they f over most classes that rely on tp for combat skills.
    (0)
    Last edited by Nadirah; 08-28-2015 at 02:27 AM. Reason: Because autocorrect sucks

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