Extend AF/UI to 12-14 seconds, nothing more needed.
Everything else suggestet gets back to OP
Extend AF/UI to 12-14 seconds, nothing more needed.
Everything else suggestet gets back to OP
Never a mind was changed on an internet board, no matter how good your arguments are...
Far too complicated. AF/UI timers serve a purpose which they would partially lose if too long. Would need further adjustments.
Think easier: let Fire IV refresh current AF without applying stacks itself, thus Fire IV fully replaces Fire only during Enochian, as it should be. A change like that would be on the same level of acceptable as the most recent Quick Reload fix for MCH; a simple yet effective method that results in vastly smoother gameplay and makes bad RNG more bearable.
Please don't wake up sleeping wolves, would you. Personally I'm kinda happy we have these commonly unused abilities. Why? Well look at classes that use 95% of their abilities... IMO it's not really fun to try and weave in even the last of them, keeping track of a bazillion timers and buffs and debuffs. BLM is still quite generous in that regard. MMOs like WoW or FFXIV should allow you to play your class blind for at least a few seconds so that you can actually pay attention to fight mechanics, yet this is not very well executed in FFXIV currently. No need to make it even worse.5. I would also like to see some modification of our other talents/spells. We rarely utilize or have need for most of our other spells. Sleep?! when and why to use it now, and if used, it has no effect on any or most 3.0 creatures. Apocatastasis, other than coil, why?! Lethergy and Atherial Manipulation??? What about surecast?! Oh and please tell me when as a lvl 60, have we used Freeze?? For the majority of these new 3.x fights Manawall/ Manaward doesn't do that great, and doesn't negate what it should!!! These talents/spells have minimal use, and they do define us as a class, but why pile our bars with in other words useless spells? We could repurpose them, similar to the repurpose of the spell tri disaster / tri bind that the SMN's received. Most other classes have a minimal of these "useless spells" but we have way too many.
BTW these abilities still have some purpose. Atherial Manipulation can be really handy if you look for situations in which you can use it to cut short multiple seconds of movement. And then there's still PvP; you might not play it but that doesn't mean others don't. Sleep, Freeze, Lethargy, Surecast, Apocatastasis, Manawall, Manaward, all have their place there. It's not just PvE group content out there.
Last edited by Egnasya; 08-27-2015 at 08:02 PM.
Either that or the 12-14s AF/UI seem equally useful, and simple, to me. I also don't see UI or AF as losing their purpose if too long.Far too complicated. AF/UI timers serve a purpose which they would partially lose if too long. Would need further adjustments.
Think easier: let Fire IV refresh current AF without applying stacks itself, thus Fire IV fully replaces Fire only during Enochian, as it should be. A change like that would be on the same level of acceptable as the most recent Quick Reload fix for MCH; a simple yet effective method that results in vastly smoother gameplay and makes bad RNG more bearable.There is rarely a fight break so long that 2 extra seconds' AF/UI duration would have made any gameplay element irrelevant without having already been impossible to retain AF3/UI3 for (usually transformed instead to UI1). What would we do outside of AF/UI-generating abilities aside from F4, to which you've added AF generation? Scathe?
Either one should have a fairly similar effect, minus some chain-pull QoL adjustments for BLM. Fewer Fire I casts during Enochian Fire phase. With F4 refreshing AF, there'd be none. With 12-14 seconds of AF, there'd be one or none. Either way, that's a slight, slight dps bonus atop smoothing. If you don't want to be looking for your AF timer at all during F4 spam, then AF-reset-via-F4 seems great. If you would like to keep the element of maxing out how many F4s you can cast before incoming movement and/or would like a small QoL adjustment before level cap gameplay as well, then the other. Heck, because theoretical dps cap does seem to be SE's main concern in all this, you could have both, since the second wouldn't be anything but a QoL change...

			
			
				This post is not searching for "QoL" fixes...You are searching for BLM easy and powerful...You wanna spam Fire 4 non stop, or You wanna take 0 punish if You fail the rotation...Far too complicated. AF/UI timers serve a purpose which they would partially lose if too long. Would need further adjustments.
Think easier: let Fire IV refresh current AF without applying stacks itself, thus Fire IV fully replaces Fire only during Enochian, as it should be. A change like that would be on the same level of acceptable as the most recent Quick Reload fix for MCH; a simple yet effective method that results in vastly smoother gameplay and makes bad RNG more bearable.
Currently every job has punish when You fail rotation, MNK - GL, DRG - BotD...etc but some BLM's players request for fakes"QoL" changes, when they are requesting for a easier and powerful BLM...
"Enochian should be passive..."
"Fire 4 should refresh Astral Fire..."
"Astral Fire duration should be 15 seconds..."
"Flare should be reverted to Pre-Heavensward..."
"Fire 4 cast time reduced to 2.5 seconds...."
You are not requesting QoL, you are asking for "make my job easy pls...and make it Overpower like hell..."
If the duration for AF increase, people would just attempt to squeeze in more Fire4s before casting Fire1. The community will always try to find ways to do more, to squeeze in that extra bit, if you increase the potential for something carelessly, the community will abuse it.
Many of the issues being complained about don't change.
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