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  1. #1
    Player
    alphamax112's Avatar
    Join Date
    Sep 2013
    Posts
    140
    Character
    Kim Taeyeon
    World
    Tonberry
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Aphotic View Post
    2. I would also suggest that Enochian could become a regular buff, that doesn't have a timer, and won't fall off. That it remains active until cancelled, similar to other buffs that other classes have to increase their damage. This would get away from the whole moving and it falling off discussion and afford movement in certain instances. Now for the Blizz IV, since that refreshes Enochian, it would be obsolete, but not if you allow it to be granted higher potency and to give UI III status.

    3. If the above is outrageous, I would also suggest maybe an extended timer on the Astral Fire and Umbral Ice statuses, Similar to increases to other timers afforded other jobs/classes. I would suggest to increase the timers from 10secs to either 15/30secs to give more of a mobility in harsh fights and allows more flexibility in our rotation.
    2. I'm pretty sure, even if they finally decide to make Enochian as a toggle, they will add some negative effect. Like 0% chance Firestarter proc inside Enochian (unless after Sharpcast) or Scathe has cast bar with some % dmg increase.
    Bliz IV giving UI : No, this isn't how they want it to work.

    3. 15 secs is reasonable. 30 is way too much, u can even fit all your Fire IV cast inside Enochian with just 1 AF refresher.

    Quote Originally Posted by Aphotic View Post
    4. I also suggest to take away the nerfs of our Flare, its a class skill that was famous and was useful. Our AoE use to be marvelous, but it was too harshly nerfed and should be restored back to its previous status, affording the increase in lvl and gear for our lvl 60 selves.
    4. BLM can finally stand beside melee in single target DPS contest. Do they need to stand beside SMN in multi target DPS contest too?

    Quote Originally Posted by Aphotic View Post
    5. I would also like to see some modification of our other talents/spells. We rarely utilize or have need for most of our other spells. Sleep?! when and why to use it now, and if used, it has no effect on any or most 3.0 creatures. Apocatastasis, other than coil, why?! Lethergy and Atherial Manipulation??? What about surecast?! Oh and please tell me when as a lvl 60, have we used Freeze?? For the majority of these new 3.x fights Manawall/ Manaward doesn't do that great, and doesn't negate what it should!!! These talents/spells have minimal use, and they do define us as a class, but why pile our bars with in other words useless spells? We could repurpose them, similar to the repurpose of the spell tri disaster / tri bind that the SMN's received. Most other classes have a minimal of these "useless spells" but we have way too many.
    Freeze, Sleep and Lethargy are the spells I used the most in PvP. Apocatasthasis saves my tank's ass everytime when magical tank buster comes. Surecast isn't an exclusive skill to BLM only, they need to think 5 times to make a change since there are 5 jobs using it.
    (0)

  2. #2
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by alphamax112 View Post
    4. BLM can finally stand beside melee in single target DPS contest.
    (3)

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by HaroldSaxon View Post
    In patchwork scenarios, yes, they're close. It's no longer a near 20-25% deficit because of RNG and huge drops while in Ice stance.

    That, or my melee are horrible.
    (1)

  4. #4
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Kabooa View Post
    In patchwork scenarios, yes .
    So never? Even dungeons bosses has heavy movement
    (1)

  5. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by hallena View Post
    So never? Even dungeons bosses has heavy movement
    It evens out a little bit when melee are required to move out of range. Proper use of instant procs can help alleviate movement as well as knowing the mechanics for when you can go optimal and when you dial it back so you -can- go optimal when your windows open.

    No different than any other class.
    (1)

  6. #6
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kabooa View Post
    In patchwork scenarios, yes, they're close. It's no longer a near 20-25% deficit because of RNG and huge drops while in Ice stance.

    That, or my melee are horrible.
    If you include the movement in any fight, assuming equal gear and skill, a Melee will always outdps a caster (outside of any buffs from other classes).
    (0)

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