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  1. #11
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by AmyRae View Post
    Even FFXI's Xarcarbard, which you site as a "remote place," has at least three insta-warps available (teleport crystal, outpost, and abyssea). You're just remembering it wrong.
    I can't comment on Abyssea, but Outposts and crystals were far from easy to obtain they required you to walk to the area prior to teleportation. Outposts were even worse you needed to wait for the game to deem your nation great enough to control the zone and if Beastmen took over? Forget about using it.

    Thats the point teleportation was limited and restricted, you had to use resources to teleport. Anima is fine and dandy it functions alot like how much you were willing to spend on a teleport Vhalz or whatever.

    You used it up and your done, you have to walk, your easy ride was over for that day until you regenerate more anima. If your sucking up your anima faster than you generate it you might want to look at how you can tailor your playstyle to suit your resources instead of expecting SE to hand you a free ride.

    Quote Originally Posted by BruceyBruceyBangBang View Post
    So, let's cut the crap and accept that there will be choice to accommodate all players whose opinions all greatly vary. Maybe some people are not immersed as much as you are. It's not the same reflection from player to player to player.
    A wise man once said "if you chase two rabbits both will escape."

    It's not all about immersion either, it's about creating a game that feels good when you accomplish something. I hardly felt a twinge of "Awesome!" when my Marauder dinged 50, it was more of a "Ok...now what class next"

    I didn't stop and jump for joy that I was finally at the max level for my character I litterally thought "Well what now? I can't do anything usefull with my marauder now, I can't even level..." You can only play the Darkhold so many times before you get bored of that.

    Things like needing to walk place to place, earn your airship passes, having beatifull vistas to explore and look in every nook and cranny to find things, just looking around for the hell of it. These are the things SE needs to focus on in my opinion.

    I don't want instanced dungeons that drop gear for a job that I don't need to play anymore. I want areas that only my rank 50 job can explore because thats how strong things are! I want a dangerous vista where if I'm caught wandering around it any other level I'm as good as dead. I want an area that if I want to try and explore it as a lvl 1 bare ass nakid goldsmith I can and die a painfull death when I think "Ok that monster wont move again for a few seconds time to run!"

    I don't want to stand infront of a zone going over the droll tactics I went over yesterday, I want to explore, I don't want to teleport from city to city, I want a reason to walk from city to city!

    Far be it from me to speak "For the community" but the world in my opinion is far too droll and lacking in enviroment to even be called a proper world. The cities themselves have improoved by leaps and bounds with quests and events, the new outposts give a bit more life to the world but it's far from enough!

    I guess I can't blame people for finding the world too boring to walk around...but shouldn't you be complaining about that and not for ways to avoid it? You guys want the easy way out and it disheartens me when I see that. I want SE to creat a world where even if teleports were instant and in free supply people would say.

    "You know what...maybe I'll walk today, I just might leave a few minutes early so I can meet up with my party but still be able to catch my Chocobo instead of using my Anima."

    Thats what I want, I don't want a way around a droll world, I want a lively world where such things are used as a last resort.
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    Last edited by Jynx; 09-08-2011 at 03:23 PM.