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  1. #1
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Guess what game design is about creating roadblocks and challenges so that the player has goals to achieve.

    In XIV all the teles are taken away from you as goals so are hundreds of spells also maps are taken away airship pass is taken away. And they wonder why nobody is playing the game?!

    Honestly what is there to achieve because all the areas and every piece of content requires little or no player involvement. Everybody thinks they want everything right away but games are about the need for a reward and the real reward should be the action of achieving those goals.

    Think of it this way if you really were given a lvl capped character in all classes with the best gear and every possible bonus there is to achieve with millions of gil. What would you do in this game and more importantly for how long would you keep doing it?
    (6)

  2. #2
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Seif View Post
    Think of it this way if you really were given a lvl capped character in all classes with the best gear and every possible bonus there is to achieve with millions of gil. What would you do in this game and more importantly for how long would you keep doing it?
    I think this really boils down the main concern of those who are against being givin everything. I want to earn my power, I want the journy to be rewarding.

    That is "Fun" to me.
    (5)