Quote Originally Posted by Gaignen View Post
-oGCD weaving clunky.
Legit issue, but manageable.
Quote Originally Posted by Gaignen View Post
-BL animation eats GCD time.
Due to the change of play style introduced in 3.0, clipping into your GCD with Bloodletter is oddly ideal due to it being instant cast for the same amount of potency, on top of our two main DoTs having a 50% chance of resetting its recast whenever they tick for critical damage.
Quote Originally Posted by Gaignen View Post
-Lost unique ability to be reactive for movement (we now have to pre-plan like casters).
I would argue that this isn't much of an issue since we can still react better to AoEs than true casters can. In fact, all jobs are no strangers to pre-planning for AoEs. Melees have to watch out for them while landing their positionals, and tanks also have to hold the targets in certain spots--at least have them face away from the party and make it easier for the aforementioned melee jobs to do high damage.
Quote Originally Posted by Gaignen View Post
-With 100% uptime Requiem (1 min each 3.5 with MP use/regen) we give casters +6% DPS overall, needs 2 casters to do more than break party DPS even.
-The above is useless in some parties/solo.
Foe Requiem is still an increase of DPS, especially when you have your healers assisting with it too. Even if the only caster in your party is a healer, Foe Requiem can still help out. It even boosts the damage of NIN's elemental Ninjutsu and DRK's spells, albeit slightly due to the frequency of when they're used.
Quote Originally Posted by Gaignen View Post
-All our support costs DPS (singing time or 15% penalties). Our only other excuse for having lower DPS (mobility) is now reduced to less than SMN.
Which is why you try to play these songs during downtime or in uptime where it won't have a major impact on your DPS when it matters. Even then, WM grants us a 30% damage boost so playing Ballad or Paeon only reduces the bonus to 15%. This is far better than doing -20% of our DPS back before the stance was added.
Quote Originally Posted by Gaignen View Post
-Mage type casters get a flat Rear acc cap, not us.
-Mage hits ignore parry, not ours.
This is because casters deal magical damage where BRDs deal physical. It's not an issue in the slightest.
Quote Originally Posted by Gaignen View Post
-Ravana's "Seeing~" mechanics.
Again, a non-issue. Fights like Ravana are scripted, making it easy to know when he'll perform these moves.

It is a shame that you do not enjoy the job anymore. Although, bear in mind that BRD is not a true caster and still retains advantages over true caster jobs. We are still more mobile than casters and we bring utility most jobs don't have in their toolkit. I won't tell you to git gud as it'd just lead to senseless namecalling and whatnot, but I will say that some of the points you brought up aren't major issues aside from the clunkiness, which is manageable.

Quote Originally Posted by Aiselia View Post
Not even going to bother with you. Don't need this thread getting purged too.
My points still stand. Even the most movement-intensive fights do not demand constant movement for an extended period of time, and if they do it's usually during downtime or doesn't last that long anyway. The clunkiness is one thing, but paying attention to Bloodletter and auto-attacks isn't what I would call more "difficult" compared to the Wanderer's Minuet.