If you cannot find any fun jobs to play in the game I don't know what to tell you. I think that they are all fun in their own way and enjoying playing all. I feel bad that you are not happy with the game I am loving it and loving my Bard.
If you cannot find any fun jobs to play in the game I don't know what to tell you. I think that they are all fun in their own way and enjoying playing all. I feel bad that you are not happy with the game I am loving it and loving my Bard.
Server: BEHEMOTH
FC: CASCADIA
Playing since Beta phase 3
I did many test on dummy and A1S with both BRD and MCH, i even got my first A1S down on MCH.I don't agree with you. MCH feels less consistent than BRD when player is "learning" MCH, when you play a lot like MCH feel how when you have bad luck and spam Split Shots like 5 o 6 times, DPS gets down a bit, but when Reload or Wildfire are ready, DPS gets up again. Bud luck like MCH is not really a big punish right now in DPS concern, but a real punish in TP management, Split Shot devours TP pretty hard.
When the RNG gods are against you, it really hurt. The opposite is also true: when the RNG gods are with you, its easy to out DPS a BRD. Thats why i consider MCH DPS less consistent than BRD.
But with today patch, 15 sec reload will counter the bad RNG.
The only thing MCH could need now is a tiny boost to hypercharge, so it can be a true foe counterpart.
Anyway, im sad to see nothing is done about clunky BRD gameplay ><
Compagnie libre Storm, serveur Ragnarok
http://www.stormffxiv.com
reload in 15s CD is a god send for MCH....if only we could get iron jaws instant cast![]()
Okay, so you're "putting your two cents" as a brand new 60 BRD, I'll put in mine.
BRD is perfectly fine, they didn't "ruin" the class, they fixed it, and balanced it to actually fill its DPS role.
Mobility? get feint, stutter-step, cancel your damn casts if that's what it takes.
It adds a risk to your doing damage, you can't just run around like an idiot shooting arrows left and right.
I raid perfectly fine, and while WM is a tad clunky, it is what BRD NEEDED mechanically and thematically.
Your mobility, your class identity, they're all there, you just have to work for them
now
Edit: I am i190 and can easily keep up, if not surpass people around my ilvl, all while dodging and feeling like a ranged DPS.
Last edited by Pernix; 08-26-2015 at 01:37 AM.
Yeah pretty much this is how I've been thinking since EA, but unfortunately I never realized that the drawing factor and the part of BRD that made it 'unique' to so many people was being able to pull 100% of their DPS potential while jumping around non-stop like they forgot to take their ritalin
Shame you accept 'clunky' gameplay, I for one don't, not when the class worked perfectly fine without the cast times and we could compensate for our lesser damage output by making use of movement. But SE just keeps chugging along, not caring, not even trying to establish dialog with the community to gather feedback on the job.Mobility? get feint, stutter-step, cancel your damn casts if that's what it takes.
It adds a risk to your doing damage, you can't just run around like an idiot shooting arrows left and right.
I raid perfectly fine, and while WM is a tad clunky, it is what BRD NEEDED mechanically and thematically.
Your mobility, your class identity, they're all there, you just have to work for them
now
Glad to see you enjoying the job, but for me they threw away a job design that I really liked and just copy and pasted machinists 50-60 design over it. Shame we can't have two really different jobs.
I'm not "accepting" clunky game play, the fact that you're twisting my words shows me you really have no clue what you're talking about.
It's "a tad" clunky, it's more of a visual and feel issue than it is an actual problem. It's not mechanical, it's aesthetic. Also, you say we made up for damage by using movement, newsbreak sweetheart, movement didn't make up for our damage before, we were doing a little above half of other DPS's damage, that gap is now down to a 200 damage difference on a 1.3k scale. They can't take community feedback because of people like you who just want THEIR job to be the best. Like I said, they didn't break BRD they gave it what it needed, You're not even 60, what argument do you possibly have? Oh and by the way: they didn't "copy paste" MCH onto BRD, it was quite the opposite. MCH is the one without a class identity. They're just a more variable version of BRD.
They fixed it by adding a downside to using an ability that leaves you at the same relative damage you were at before?
Except that's all still less mobile than before. When people talk about losing mobility, they're not claiming that they're not able to cancel casts.Mobility? get feint, stutter-step, cancel your damn casts
Really? The 100% uptime while being fully mobile is still there?Your mobility, your class identity, they're all there
Oh wait, are you going to suggest turning off WM even though that's like telling a DRG to just skip Heavy Thrust if they're having problems keeping BOTD up?
And I've grouped with i190s that can't keep up with my i179 DRG or i172 SMN.I am i190 and can easily keep up, if not surpass people around my ilvl
What does this mean? Absolutely nothing. Relative skill will always skew what it looks like a class can do.
Relatively damage? Do your math: 380-400/600 versus 1.1k/1.3k, that's not the same relative damage.
Next.
It's less mobile while having more damage. Your class identity isn't being hyper mobile and spamming arrows like a moron. Your identity is being a ranged DPs who has more opportunities for mobility while having support. You have half the cast times of a BLM, allowing you a myriad of possibilities for movement. You're still plenty mobile, and of course it's not 100% mobility, it's not supposed to be. That's not what a ranged DPS is, in any game, in real life, thematically, mechanically.=, what have you. Hyper mobility and damage do not mix. Never did I suggest taking WM, because I don't do that. So what I'm hearing from you with that last bit of your response is they raised the skill floor for BRD and you don't like it. Got it. I know what I can do, and what I can do compared to others with my same skill level and gear, that's not relative skill.
Clash of opinions and misconceptions from both sides. I can still play bard well, doesn't change the fact I do not like how it plays with cast times. For me it's mechanical, espesically as someone who catches their GCD and hit skills as they come up.
The way it is right now, both classes are closely identical to each other in gameplay because of WM/GB being functionally the same. Only MCH doesn't frustrate me at times with trying to get double oGCDs in one weaponskill because of multi-dot procs.
Oh and for the record, they initially showcased machinist as the ranged class that could "stand still to do more damage". Until job trailers, there was no mention on 2.0 classes, until said trailer which showcased Wanderer's Minuet. That already raised questions with how it interacted with barrage (since it disables auto attacks), and some other questions that were not brought up until implimentation (how cast times affects bard's tool kit). Granted this is all coming from afull time bard main back in 2.0. I did not like the direction that bard was taken, or really the current state of BRD/MCH compared to each other due to the function of GB/WM being given to both of them.
Last edited by RiceisNice; 08-26-2015 at 02:33 AM.
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