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  1. #9
    Player
    RazeLandale's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Raze Landale
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    Having played some...

    Collective unconscious is great. It's strong and it's satisfying to use.

    The cards they buffed are also really satisfying.

    Spear still sucks though and I still don't see why it didn't go 30s to give it a bit more consistency. A handful of abilities can double dip at 30s(Say, two guass rounds in one card), but...is that really a huge problem? I think most of the offenders are the lower end dps anyway. I think spear needs a rework, but it'd have been a ok bandaid. Super situational spear and kinda situational spire don't help the stated goal of making the rng less painful. Really, it's worse because the good cards are even better now. BUT, on spire...

    The tp bar is wonderful. No more guesswork. You know if you need it and who needs it most. Dps be warned, if you didn't pop invigorate at 600 tp, I'll know. This is really good for Arrow too if there's no blm. Because you can see who has the most tp and toss it on them.

    The only bad thing that I think that shouldn't be here is Noct Aspected Benefic being that powerful: Instant cast, lower mp cost, higher migration due to higher shield - it should be on par, not better than Adlo (outside crit but you that's our Cure II, AST has Benefic II for that as well)
    I think that's why you've nothing to worry about. We don't really need two cure II's. And while they buffed the shields, they buffed helios and benefic II as well. The problem continues to be, noct lets you heal a different way, but it doesn't really make you better at it, where diurnal does.
    (2)
    Last edited by RazeLandale; 08-26-2015 at 05:52 AM. Reason: cap