Results -9 to 0 of 117

Threaded View

  1. #19
    Player
    Pooky_Pasha's Avatar
    Join Date
    Feb 2012
    Location
    Gridania
    Posts
    134
    Character
    Pooky Pasha
    World
    Excalibur
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Zarzak View Post
    snip
    Both EQ and FFXI peaked in mid-2004 at about 550k each. After that, EQ fell off the map, losing 100k within a year and then losing another 250k in about 6 months. So within about 1.5 years, they lost 350k (or about 63% of their peak). FFXI, on the other hand, held steady until late-2008 (yep, Pre-Abyssea by about 2 years) when it started losing players. Both games have hemorrhaged as many players as the logistically can. Now, if either hemorrhage any more players, they're dead. In fact, FFXI is about to die regardless. It would be amazing if either game still had near 50k active subscribers now.

    WoW, on the other hand, grew steadily (from release) for 6 years to its peak around October 2010 of about 12 million subscribers. Over the last 5 years, WoW has been in steady decline with the occasional expansion bump. It still, however, can boast 5.5+ million subscribers. The truth is, WoW has kept far more players engaged for far longer than EQ or FFXI. It was never close, and it still isn't close.

    Here are some charts for comparison purposes. You could make a retention case for FFXI, but only if you looked at 2004-2009. With EQ, you could make it from 1999-2004. With WoW, you can see steady retention from the start, even with the steady decline after its peak until today.



    Edit: I played FFXI from 2004-2009, and off-and-on since. I played WoW from 2009-FFXIV 1.0 release.
    (0)
    Last edited by Pooky_Pasha; 08-26-2015 at 06:01 AM.