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  1. #1
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Phoenicia View Post
    As can be seen, PLD is at DRK's neck when it comes to DPS. So obviously, PLD's DPS is fine.
    There's truth in this, but also in what TraeSnow posted. Paladin -theoretical- DPS is fine. We don't need any bigger potencies on anything. DPS in sword oath as OT is 100% fine. It would be nice to have some kind of TP refund of similar impact to the blood weapon buff when in Sword Oath, because when tanking we have Shield Swipe (kinda). But that's all.

    Our AOE dps is terrible... that's kind of the point, and has always been the case with Paladins. DRK having an advantage here is fine as Paladin unquestionably mitigates the most damage in situations with big AOE add packs.

    The issue we have as paladins is we have a much lower dps -floor- rather than a low ceiling. We sacrifice SO MUCH of our potential DPS in order to maintain threat compared to the other tanks. It's part of the main reason DRKs often are parsed doing more damage as MT - they can just do their optimal DPS rotation with minimal threat adjustment and the only real difference is whether they need to be in Grit or not. The damage difference between swapping out a delerium for a power slash combo is minimal (10 potency) and dropping Grit for DPS only adds the use of Blood Weapon.

    Paladins though... Not only does our threat combo do noticeably less threat/damage than War/Drks (balanced for when Paladins just spammed halone combo all teh time) but paladins lose a huge amount of potency when they can't do Royal Authorities and have to swap in a Halone for threat reasons (80 potency difference). There's also a much higher difference in DPS between Sword/Shield oath due to how impactful the 50 potency auto attack boosts are.

    Paladins do NOT need a DPS/potency increase on any of their abilities. What they really COULD do with is a substantial threat boost on certain things that mean they can actually do their DPS moves more consistantly and not just in situations where there's a huge threat lead or a ninja is spamming their transfer stuff all the time. It's the consistancy thing.
    (5)

  2. #2
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Sapphidia View Post
    Snip.
    This is where I agree with you. PLD's base potency on their attacks is relatively high.

    I posted in the other threads (I think the tank balance thread having the one I elaborated on the most) that what PLD needs is adjustment to aggro and some QoL changes. Mainly the multipliers on Savage Blade and RoH.

    PLD aggro issue is three fold:

    1- Enmity bonus is on the lowest potency combo in the PLD's arsenal. As opposed to WAR having it being the highest.
    2- Having lower multipliers on Savage Blade (x3.0 as opposed to x3.5 on the counter parts) and RoH (x5.0 vs x5.5).
    3- Due to the second point, PLD needs to use MORE RoH combos than the other tanks would need to use their BB/PS combos. This goes back to the first point where PLD using more RoH is detrimental while WAR using BB is beneficial in terms of DPS.

    I honestly am surprised SE didn't address this in 3.07. If I am to get into their heads, I think their reasoning may be the following:

    1- PLD's RA combo has Savage Blade in it.
    2- PLD's rotation always includes Circle of Scorn (250 potency x3.0 enmity).
    3- Shield Swipe. Unique to PLD, every enmity skill has a counter part on the other tanks except Shield Swipe.

    Regardless of their reasons, PLD aggro issues are there. It is literally the only tank that can't just start a fight in DPS stance without help. Otherwise PLD spends more time in Shield Oath. But since PLD, unlike the other tanks, has no constant damage increase buff (Maim/Darkside), it has no way to mitigate ShO damage penalty. Ending up with more DPS loss trying to mitigate its inherent lower aggro problem.

    On the up side, PLD has the most potent DPS stance amongst the tanks.

    TL;DR: PLD has problems, like every other class! But, DPS is not one of them!
    (2)