Really sch's, noct stance is our dissipation. It's a potency drop for shields we don't really need. We're not coming for your jobs.
...We're coming for whm's job!
Really sch's, noct stance is our dissipation. It's a potency drop for shields we don't really need. We're not coming for your jobs.
...We're coming for whm's job!
Last edited by SerosJourney; 08-26-2015 at 12:11 AM.
Patch has been live for five hours now and the salt is so real. Literally none of the haters know what's really going on, hell most astronomers mains haven't even had a chance to play with the buffs yet and the shitstorm is so real
So, just some theory crafting about WHM / SCH / AST normal healing should look like if anyone is interested - you can find my methodology on the thread I posted here.
Pre 3.07
Potency / MIN
- Diurnal AST - 10,740 Potency / Min
- Nocturnal AST - 9,576 Potency / Min
- Scholar - 13,600 Potency / Min
- White Mage - 11,400 Potency / Min
Potency / GCD
- Diurnal AST - 482 Potency / GCD
- Nocturnal AST - 399 Potency / GCD
- Scholar - 566 Potency / GCD
- White Mage - 525 Potency / GCD
At Patch 3.07
Potency / MIN
- Diurnal AST - 11,960 Potency / Min
- Nocturnal AST - 10,080 Potency / Min
- Scholar - 13,600 Potency / Min
- White Mage - 11,400 Potency / Min
Potency / GCD
- Diurnal AST - 537 Potency / GCD
- Nocturnal AST - 420 Potency / GCD
- Scholar - 566 Potency / GCD
- White Mage - 525 Potency / GCD
From a theorycraft standpoint, Nocturnal still feels weak compared to Diurnal but at least these changes give it that feeling of "higher front load for higher MP" now since Diurnal Aspected Benefic is now the most efficient Heal in the entire AST kit.
Last edited by Ghishlain; 08-26-2015 at 12:16 AM.
He clearly wanted SCH to remain the job you can't give up for raid, while now AST is maybe a possible substitute.
lol @"three is a crowd". We have 7 dps in the game. How do you call that?
Yes I was wrong about that. I don't use SCH stance anyway so I don't care that much. Instant cast does mean something when timing is tight.Adlo is 600 potency 70% of the time and 1350 potency 30% of time = 825 avg potency. Aspected Benefic is 262.5 + 341.25 shield = 603.75 potency 70% of the time and 906 30% of the time when it crits = 694 avg potency. True, it's instant, but that's doesn't really change anything since it's on GCD.
Assize is not really an emergency heal, it has a huge latency between u use the spell and everyone's HP go up.(1-1.5sec ish)(indomitability and assize are stupidly powerful emergency skills)
No CU is arguably better. You have to stay in Asylum/Sacred soil all the time, whereas you only need to step into CU once and you get the buff.it's just fair. CU is now finally useful but it still poses restrictions that asylum/sacred soil don't, so you can't use it as freely. Again, fair trade-off.
I don't think you realize you just proved why rng is an issue. Why would anyone bring an ast to progression since rng is such a huge concern?
Yeah, I don't know what he's smoking, but I'd definitely take some.
If anything SCH is definitely NOT in danger of being outdone by AST. I main both, and AST just doesn't have the raw mana recovery to pump shields out at the rate SCH does (not unless you draw noting but Ewers...).
WHMs still have the best healing RANGE in the game, as well as overall potency over both of the other healers.
AST was kind of a joke in comparison before. Now, it's ~90% of what the other healers can do, with the cards occasionally bringing its overall benefit up to 110%, but often doing nothing useful at all so it's balanced.
Hell yea...thanks for that!Yeah, I don't know what he's smoking, but I'd definitely take some.
If anything SCH is definitely NOT in danger of being outdone by AST. I main both, and AST just doesn't have the raw mana recovery to pump shields out at the rate SCH does (not unless you draw noting but Ewers...).
WHMs still have the best healing RANGE in the game, as well as overall potency over both of the other healers.
AST was kind of a joke in comparison before. Now, it's ~90% of what the other healers can do, with the cards occasionally bringing its overall benefit up to 110%, but often doing nothing useful at all so it's balanced.
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