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  1. #11
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Does BW still absorb mp? I kinda liked getting the most out of ogcd with it on.

    Because if it just saves on tp now, shouldn't it be able to be used while in grit?

    Also, why is living dead still a crapshoot to use?
    (0)

  2. #12
    Player
    Malusion's Avatar
    Join Date
    Apr 2014
    Posts
    106
    Character
    Eva Nyammat
    World
    Balmung
    Main Class
    Arcanist Lv 85
    Quote Originally Posted by Kallera View Post
    Does BW still absorb mp? I kinda liked getting the most out of ogcd with it on.

    Because if it just saves on tp now, shouldn't it be able to be used while in grit?

    Also, why is living dead still a crapshoot to use?
    It does everything it did before still, the change was just so that its not a huge TP loss to use it anymore.
    (0)

  3. #13
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Malusion View Post
    It does everything it did before still, the change was just so that its not a huge TP loss to use it anymore.
    Ill have to try it out then.

    Sounds like the mt role doesn't allow much for BW use still. Though stance swapping grit with shadowskin/BW is something I'd like to macro.
    (1)

  4. #14
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    At a 2.39 GCD (2.15 with BW), my TP seems to floor at around the 3:10 - 3:20 mark now instead of the 2:10 mark, so it's definitely a noticeable change.

    Equilibrium = 200 TP 'Healed' every 1 minute, 400 every 2 minutes
    Invigorate = 400 TP 'Healed' every 2 minutes (Outside of Drg)
    Blood Weapon = 270 TP 'Saved' (Outside of SS factors) every 2 minutes.

    Healed > Saved

    In comparison to Equilibrium though, it's not as good, but it's a hell of a lot better than it was before, so I cant complain. I'm fairly sure Skillspeed isn't even going to factor into this too, because you'd have to have enough SS to surpass that 7th GCD to begin an 8th before the buff expires, which is around the 760+ mark. Otherwise SS makes absolutely no difference.
    (0)
    Last edited by Ditto; 08-25-2015 at 09:23 PM.

  5. #15
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    So, what does the change for unleash even mean? "Adjustments have been made to make enemy attack indicators visible." Uh, what?
    (0)

  6. 08-25-2015 09:28 PM
    Reason
    Replied below with a screenshot

  7. #16
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Galgarion View Post
    So, what does the change for unleash even mean? "Adjustments have been made to make enemy attack indicators visible." Uh, what?
    Basicly when you use unleash it will cover enemies aoes so you couldn't see it so now I'd imagine you can see them now over unleash.
    (0)

  8. 08-25-2015 09:30 PM
    Reason
    All has been said already

  9. #17
    Player
    Kydi's Avatar
    Join Date
    Jun 2014
    Posts
    300
    Character
    Dani Wah
    World
    Odin
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Ditto View Post
    At a 2.39 GCD (2.15 with BW), my TP seems to floor at around the 3:10 - 3:20 mark now instead of the 2:10 mark, so it's definitely a noticeable change.

    Equilibrium = 200 TP 'Healed' every 1 minute, 400 every 2 minutes
    Invigorate = 400 TP 'Healed' every 2 minutes (Outside of Drg)
    Blood Weapon = 270 TP 'Saved' (Outside of SS factors) every 2 minutes.

    Healed > Saved

    In comparison to Equilibrium though, it's not as good, but it's a hell of a lot better than it was before, so I cant complain. I'm fairly sure Skillspeed isn't even going to factor into this too, because you'd have to have enough SS to surpass that 7th GCD to begin an 8th before the buff expires, which is around the 760+ mark. Otherwise SS makes absolutely no difference.
    How long could you go if you were to use Unmend on the 7th GCD instead of Hard Slash/Scourge? Just interested to see what the damage trade off would be for, I assume, quite significant increased sustainability.

    Quote Originally Posted by Galgarion View Post
    So, what does the change for unleash even mean? "Adjustments have been made to make enemy attack indicators visible." Uh, what?
    It used to be a little difficult to see an AOE indicator under Unleash (only sometimes though).
    (0)

  10. #18
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Yea the AOE markers just overlap it's animation now. Though something feels different for me as far as it's animation goes. Don't know why.



    Quote Originally Posted by Kydi View Post
    How long could you go if you were to use Unmend on the 7th GCD instead of Hard Slash/Scourge? Just interested to see what the damage trade off would be for, I assume, quite significant increased sustainability.
    Long enough to where I likely wont be able to get an accurate result because I wont remember to unmend every 7th out of habbit in between firing off oGCD's between my GCD's like they owe me money. Though it probably isn't worth unmending every 7th because then you'd be skipping out on the TP you would have otherwise saved using something else, to instead use a low damage ability that you can use to save on TP at any time.

    With Blood Weapon going, blowing as much TP as you can in order to save as much TP as you can is what you should be doing. And using Unmend over any other harder hitting ability when it's available is a loss of damage. Should only Unmend if you're unable to do anything else.
    (2)
    Last edited by Ditto; 08-25-2015 at 10:01 PM.

  11. #19
    Player
    ManaKing's Avatar
    Join Date
    Dec 2013
    Posts
    104
    Character
    Dark Lich
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    All I'm seeing is DRK is not a problem child as an OT now. Which does please me. I've been only really playing it as MT because it works well there.

    I am enjoying all the vaccuum math previously posted as though boss fights last longer than 3 minutes outside of raiding AND because Raid Bosses don't jump.....like all the time, but w/e.

    At the end of the day, I still want Blood Weapon to be useful to MT, but that really only works with tank swaps. DRK still beats out PLD, which wasn't touched this patch, and i guess that's good enough for now. I do feel bad for the PLD mains though.
    (0)

  12. #20
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    This is a much needed buff and puts Drk in a much better place when OT. Honestly I haven't really had a need to have BW on while MT. It would increase the dps for sure but It's specifically designed as an OT move and works well in that position. Depending on the fight you could always blow a cooldown and stance dance BW into the rotation when not getting hit with a lot of damage. Sometimes I do this, but mostly for dps increase or to speed up a phase change. I haven't had to rely on BW for MP as an MT yet and staggering unleash will maintain your TP to a good degree, if it's a raid situation you should ideally have a support class that is able to provide some help if you get too tp starved. I definitely agree that the "in a vacuum" assessments are a bit ridiculous.
    (0)

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